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Why a thermal clip? Why not better ammo?


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18 réponses à ce sujet

#1
Larry-3

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After the war with the heretic Geth all the weapons in the galaxy were apparently upgraded. Apparently every space flaring species in every sector went along with this upgrade within the window of two years. Well my question is why change the whole gun to match the ammo? Why not change the ammo to mach the gun? Instead of thermal clips, why not frictionless ammo? How would Cryo or Warp ammo even generate heat anyway?

 

Also, would it not be cheaper to change the ammo then all the weapons?



#2
capn233

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ME weapons are glorified railguns.  It wouldn't be the type of ammo, it would simply be the components like the capacitors, the rails, and the mass effect generator that would make the heat.  Heat generation existed in ME1, the Thermal Clip is just supposed to be a detachable heatsink for better sustained fire.  It is not the ammunition.


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#3
Larry-3

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Hmm... I never thought of it like that. I still would have kept the same system, just improved upon it. It is difficult to sustain fire when one needs to reload.



#4
cap and gown

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Hmm... I never thought of it like that. I still would have kept the same system, just improved upon it. It is difficult to sustain fire when one needs to reload.

 

Its difficult to sustain fire when the weapon is cooling down.



#5
cap and gown

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ME weapons are glorified railguns.

 

Which makes one wonder why they have any recoil since that is an artifact of using an explosion to accelerate the projectile.

 

http://en.wikipedia....ki/Muzzle_brake



#6
PunMaster

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I'm not sure why the thermal clip path was chosen. But the way ammo worked was a core gameplay change based on feedback from ME1. There's quite a nice GDC 2010 presentation by Christina Norman titled "Where did my inventory go? Refining gameplay in Mass Effect" that explains the changes and why they were necessary.

 

My guess is at that time when they invented thermal clips as a solution they hadn't considered all the new ammo types and abilities that would come later on.



#7
Farangbaa

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What were thermal clips a solution to, which problem? I don't think it has anything to do with inventory, but I could be wrong.

 

(and I would've liked it if we went from clunky inventory to organised inventory.. instead no inventory at all)


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#8
capn233

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Which makes one wonder why they have any recoil since that is an artifact of using an explosion to accelerate the projectile.

 

http://en.wikipedia....ki/Muzzle_brake

 

Not exactly.  Recoil is simply conservation of momentum.  When you change the momentum of the projectile, the total momentum of the system has to be conserved, so you get recoil.  The same affects a railgun.

 

IIRC in the section of the codex about mass accelerator weapons it says something about the mass effect fields reducing the recoil relative to what it would be with a conventional weapon accelerating the mass to similar velocities.  Since that part is imaginary physics, they could have had no recoil whatsoever and hand waived it, but this is a conceit to gameplay.


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#9
Credit2team

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#10
Nitrocuban

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Reload time, clip size and total ammo amount is an important part of balancing, ME1's weapon balance was terrible and all weapons of one class felt the same.

BW gave us an in-game lore reason for thermal clips, but we all should know that simply makes gameplay better.


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#11
KrazyKiko

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Quite honesty, "thermo clips" were an attempt to put lipstick on a pig.  This was one of my main gripes with ME2 and ME3.  I thought it was a nice departure to have no ammo - nothing to claim - in order to fire a weapon: you shoot, but careful, your gun will overheat.  To back it up, there was a pseudo-scientific way of explaining the evolution of weaponry in the ME lore.  It's true that in ME2, similar lore was created for Thermo Clips, but in reality, this was just another way BioWare tried to appease the "COD" types by having to pick up "clips" to release the heat generated from their weapons.  It's a clever take on Ammo, no doubt.  If there was such backlash against the ME1 system, I wish BioWare tweaked the ME1 system for ME2 and ME3 - made it better; not just scrap the whole thing in favor of, quite simply, "ammo".  That said, I do appreciate their nod in the Citadel DLC with the M-7 Lancer.  It's the weapon of choice through my playthroughs.  :)



#12
Qwib Qwib

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I'll just state my opinion on why these thermal clips don't make sense. 

So, we technically still have infinite ammunition. But we don't. But we do. But we don't. They now use the forsaken ''numbers'' thing, as for the ''magazine'' (which doesn't exist) and as for the ''ammunition'' that's left (which also doesn't exist). Enough of that, here's what I mean:

You would swear the gun would cool off on it's own. The ''heat sinks'' aren't truly doing their job. Their point would be to absorb the heat so the gun doesn't malfunction, right? Yes. But think with me for a second: wouldn't the heat sink cool off, since it's a heat sink?

 

I mean, even nowadays we are technically more advanced than this future that BioWare wants us to believe in, if the problem is truly the heat generation. Nowadays, some old (almost exclusively) machine-guns that were supposed to shoot loads and loads of bullets can heat up. Guess what happens. No, they don't ''eject a thermal clip'', they leave the gun for a tad, and it cools on its own. Simple.

 

How I think they should have done it: keep the bar that fills up, but have a limited number of thermal clips. The player should make the choice of letting the gun cool off, or ejecting a clip, cooling it instantly. This would, in fact, be an improvement over the original, and would provide the sustained fire they wanted.



#13
Farangbaa

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It's explained in the codex why, and I find it an acceptable explanation

(in extended firefights the group who can unload ammunition the fastest usually wins. Changing clips is faster than waiting for the heat to dissipate)
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#14
Jukaga

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How I think they should have done it: keep the bar that fills up, but have a limited number of thermal clips. The player should make the choice of letting the gun cool off, or ejecting a clip, cooling it instantly. This would, in fact, be an improvement over the original, and would provide the sustained fire they wanted.

IIRC there is a ME2 mod that does just this.



#15
BioWareM0d13

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Thermal clips were a welcome change I thought.

 

The overheat mechanic was more annoying than interesting. The lore just didn't translate well to gameplay n ME1.



#16
Steelcan

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Thermal clips were a welcome change I thought.

 

The overheat mechanic was more annoying than interesting. The lore just didn't translate well to gameplay n ME1.

they were probably added for balance reasons, SPECTRE weapons with frictionless materials never overheated and caused tremendous damage



#17
themikefest

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Conrad and Shepard discuss thermal clips



#18
Farangbaa

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they were probably added for balance reasons, SPECTRE weapons with frictionless materials never overheated and caused tremendous damage


I always use two scram rails :P tremendous isn't enough for me :D

#19
Nitrocuban

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Two scram rails and Explosive ammo for sniper rifle.

Nuff said.