It's just a crazy setup. There's no perfect place to set the computers active dodge skill.
Keep a running calculation of the percentage of successful dodges made by the player, and apply that number to the AI controlled companions. ![]()
It's just a crazy setup. There's no perfect place to set the computers active dodge skill.
Keep a running calculation of the percentage of successful dodges made by the player, and apply that number to the AI controlled companions. ![]()
Keep a running calculation of the percentage of successful dodges made by the player, and apply that number to the AI controlled companions.
Pretty cool idea actually
120 health potions??? Are you sure about that?
edit: Yeah, sorry but I think you are mistaken.
According to the Gamescom 2014 video, there is an Inquisition perk called "Tempered Glass Flasks," which increases potion carrying capacity by one. Clearly this would be a tiny bit underpowered if we could carry more than a hundred at a time... lol.
And because I'm feeling generous, here is a link to the post that gives details on perks: http://forum.bioware...ing-inquisitor/
The screenshot with Tempered Flasks is under the first spoiler tag... this perk's descriptions says that it increases capacity for "all" party members, so perhaps that means everyone gets their own supply? 10 potions per companion should be more than sufficient if we're careful... I thought it was 10 for the entire party, but now I'm not so sure...
O_o
Alright man calm down, I'm not trying to start a fight here. I'm just relaying what I saw in a video.
No but really I saw that there were 120 slots for potions in a video. It also looks like the max amount of upgrade components we have is 99 per upgrade item, or at least thats what I saw in a video. But to be fair, I don't know if there were this many for certain and I never said it was a sure thing. I don't know why you took it as such.
O_o
Alright man calm down, I'm not trying to start a fight here. I'm just relaying what I saw in a video.
No but really I saw that there were 120 slots for potions in a video. It also looks like the max amount of upgrade components we have is 99 per upgrade item, or at least thats what I saw in a video. But to be fair, I don't know if there were this many for certain and I never said it was a sure thing. I don't know why you took it as such.
Hm... I guess you misinterpreted the post because I didn't mean it like that at all. Well, whatever.
Hm... I guess you misinterpreted the post because I didn't mean it like that at all. Well, whatever.
Its all good man. I know you're an asset to the BW forums.
Cheers.
I want healing too, limit resurrections instead!!!
I cannot be certain - but I believe I heard somewhere that they were trying to embrace healing a bit more like they did when you first found Anders in DA2. Magic 'healing' was more like Surgery, and took a lot out of the Practitioner. And I find things like chugging potions/chain-healing to be a bit ludicrous as well, due to the fact you're essentially stitching your person back together *Right* as they receive another shot to the face.
These new Barrier, Guard, and evasive abilities are likely to add a bit more Pro-activeness in combat, rather than waiting and casting Group heal, Heal, Rejuv, or making your person chug whatever Poultices you had in your inventory.
Seriously, in DA:O/DA:A - I had like 1-2k poultices, you could stack them to 99, they were cheap to make if you went around to all the various locations to buy the materials (Rather than taking Bodahn for speed and having to pay nearly 50+ silver more). Fights (Even on Nightmare) became, "How fast can I chug these inbetween blows?".
And I was always forced to either make myself a Spirit Healer, or carry around a Mage who was. Unless I played a lower difficulty - and it really didn't Gel with how some of my characters were. I made a Dwarf Templar, who didn't trust magic, but still had to bring Wynne along because -- Game mechanics.
I am not the Be All, End All of opinions. You are more than welcome to your own - I'm just tossing my hat, two cents, and thoughts into the ring.
Have been reading reviews lately, watching vids and listening to the music, and now I'm looking even more forward to Inquisition (as if that was possible), it looks and sounds amazing - I especially like the music ![]()
Now then, as for the less healing and more potions part of the game? That makes me sad, I wanted to play as a healer... ![]()
...ANDERS COME HERE AND HEAL I DID NOT SPARE YOU FOR NOTHING!!!TIME TO REPAY ME FOR MERCY
!!!
I'm going to wait and see how this plays out AFTER I have at least TRIED to adapt to the new system. The game has changed from reactive healing to proactive mitigation. Now the first spells/abilities you cast are damage mitigatiors.
I play healers in MMOs so I get liking the role but I may also like a different role that results from this shift in combat. I think its premature to say "I will hate it," before you try it. Toddlers do this all the time with food, maybe we should TRY the game first or Watch lets plays over a larger time period before saying its sucks.
If you are worried and don't want to put down cash before you try, wait for multiple lets plays to show up on you tube and see how these players adapt to the new system. See what they say about how things feel to them. This at least means you are making an informed choice vs a fear shaping your uniformed opinions.
Have been reading reviews lately, watching vids and listening to the music, and now I'm looking even more forward to Inquisition (as if that was possible), it looks and sounds amazing - I especially like the music
Now then, as for the less healing and more potions part of the game? That makes me sad, I wanted to play as a healer...
Maybe a "Healers back" petition could help all the healers fans! What way? Bioware will find a way if players want that! As for ME3 end that was really annoying before they changed it!
