Aller au contenu

Photo

Questions about how certain things work in multiplayer


  • Veuillez vous connecter pour répondre
8 réponses à ce sujet

#1
MrGiraffeington

MrGiraffeington
  • Members
  • 1 messages

So I've played close to 100 hours on both my ps3 and pc, and I have some technical questions.

 

If I use dark channel, and then deotnate it with a warp, is the dark channel and power damage increase from warp removed from the target by the explosion?

 

If I have a power boost mod on a pistol, is it still active even when I'm not using the pistol?

 

When a banshee stops warping around, why can't I seem to create biotic explosions on it?

 

What makes phantoms so hard to kill, and what's a good way to get around it?

 

If I have 200% recharge rate on powers, and then equip a cooldown mod that gives me 5% more cooldown on powers, will I have 205% cooldown or is 200% the cap?

 

 

I'm sure I have more, I just can't think of them at the moment.



#2
Jelena Jankovic

Jelena Jankovic
  • Members
  • 1 090 messages

So I've played close to 100 hours on both my ps3 and pc, and I have some technical questions.

 

If I use dark channel, and then deotnate it with a warp, is the dark channel and power damage increase from warp removed from the target by the explosion?

 

If I have a power boost mod on a pistol, is it still active even when I'm not using the pistol? No, only while it's actually equipped same with Melee mods

 

When a banshee stops warping around, why can't I seem to create biotic explosions on it? Banshee's sometimes block powers (it's called the "Hand of Denial"

 

What makes phantoms so hard to kill, and what's a good way to get around it? Not hosting, stasis,projectile weapons good squadmates

 

If I have 200% recharge rate on powers, and then equip a cooldown mod that gives me 5% more cooldown on powers, will I have 205% cooldown or is 200% the cap?

 

 

I'm sure I have more, I just can't think of them at the moment.

Added answers to some



#3
MaxCrushmore

MaxCrushmore
  • Members
  • 3 178 messages

OP, Jelena answered some and ill elaborate on some also.

 

Banshee's get this glowy / sparkly aura, and when it's on, they are immune from power damage (including grenades)

 

Phantoms are IMO, the most dangerous enemy unit in the game, they have massive damage reduction vs the host. A general strategy for dealing with them is to cast a power at them and have them go into a defensive posture / power blocking bubble .. then shoot them in the head while they are still. Keep in mind, as dangerous as their synch kills are .. it's their palm blasters which are among the most powerful ranged attacks in the game.

 

Weapon weight does not stop at %200, you can get your cooldowns faster than that (unsure of the exact math)> because you have a newer manifest, it's probably good to spam your characters powers as much as possible, but once you start to get more good stuff, you cooldown will become less important.



#4
Bartimaeus616

Bartimaeus616
  • Members
  • 92 messages

So I've played close to 100 hours on both my ps3 and pc, and I have some technical questions.

 

If I use dark channel, and then deotnate it with a warp, is the dark channel and power damage increase from warp removed from the target by the explosion?

 

If I have a power boost mod on a pistol, is it still active even when I'm not using the pistol?

 

When a banshee stops warping around, why can't I seem to create biotic explosions on it?

 

What makes phantoms so hard to kill, and what's a good way to get around it?

 

If I have 200% recharge rate on powers, and then equip a cooldown mod that gives me 5% more cooldown on powers, will I have 205% cooldown or is 200% the cap?

 

 

I'm sure I have more, I just can't think of them at the moment.

 

I know you have some answers already, but more info is always good :)

 

With regards to dark channel/biotics, any DOT/debuff continues for the entire duration of said power, regardless. Priming works for one detonation, then the enemy must be reprimed. Think of priming as a seperate effect, not related to the actual power (other than the evo's that boost BE power/radius and the level of the power, the more points, the more powerful the BE)

 

Weapon mods only boost you when you're actually holding the weapon. Holstered weapons give no bonuses.

 

Banshee hand of denial/biotic shield is a visible effect, which can be depleted. It functions very much like your own shields, but without regen. She can only raise her shield with her hand of denial, or her screaming animation (which is often followed by her biotic jumps). This glowy sparkle of doom is also an indicator of when she can sync-kill. No sparkles, it's safe to get in to melee range.

 

I don't think there is a limit to the percentages on recharge timers, but after a certain point, it becomes obsolete. Experiment by equipping different weight weapons and checking the recharge times in the powers menu. Personally, if there isn't going to be more than half a second difference, there's no point. For example, I believe on the Human adept, all the powers (with no specific evo's for recharge other than the rank 2 one, plus the 200% weapon recharge bonus) come out at 2.54 seconds (IIRC). If you then try and boost that further, you're only going to knock about 0.2 seconds off, which isn't going to make much of a difference!



#5
Marksmad is waving goodbye

Marksmad is waving goodbye
  • Members
  • 7 861 messages

No sparkles, it's safe to get in to melee range.

 

 

Everything you wrote is great, but...the sparkles are one of the animations that's prone to glitch. Be warned, or you may be surprise hugged.



#6
Bartimaeus616

Bartimaeus616
  • Members
  • 92 messages

Everything you wrote is great, but...the sparkles are one of the animations that's prone to glitch. Be warned, or you may be surprise hugged.

 

Agreed. In addition to my previous statement then I'd like to add that if you want to get close to a Banshee, watch them carefully to make sure the sparkles have indeed faded (it happens gradually, in stages), and that its not just a graphical glitch.

 

Always be aware of any enemy's attack routines and indicators. I haven't been touched by a Brute, nor warp balled in the face by a Banshee, in months.

 

If there's one thing I've learnt from Salarians, nothing beats good intel.



#7
Garrus1138

Garrus1138
  • Members
  • 658 messages

Most of your questions have already been answered, but I can add some information to some of them.

 


What makes phantoms so hard to kill, and what's a good way to get around it?

 

If I remember it correctly, Phantoms get 90% damage reduction when dodging around on-host. They will also block most of your powers with their bubble if you cast them directly at them. The damage reduction can be avoided by playing off-host. Projectile weapons like the Acolyte or Scorpion will stagger Phantoms, making them quite easy to kill. Powers like Stasis or Lash with Shield Penetration will also help.

 

 


If I have 200% recharge rate on powers, and then equip a cooldown mod that gives me 5% more cooldown on powers, will I have 205% cooldown or is 200% the cap?

 

I think the cap is 250%, but I am not completely sure.



#8
Bartimaeus616

Bartimaeus616
  • Members
  • 92 messages

Lash with Shield Penetration will also help.

 

 

Usually requires 2 uses on a phantom due to their lolbubble, plus they recover from the ragdoll effect very quickly thanks to their jetpacks.



#9
cato potato

cato potato
  • Members
  • 3 932 messages

Most of your questions have already been answered, but I can add some information to some of them.
 

 
If I remember it correctly, Phantoms get 90% damage reduction when dodging around on-host.


Phantoms get 75% damage reduction if you're hosting. And they don't have to dodge to get the DR, if they're moving at all they'll get it.
  • Bartimaeus616 aime ceci