I don't think this limitation can be legitimately blamed on consoles because in both DA:O and DA2, console players had access to all of their abilities, not just the 6 that were mapped to the controller. This seems to be more of a design choice similar to the potion restrictions and Focus-based healing... they just as easily could have used the old system that let all players have access to all of our powers but they chose not to for some reason. Consoles are an easy, familiar target, but I don't think they are to blame in this case.
Eh I'm fairly sure this has more to do with MP and how they are balancing that more than anything. Seeing as in MP they can't really give players access to all the abilities DA:O style so they have to balance the enemies and AI around that. But then when they translate that same AI into single player where the player has access to a far larger pool of abilities and skills the game becomes mind-numbingly easy as was the case with Mass Effect 3. So to counter this they have two options A. Completely redo the enemy balance and AI for single player. Or B. Impose the same restrictions that MP has on the single player. It's pretty obvious what one they chose.





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