honestly, i still stand by my oppinion, the the lighting is too soft. the night shots are great, and i really love the atmosphere on the harbor shots in the evening/morning (http://neverwinterva...09-42-09-09.jpg). but during the day, i can not say what it is.... the light is too flat (http://neverwintervault.org/sites/neverwintervault.org/files/project/3262/images/nwn2main2012-07-0114-44-49-69.jpg), although it's much better in interiors (http://neverwintervault.org/sites/neverwintervault.org/files/project/3262/images/nwn2main2014-07-2112-05-49-37.jpg) . and to bloomy. and looking at it for a while i think the green is too green. there is too much green in daylight and night (http://neverwintervault.org/sites/neverwintervault.org/files/project/3262/images/bcoccsuneout.jpg http://neverwinterva...s/bcoccsoil.jpg http://neverwinterva...12-00-26-51.jpg (and i'm not talking about all the areas, where green distance fog was chosen)
That's fine, of course. Tastes do vary, but understand that the bloom levels and the green saturation are the way they are because I wanted them that way. As a builder, you can have a total absence of bloom in your areas if you prefer, and you have absolute control over the colour saturation of objects, fog, and lights, and the colour and amount of lighting at all times of the day. I was intentionally pushing it further than most do, because I like a brighter, more fantasy-style world than a low-magic gritty world. You can have harsh shadows as well. I prefer them to be subtle because game engines don't accurately model radiosity, so I simulate it.





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