When Mass Effect 3 was on the horizon, I prepared a "pure paragon" and a "pure renegade" playthrough through the first two instalments. The game really rewarded that approach.
Everything and everyone came back, if only briefly. Paragons saw old friends return, old allies come back with gifts and favours. When they gathered the fleets at the end, it was truly awesome.
But what I'm thinking about is the renegade run - it was a whole other world. A dark, and bleak one, and a lot emptier because a lot potential allies were dead or enemies by the end. Generally speaking, any enemy given alive to or abandoned to an enemy came back a brainwashed enemy, and any potential ally who'd died because of you had something vital you needed to get through a mission unscathed.
That got me thinking which "evil" decisions from the first two games could come back to haunt the Inquisitor, especially since so much of what we've seen of the game looks Mass Effect 3 influenced. I'm doing a "worst of all worlds" playthrough to see how it affects the world of the Inquisitor.
I can think of at least three people you can feed to demons who might return as abominations: Connor, Feynriel, and Amalia. Fenris gets brainwashed if you turn him over as a slave, and his master seems a prime candidate for the Venatori.
Also, turn Isabela over to the old Arishok, and he doesn't die. That means the more sympathetic ex-Sten never replaces him. Sister Petrice might be alive and well and causing trouble. So can the Architect.
Then there are he people missing from the scene if you cut a swathe of destruction through the games. No Irving, no Wynne. No Dalish clan in the Brecilian. Possibly no Alistair. Any of those people might have had a vital piece of the puzzle for the inquisitor.
What other disasters could the Warden and Hawke have prepared for the Inquisitor...?





Retour en haut







