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No Multiplayer.


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#51
Zarro-Morningstar

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The announcement will likely be this upcoming week, and then they still have nearly three months to market the game.

I don't think it's being silent, just careful. I mean, they've certainly impressed everybody with the singleplayer so far, and nobody could accuse them of shortchanging the SP given what we've seen.

I trust Bioware, EA can just stay in the background maybe I can start to trust them if they made deicions like they did/are for DAI. As of right now I am just excited for DAI and want Nov. 18 to be here already XD



#52
Mirrman70

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True, they are but they are certainly one of the most hated, lol! I think they were voted as one of the worst companies in like 2013 or 2012? I am just against their actions and their decisions with DA3.

 

they have been voted by multiple sources as the "worst" company multiple times. It has more to do with their relationship with their consumers though. kind of a "I love your games but hate you" kind of thing. I don't see them disappearing or changing their overall goals anytime soon and I personally appreciate the honesty of a company that admits that its main goal is money and not happy consumers. They will never completely alienate its consumers and it goes to prove with the fact that they have allowed multiple delays in DA:I production time frame. EA will do what it needs to do to make as much money as possible.



#53
Guest_8P5D2M0T1_*

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I still say no MP for future DA games. I enjoy single player, nonlinear open world games without that dependency on MP novelty. I don't trust it due to Mass Effect, and some companies don't learn from their mistakes if their mistakes earned them extra revenue. The "mistake" being that they ticked off original ME fans who had no MP interest. The success of their mistake was that they drew in a different sort of crowd that prefers MP over the open world SP experience. Thus they made profit off of both demographics, plus any gamers that overlap.


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#54
Lukas Trevelyan

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I disagree. I want multiplayer, Mass Effect 3 was ultimately a great single player experience and it had excellent and solid multiplayer that still gets played somewhat actively till this date. And FYI I've always been an 'original fan' of Mass Effect. 

One criticism I had was galactic readiness, which isn't something I particularly appreciated even though in the end you don't really need it.

In fact for DA franchise to have a multiplayer on the side will only add to it's uniqueness, because there are very little (or non) medieval RPGs with proper multiplayer. 

Also you shouldn't be dismissing a potentially magnificent game just because 'it has multiplayer'.


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#55
TheLastSuperSaiyan87

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It's kind of insulting that you think they are incapable of learning from the mistake of adding an Easter Egg that causes people to overreact.

It was a joke but I think its cute you think I care, plus the DA team is a different one from the ME team



#56
robertthebard

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Or help it.  The ME3 DLC packs had the best maps in the game and I believe a large part of that had to do with how active the MP team was in designing fun and interesting maps. Look at the maps for Omega for example and compare that to any of the maps in the base game.  There is a clear MP influence on the layout and I think it made for a richer environment.


Did you play the SP campaign? If so, how can you not know that most of the initial MP maps were from the N7 missions in the SP campaign?

#57
Mirrman70

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It was a joke but I think its cute you think I care, plus the DA team is a different one from the ME team

 

not entirely. there is overlap. also people are always accusing Bioware of that one little thing like it is a major sin so I don't see how it is hard to have believed you were serious.



#58
Maria Caliban

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I'm going to play the hell out of the single-player mode.

Then I'm going to play the hell out of the multiplayer mode.

Throughout it, I'll love the game.
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#59
KaiserShep

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I'm just hoping that the story stuff is unaffected. Something something gameplay powers maps whatever I don't care about that so much as I care about the end results of the story being determined solely by the choices made during the single player campaign. The Extended Cut may have cured ME3 of requiring MP to unlock every single thing, but there's no cure for the numbers chart.



#60
Mr. Homebody

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Not really. It's simply a case of a single player experience being so disappointing that a generic horde mode MP blows it out of the water. The fault lies within the design of the base game itself, and a simple addition cannot "fix" the campaign, but only salvage the game in its entirety. Yours is a flawed point: ME3's campaign was not bad BECAUSE of the existence of MP, but because of questionable choices during development. Is it so hard to understand?

 

I didn't say that ME3's campaign was bad just because of the existence of MP. I said that MP influenced this series negatively. And since MP is the only "successful" aspect of this game then Bioware will probably focus even more on mp in the future. "Is it so hard to understand?"

 

How?

 

EMS, Galactic Readiness, SIngle player side mission maps and horde mode directly from multiplayer mode, the singleplayer had to be "patched" with Extended Cut months after release...it was discussed a lot already. 

 

Did you play the SP campaign? If so, how can you not know that most of the initial MP maps were from the N7 missions in the SP campaign?

 

Or maybe it worked the other way around?



#61
AlanC9

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Did you play the SP campaign? If so, how can you not know that most of the initial MP maps were from the N7 missions in the SP campaign?

 

I've heard that the order was that they were MP maps first, and then repurposed as N7 missions. I suppose that puts me on Mr. Homebody's side here, except that I can't see the actual problem. I like the ME3 N7 missions more than ME2's.



#62
ElitePinecone

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 the singleplayer had to be "patched" with Extended Cut months after release...

 

What even?

