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Worried about the no health regain and no mage healers...


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#26
Puppy Love

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I just really upset with the fact Bioware has destroyed the bard and ranger specialitations. I HATE BEING OBLIGATED TO BE A DAMN DAMAGE DEALER SMACK BUTTONS LIKE A MONKEY. I love being a supporter paralyzing foes, helping mages distracting enemies or making combos. Or just send a bear to help the tank in his fight. Artificer is only a put traps, in dAO
Traps have been the worst thing ever, making them a pain in the ass, buy elements tons of expensive. And then the damage it caused was ridicule. So what is the point of being an artificer. I want being a bard and a ranger

 

I admit I'm really upset about the loss of ranger and bard.  Especially as both where my favorite specializations.  I don't really like traps either and never used them.  Rogues are becoming nothing but warriors that open locks and disarm/set traps...  There's so much more that rogues encompass that bard for example helps portray.


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#27
Sidney

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Exactly and since you only gain focus during combat, good luck spamming heals after combat once you are out of focus. At least that is how I expect it to work.

And no, I don't think the change is annoying at all. I think players have become far too reliant on healers in pretty much every RPG. Instead of preparing for a battle, it is all about "go, go, go", rushing through the content because anything else is seen as boring.

I also see little to no point in restricting potions but at the same time allowing players to just bypass this system entirely with healers.

 

No it is insanely annoying.  You can't "plan" for these fights. They are almost all the same trash mobs fights by and large so most fights you run the exact same game plan. Unless they have changed combat more than it looks like fights are designed to be damaging not lethal (there is no threat to the trash mobs they are there to die under your sword) so if you get beat up now it means a lot more administrative hassle to "fix" that problem. The fixing not being interesting or challenging just administrative overhead. I'm guessing this is to make trash mobs "challenging" by making the vast mass of them potentially lethal as they wear you down. Would have been better to make fight dangerous and let us heal but I doubt they actually want combat to be difficult in most cases.


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#28
Sidney

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I just really upset with the fact Bioware has destroyed the bard and ranger specialitations. I HATE BEING OBLIGATED TO BE A DAMN DAMAGE DEALER SMACK BUTTONS LIKE A MONKEY. I love being a supporter paralyzing foes, helping mages distracting enemies or making combos. Or just send a bear to help the tank in his fight. Artificer is only a put traps, in dAO
Traps have been the worst thing ever, making them a pain in the ass, buy elements tons of expensive. And then the damage it caused was ridicule. So what is the point of being an artificer. I want being a bard and a ranger

 

Yeah but all that overbloated crafting makes people who think that adds depth to feel better about themselves. Can't stand them and their limited damage and really very limited application.


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#29
Altima Darkspells

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Well, between the fact that BioWare games have always been ****** easy outside of a few really dumb mechanics (random immunities in DA2 come to mind) and that there's at the very least some vampiric properties to add to weapons, I wouldn't be too worried. Even small percentages can add up with doing hundreds or thousands of points of damage.

#30
HTTP 404

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I think being able to revive will balance it out. 



#31
Guest_ironlung1975_*

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Multiplayer No No No and my Health dos not Regenerate? I think I will wate to see how this Game turns out befor I Buy it to many Red Flags are Going up for me
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#32
rocsage

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iron bull seems to have some sort of life shield that absorbs damage but doesn't accumulate.



#33
Chernaya

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Health potions. Make lots of 'em and be prepared. Also, be resourceful and use tactical fighting to your advantage. It shouldn't be that hard. If tactics aren't your thing, turn down the difficulty. I also think I've heard somewhere that while there won't be any mage classes that focus on healing, there will be one or two spells that help regenerate health and/or stamina, but I'm not sure how far into the game that will become accessible. 


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#34
karushna5

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I am pretty sure at this point that healing will take focus to even use. I agree with many of you in that while the story looks tremendous, the characters more deep, the art amazing, the gameplay sounds tedious. Crafting system where you have to go far and wide to make an item, picking too many of one herb could possibly mean it wont grow anywhere in the region anymore?? No health regen? Dying because you entered an area too high for you, and couldnt run away fast enough.

