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Conversation wheel concerns


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#26
MissMayhem96

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Really, the only thing that bugged me with conversation wheel was in ME1, each dialogue option was the same line. DA:I will of course be different, but as long as it's not repetitive, I'm okay with the NPC saying the same thing.

 

I just don't want to be able to win over my companions by picking the "diplomatic" option ALL the time.

 

 



#27
DameGrace

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I just don't want to be able to win over my companions by picking the "diplomatic" option ALL the time.

 

This. I like it when you should think on your words, instead of clicking top/top right answer and getting "everyone is happy" resolution to 99% of conflicts. The only problem with this: you have to know what your character is going to say, instead of often-too-cryptic-short replies. Like in Merrill's quest in Act 3 of DAII. The only way to resolve conflict without bloodshed is to pick the lower ("aggressive") response, which would have been nice (you can't always pick diplomatic response) - if the wording was better. I've actually assumed that this response would lead to the fight, not because it was "aggressive", but because it sounded as such.


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#28
MissMayhem96

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btw, cute avatar :P otters.

 

This makes me wonder if in Inquisition we will have companions that get in heated arguments and the inquisitor has to step and stop the fight. like Miranda and Jack, Tali and Legion. You can either resolve it with the renegade or paragon response. I know that DA doesn't use those terms but it would be interesting if something like that was included.

 

there was actually one character in ME2 that actually made you think about what you chose to say in the dialogue wheel. If you chose the "paragon"
 options in the conversation, he will actually get annoyed with you etc. Jacob Taylor had the most complex dialogue than any of the characters.



#29
DameGrace

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This makes me wonder if in Inquisition we will have companions that get in heated arguments and the inquisitor has to step and stop the fight. like Miranda and Jack, Tali and Legion. You can either resolve it with the renegade or paragon response. I know that DA doesn't use those terms but it would be interesting if something like that was included.

 

I woke up and read: "grenade or paragon response" and my first thought: "Wow! I want that response!". Now, Bioware, if in DA: Inquisition, when I'm caught in the conversation with some annoying character, there will be an option "(Throw a Jar of Bees)" - you'll have my eternal love and imaginary cookies. 


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#30
Sylvius the Mad

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Sorry, that's the way Mass Effect 1-3 handled it and it's how every Bioware game from now-on will handle it, I suspect. The wheel is more to design your character, rather than to affect events.

I wish that were the case.

 

With the paraphrase, you don't even get to design your character.  I had no idea what Hawke or Shepard was going to say, most of the time.  So I didn't get to design my character.

 

The DA2 icons, though, did give me a good idea what reaction I was going to get from people (something I don't think I should have), so I would argue that the wheel is more about affecting events and less about designing your character.

 

I would be perfectly fine with the different dialogue options leading to the same outcomes, as long as I actually got the choose the actual dialogue option, rather than some crude approximation or blatant falsehood in the form of a paraphrase.

 

If the paraphrase says I'm going to ask a question, I should ask a question.  I should not make an assertion.  Those two sentence types are incompatible.



#31
aTigerslunch

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Can I troll around?

 

 

*piddles in a corner of the thread*  I was here!  :D  

 

 

 

 

EDIT:  Ok, seriously, we had these threads about.  *shrugs*  I understood what was to be said, not exactly to be said, but they was fine to me. I prefer the upgraded version though of emotional state instead of just going with what it was going to be in previous ones. I understand some was rubbed off wrong when wanted to be sarcastic the NPC didn't take it that way till Hawke showed up.