 

This had nothing to do with the multiplayer.



#63
Shin_Seijurou

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I didn't say that ME3's campaign was bad just because of the existence of MP. I said that MP influenced this series negatively. And since MP is the only "successful" aspect of this game then Bioware will probably focus even more on mp in the future. "Is it so hard to understand?"

Which is, basically, saying the same damned thing. I'm throwing the towel, you can't reason with people entrenched in their position. Have a nice day, my good sir.



#64
ShinsFortress

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I'm already not pre-ordering or buying immediately at release.  if I see MP content, it makes a subsequent purchase even less likely....


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#65
thecookiesuspectsnothing

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I never really play multilayer, but I may if it is interesting. As long as I don't need to play it to get a happy ending (which I think they learnt from patching ME3). Maybe just a way to acquire assets or bonuses in SP. So rewarded for playing MP but it isn't needed for the story. Special mounts, or weapons. Might make me play it :P



#66
HellaciousHutch

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lol @ people thinking the multiplayer in Mass Effect 3 was a last minute decision/tacked on, and that it actually affected how the general single player story played out. I simply can't believe people still hang on to this idea to this day.

 

Well it didn't. What did was BioWare's writing team backing themselves into a corner by making a huge, god-like entity that can wipe life out in an entire galaxy their main antagonist, which, makes it neigh-impossible to wrap up a story in any sort of realistic way.


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#67
ElitePinecone

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I'm already not pre-ordering or buying immediately at release.  if I see MP content, it makes a subsequent purchase even less likely....

 

See you on launch day.


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#68
cronshaw

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I agree with the OP. Not at all interested in multi player and I fear if they ever did introduce it, it would damage the uniqueness of the franchise.

 

I agree with myself, and many others, I'm very interested in MP and feel it would enhance the franchise. 



#69
cronshaw

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lol @ people thinking the multiplayer in Mass Effect 3 was a last minute decision/tacked on, and that it actually affected how the general single player story played out. I simply can't believe people still hang on to this idea to this day.

 

 

 

I can



#70
SofaJockey

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Oh my is this the multiplayer grumble thread?

  • If DAI has multiplayer it's been in development for years.
  • Multiplayers are separately budgeted to single-players, if you don't have one you don't get extra money for the other.
  • The ME3 readiness % was both a bug and a mistake, the devs have confirmed that single-player full achievement was planned (oops).
  • Yes it was a big deal at the time and there is no reason beyond paranoia why SP would be compromised this time.
  • More people hating multiplayer than liking it is pure (and I think flawed) speculation. BioWare surveyed on this 2 years ago.

My suggestion to those fretting about it is:

  • Wait to see if it exists at all, it remains speculation. If it's there it can't remain unrevealed for long.
  • If it is released I am certain in will be shown and be accompanied by plenty of Q&A so you can make up your mind.
  • The multiplayer thread has explored most of these matters at painful length.


#71
DrowningFish

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Ok so I didn't read every single comment here but it seems we are split on the topic, BUT what if its not MP but MP CO-OP? Idk how they would do this without breaking the game but this could be interesting no??

 

Edit: Before the comments start, yes I know there is a another forum about this but I thought I would bring it up here since it is similar.



#72
ShinsFortress

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lol @ people thinking the multiplayer in Mass Effect 3 was a last minute decision/tacked on, and that it actually affected how the general single player story played out. I simply can't believe people still hang on to this idea to this day.

 

Well it didn't. What did was BioWare's writing team backing themselves into a corner by making a huge, god-like entity that can wipe life out in an entire galaxy their main antagonist, which, makes it neigh-impossible to wrap up a story in any sort of realistic way.

 

"lol".  You use that word.  I do not think it means what you think it means.

 

It wasn't tacked on, but that doesn't change my feeling that it's inclusion was a minus point.

 

And it DID affect the SP game.  At least by using it, and getting that 50% readiness up, made the SP 'better' endings much easier.


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#73
Mr. Homebody

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What even?

 

This had nothing to do with the multiplayer.

 

...........but we are talking about the same game, right? I mean, Mass Effect 3?
 
Extended Cut allowed to get a little less depressing ending without playing multiplayer. It was not possible before because EMS requirement was too high if you only played single player. Therefore I think it had "something" to do with the multiplayer.
 

Which is, basically, saying the same damned thing. I'm throwing the towel, you can't reason with people entrenched in their position. Have a nice day, my good sir.

 

The game being under the negative influence is not the same as the game completely bad overall. I'm sorry that my disagreement is hurting your feelings. Have a nice day too. :)


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#74
Iakus

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See you on launch day.

 

I feel the need to deduct about 50 IQ points from people who use that tired old comeback.  It's not clever, and it says more about one's contempt for the person than the issue being discussed



#75
SofaJockey

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If it's there, and the time left to reveal it is fast disappearing if it is,

I would be expecting a comprehensive demo.

 

I would also expect the interdependencies, if any, between single-play and multiplayer

to be clearly explained among the first round of demonstration and/or Q&A.

 

And if it isn't there, I would welcome the introduction of multiplayer in DA4, if that would be compatible with the story.