Of course this all sounds amazing to some people, but to casuals like me its going to be very frustrating. I am worried the game will turn into the perfect game...except it is impossible for me to progress at all.
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#35
Guest_ironlung1975_*

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I thought the health just wouldn't regain during combat.  So you mean if you finish a battle and all the enemies are dead, your health still won't replenish?

Yulp that's what it means I don't know why they did this but it's a Bad idea

#36
PsychoBlonde

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When I first heard about the lack of complete health regen, I recall people being worried on the forums. I mostly shrugged and told them to stop worrying because mana regens and mages will have healing spells. Now we're being told that mages focus on defense, not healing.

I don't know if I'm supposed to believe there's no out of combat healing via magic or not. I suspect that spamming heal spells after combat will totally be a thing.


Correction: there is limited health regeneration after combat. The level your heath regens to depends on the difficulty.

Personally, I find the idea of magical instantaneous "healing" from ANY source to be an absurd game conceit that I'd like to see get dumped as much as possible--not because it's "unrealistic" but because it's stupidly unbalanced.  The difference between "I have limited resources and must use them wisely" characters and "I'll just spam a spell or chug a potion and instantly be fixed" is so spectacularly huge that they're basically impossible to "balance" for or around.  It leads to gameplay decisions where you're literally NOT ALLOWED to develop your defense or offense to the point that you can make healing superfluous.  Then either EVERYONE has access to roughly equivalent heals or your non-healers become utterly dependent on the healers and helpless without them.

Despite pretty much every other aspect of the gameplay being tedious, I actually liked the "healing" in Mass Effect a LOT.  You could play so as to not take damage or to limit it to regenerating damage (your "shields" vs. your "health").  And you had some medi-gel for emergencies.  I liked that.  I don't really care about people who want to play some kind of primary "healer".  I'd rather play in such a way as to make a healer superfluous, anyway, so to me, a "healer" character in the party is nothing but a wasted slot.
 


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#37
PsychoBlonde

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I just really upset with the fact Bioware has destroyed the bard and ranger specialitations. I HATE BEING OBLIGATED TO BE A DAMN DAMAGE DEALER SMACK BUTTONS LIKE A MONKEY. I love being a supporter paralyzing foes, helping mages distracting enemies or making combos. Or just send a bear to help the tank in his fight. Artificer is only a put traps, in dAO
Traps have been the worst thing ever, making them a pain in the ass, buy elements tons of expensive. And then the damage it caused was ridicule. So what is the point of being an artificer. I want being a bard and a ranger

 

So . . . support spells and abilities just magically cast themselves without you ever hitting any buttons?


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#38
VulpineSneak

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Has any noticed the amount of defensive skills?
2H warriors get a riposte like skill
Shields looks for a guard skill that blocks 50% damage.
Look closely at the videos, pause them at the skill screens.
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#39
blackdeath

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noooooooooooooooooooooooooo why would they do this sigh

#40
Eveangaline

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I'm sure there's at least one basic healing spell mages can learn even if they don't take the full healing tree.



#41
PsychoticFox

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I'm still annoyed about this.

 

Me? I don't do strategy beyond "take out the enemy's healy guy because he's going to be a right pain in the rear if he stays alive". I don't like having to micromanage things like health, party positions, number of potions, etc. I'm mostly just playing for the story anyway - combat is largely unnecessary for (and in some cases detrimental to) my enjoyment of a game. I'm not here to be Mr Hardcore "I Want An Insurmountable Challenge" Strategy Gamer.


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#42
UniformGreyColor

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I'm still annoyed about this.

 

Me? I don't do strategy beyond "take out the enemy's healy guy because he's going to be a right pain in the rear if he stays alive". I don't like having to micromanage things like health, party positions, number of potions, etc. I'm mostly just playing for the story anyway - combat is largely unnecessary for (and in some cases detrimental to) my enjoyment of a game. I'm not here to be Mr Hardcore "I Want An Insurmountable Challenge" Strategy Gamer.