Bioware don't have a good track record responding to petitions either. Do you know what it took just to get something like the Extended Cut for ME3?
Constantly dying every five minutes in RPGs is a red flag for me!
Guest_Juromaro_*
My wife is upset that there isn't a healer "spec", since she's always been the Healer mage in DAO/2. I personally don't think it'll be that bad. I'm just hopeful that potions won't take up 50% of the inventory space for those of us that don't like having to backtrack to town every boss fight.
Constantly dying every five minutes in RPGs is a red flag for me!
The only thing that should be flagging up is that you're on too high a difficulty... ![]()
My wife is upset that there isn't a healer "spec", since she's always been the Healer mage in DAO/2. I personally don't think it'll be that bad. I'm just hopeful that potions won't take up 50% of the inventory space for those of us that don't like having to backtrack to town every boss fight.
Potions don't take up inventory space, they're seperate. also, there will be potion refills before boss fights, as well as regular intervals in dungeons and at camps around the open areas. And of course, if you find youself backtracking too often....turn down the difficulty ![]()
Guest_Juromaro_*
The only thing that should be flagging up is that you're on too high a difficulty...
Potions don't take up inventory space, they're seperate. also, there will be potion refills before boss fights, as well as regular intervals in dungeons and at camps around the open areas. And of course, if you find youself backtracking too often....turn down the difficulty
Well in that case not being able to be a dedicated healer is the only problem then lol, not for me but for others I guess. I prefer tank or damage.
Well in that case not being able to be a dedicated healer is the only problem then lol, not for me but for others I guess. I prefer tank or damage.
You can still be a dedicated support character - that is to say, one focused on keeping your party alive - you just do that supporting through barriers, crowd control and/or debuffs, instead of healing.
I appreciate Weekes' and Kristjanson's explanations as to why Bioware has shifted the focus from healing magic to potions, buffs, barriers etc., really cool that they've been communicating with us on this topic, and I also get the idea and the reasoning behind this game mechanic change.
However, I know I'm going to miss playing as a spirit healer, I always love to heal, I also enjoyed this in Baldur's Gate, trying to keep my fighters and spell casters alive, and it was especially great fun in both Origins and DA2 with the more fluid combat system. So yeah I'm sad about the change, that's like removing my favourite sniper from my favourite FPS game - but I'm still sure Inquisition will be amazing, I'll most likely dig hundreds and hundreds of hours into it, as with most Bioware games, but yes I'm going to miss my healer, no doubt about that.
What about entropy skill tree?
What about entropy skill tree?
I appreciate Weekes' and Kristjanson's explanations as to why Bioware has shifted the focus from healing magic to potions, buffs, barriers etc., really cool that they've been communicating with us on this topic, and I also get the idea and the reasoning behind this game mechanic change.
However, I know I'm going to miss playing as a spirit healer, I always love to heal, I also enjoyed this in Baldur's Gate, trying to keep my fighters and spell casters alive, and it was especially great fun in both Origins and DA2 with the more fluid combat system. So yeah I'm sad about the change, that's like removing my favourite sniper from my favourite FPS game - but I'm still sure Inquisition will be amazing, I'll most likely dig hundreds and hundreds of hours into it, as with most Bioware games, but yes I'm going to miss my healer, no doubt about that.
Thing is, as I pointed out, you can still do this: there's nothing to stop you building a character who's dedicated to keeping your party alive. You just use different tools for it; instead of making peoples health go up, you stop it going down in the first place.
And as an aside, from an RP point of view (as some people bring that up) surely this way is better. Any character who would prefer to be a healer to damage preventer is a sick twisted individual who wants his friends to be hurt....
The entropy skills like Horror have been moved into other trees. Not a design decision I particularly like, but the abilities are still there for the most part.
Thank for the answer, like you I think that DAO was better from this point of view. Fire, ice, lightning and earth were just inside the primordial skill tree I think if I remember well...So we lose something on the way hopefully not too much!
I think its premature to say "I will hate it," before you try it. Toddlers do this all the time with food, maybe we should TRY the game first or Watch lets plays over a larger time period before saying its sucks.
Yes I'm a premature three year old toddler because I'm going to miss healing...
Any character who would prefer to be a healer to damage preventer is a sick twisted individual who wants his friends to be hurt....
Yes I'm a sick twisted individual since I want to heal people...
*sigh* Now where was I? Oh, yes, healing, I'm going to miss it, but I am glad that we get the Resurgence spell, I for one will be saving my focus for that ![]()
Yes I'm a sick twisted individual since I want to heal people...
*sigh* Now where was I? Oh, yes, healing, I'm going to miss it, but I am glad that we get the Resurgence spell, I for one will be saving my focus for that
You're not sick for wanting to heal people. You are however if you would rather heal them than prevent them being harmed in in the first place. Not in the sense of gameplay sure, but when RPing a character, to prefer to heal than prevent damage means that character wants their friends to be hurt.