 

I'm not a "I Want An Insurmountable Challenge" strategy gamer either, however, to provide some challenge to the "game" is what makes it a video game. I remember my first time playing Origins I had to play on easy, and then I got better at the game and I had to up the difficulty to prevent combat from being a cake walk. Even in Super Mario Bros. there had to be an element of challenge and things to figure out otherwise the game just plays itself. That is why a lot of games nowadays have different difficulty setting so that they can modify the game to your particular preference of difficulty. I find it unlikely that you won't find a setting for DA:I that isn't to your liking.


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#43
Gtdef

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Just to add a point of reference. DA2 healing was nerfed to oblivion compared to DAO healing. In DA2 you have the heal spell with 45 sec cd. In DAO the same spell was a 5 second cooldown and about the same effectiveness. Alternating with 2 mages meant that if an attack didn't outright kill you, you were invincible.

 

I don't even consider DA2 healing to be a thing. I mostly use it as a dps boost. Keeping it only for the high damage characters. I do it manually for the rest.

 

As for personal preference, I'd take proactive game style over reactive for a game like DA any time. Defensive cooldowns and crowd control are proactive. Healing is reactive. It seems what DAI is doing, so I'm happy about it.


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#44
UniformGreyColor

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Just to add a point of reference. DA2 healing was nerfed to oblivion compared to DAO healing. In DA2 you have the heal spell with 45 sec cd. In DAO the same spell was a 5 second cooldown and about the same effectiveness. Alternating with 2 mages meant that if an attack didn't outright kill you, you were invincible.

 

I don't even consider DA2 healing to be a thing. I mostly use it as a dps boost. Keeping it only for the high damage characters. I do it manually for the rest.

 

As for personal preference, I'd take proactive game style over reactive for a game like DA any time. Defensive cooldowns and crowd control are proactive. Healing is reactive. It seems what DAI is doing, so I'm happy about it.

 

Did you find any challenge at all with DA:O?



#45
schall_und_rauch

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Did you find any challenge at all with DA:O?

I personally found the later stages of DA:O with two mages the healing spell in the party much, much easier than DA II.

 

There are a multitude of reasons for this (I am not very good at action-oriented gameplay), but the high cooldown of healing spells in DA II was always a big problem for me in critical, long fights (end boss Act I, high dragon).



#46
Little Princess Peach

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so they plan to ruin the game with this?

tisk tisk Bioware do you know you are going to peeve off a lot of causal gamers and non causal alike



#47
schall_und_rauch

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The goal for the lack of healing spells was -- according to the devs -- that trash mob fights become relevant. So far, every trash mob fight was so far pretty meaningless, you could go all out and never care much, because you went out of the fight with full power again.

Now, they want to change that.

 

If they do it right, I approve of this chance, because it increases the tension and the importance of the decision whether I really need to kill every trash mob group.

However, if they do it wrong, they will give players the chance to still regain all health after combat through some "trick" or administrative effort. In that case, their goal would not be met, but I'd get the feeling of just having to do another chore. That would be very, very, very bad.


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#48
WolfScar

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The lack of healing has hopefully moved the combat away from the ridiculous waves of enemies appearing out of thin air. 



#49
ShinsFortress

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I still don't understand why they think this is a good idea.  Why would something that everyone could do (i.e. light regen etc) suddenly disappear?  Did someone or something in game suddenly change the Universal Regenerative Constant (aka Wynn's Resonance)?  Did Q suddenly do a cameo in Dragon Age and laugh sarcastically before snapping his fingers?  We could so this before, twice.  Why not now?  And I would want a decent in game reason.  Better than thermal clips and holstering...

 

If you want to change such a basic and liked mechanic, put it off to DA4 and a new series.  Don't suck what little magic was left behind after the Enjoyment Flux that occurred during the Quality Assurance Fissure that was DA2.



#50
UniformGreyColor

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Just to be clear, I believe Guild Wars 2 not having a dedicated healing class may or may not have something to do with the decision for no dedicated healers. Honestly I think this is a gameplay aspect that could really work. Not having to focus so much on healing give the player a unique opportunity to focus more on dealing and reducing damage. I think this means that HP management is something that we will have to keep much more of an eye on, and personally like that outlook for games. Also I should add that it looks like you can dodge and block so you should be able to avoid a lot of damage if you are doing that.


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