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Geth-Quarian Plot Arc was great, but pointless and contrived


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#26
ZipZap2000

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It's a bit simplistic to say "somebody thought it would be cool to go to Rannoch" when it was set up in ME2 it was obviously something they'd planned to do.

 

If they hadn't gone to Rannoch all we'd be hearing about was "What about Rannoch? Remember the Quarians were going to attack the Geth?" followed by "My Shepard wanted to hang out out with his Quarian babe and have babies on Rannoch"

 

Hell without Rannoch there's no reason to even have Tali on board the Normandy in the first place.


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#27
KaiserShep

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Because someone thought it would be cool to go Rannoch despite it being an uninhabited galactic backwater of no importance to the Reapers. So a plot had to be shoehorned in to justify it. The Quarians had to go to war with the Geth to justify a Reaper (and later Shepard) being there.

 

Instead of Rannoch we've should have a had few missions on either Palaven or Thessia. The odd thing is that despite being more central to the plot about the Reaper War, Palaven and Thessia only get one mission each devoted to them while Rannoch has three. That should have been reversed, IMO. One mission on Rannoch and three for either the Palaven or Thessia arcs.

 

I can't really agree with this. Palaven's only real importance to the plot is its being a lead-in for the genophage arc, since Palaven itself has no story. The major issue with the turians in the MEU is resolved well before ME1 even begins. The same is pretty much true of Thessia. The only thing important about it is the sudden knowledge of some artifact, but there's really nothing there either. The geth/quarian conflict, however, is far more important than any of them. Just look at how ME2's loyalty missions weigh in in terms of importance for the overarching plot. The only ones that really truly matter in the Big Picture of the MEU are Mordin and Tali's missions.

 

If anything, I think that the batarian conflict should have had something more to it, rather than immediately disposing of their homeworld at the start. Their issue with the humans was ongoing since ME1, but they never got any real resolution.


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#28
DeathScepter

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well there are many contrived plotlines with ME3. ME3 needs more reaper husks to play with. 



#29
KaiserShep

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The husks should definitely have been more interesting. In ME1, you had husks with electrical attacks, though they just scurried about, but in ME3, you actually had husks able to climb the walls, yet when they attacked, they always attacked just running straight at you. Husks should have been climbing all over the place and dropping from the ceiling, kind of like that scene in Aliens when the xenomorphs were surrounding the marines.


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#30
DeinonSlayer

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The husks should definitely have been more interesting. In ME1, you had husks with electrical attacks, though they just scurried about, but in ME3, you actually had husks able to climb the walls, yet when they attacked, they always attacked just running straight at you. Husks should have been climbing all over the place and dropping from the ceiling, kind of like that scene in Aliens when the xenomorphs were surrounding the marines.

Yeah. They had the Geth "hoppers" in ME1, but nothing comparable in either of the sequels. I think they said they abandoned it because the AI was too complex to code or something. Halo 3 managed to pull it off somewhat with the morphing Flood forms, though.

#31
DeathScepter

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Well I do remember awhile back that there was an artist with several creepy Reaper Husk variations. I do like the Volus One a lot. As for the Husks, It would be interesting to have Reaper Human Husks with different abilities tied to each reaper. One pukes acid. Another uses Tactical cloak and sneak attacks.


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#32
ImaginaryMatter

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Yeah. They had the Geth "hoppers" in ME1, but nothing comparable in either of the sequels. I think they said they abandoned it because the AI was too complex to code or something. Halo 3 managed to pull it off somewhat with the morphing Flood forms, though.

 

They also took out the armatures.

 

It would have made for some crazy fun fights to have hoppers, armatures/colossus, primes, juggernauts, destroyers, drones, rocket guys, hunters, and regular Geth all mixed together in ME2/ME3's combat mechanics.


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#33
SporkFu

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Well I do remember awhile back that there was an artist with several creepy Reaper Husk variations. I do like the Volus One a lot. As for the Husks, It would be interesting to have Reaper Human Husks with different abilities tied to each reaper. One pukes acid. Another uses Tactical cloak and sneak attacks.

Garrus: Oh crap, it's not one of the green reapers is it? I hate those acid-pukers.

Javik: Crispy turian mandible was a particular favorite delicacy in my cycle. 

Garrus: I can never tell when you're joking. *Turns to James* Can you tell when he's joking? 

James: Drop it, man. Trust me. 

Javik: I will tell both of you primitives a secret: I am never joking. 

Garrus: Really

Tali: Just don't get too close to me if one of them... uhh... pukes on you. The smell bypasses my olfactory filters every time. I can never get it out of the suit. 

Javik: Ha ha ha. Now that is funny. 

Tali: Bosh'tet.

Javik: Zorjaxfuyd.

Tali: Huh?

James: The hell? 

Javik: Trust me. You should feel insulted. 

Garrus: Back to the more important point... so what you're saying, Tali, is that sometimes you have to remove the suit? 

James: *perks up* 

Tali *rolls eyes* (we think. Who can tell?) 


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#34
DeathScepter

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Funny, Sporkfu. Well I was inspired by the Dead Space's Nercomorph Puker. Look at the variations of the Nercomorphs while making them creepy as hell and effective at killing within Dead Space. Reaper Husk should at least try to make us crap ourselves.



#35
themikefest

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That would be nice to face the grasshoppers, the armatures and Colossus in ME3. Make for more variety of  Geth to fight.


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#36
DeathScepter

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Well this is just me, more variations of Reapers, Collectors and Geth could have reduce if not removed Cerberus as a killable Mooks. 


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#37
SporkFu

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Funny, Sporkfu. Well I was inspired by the Dead Space's Nercomorph Puker. Look at the variations of the Nercomorphs while making them creepy as hell and effective at killing within Dead Space. Reaper Husk should at least try to make us crap ourselves.

Oh, I wasn't disagreeing. In fact I love the idea. Your post just got me thinking about comments Garrus makes about different kinds of reapers -- I don't remember the exact quote, something about hating the ones that fly. I remember those concept drawings you were talking about from somewhere too, and I would have loved to see something like reaperfied vorcha and drell and elcor and volus. 


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#38
DeathScepter

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Remember the Nercomorph Infectors, well it would be a pain in the ass to fight one of them if there was a Reaper Infectors that convert both Living NPCs and Dead NPCs during the battle as Reaper Husks. Yeah, Flying Dragon's Teeth. Also able to heal all Reaper Husks and Collectors.

 

 

Even then, within the Collectors, having Collectors Assassins with different weapon sets and actively using Tactical Cloak to flank you and different tactics. So having the "same" enemy type to set up a cross fire to pin you down.   Collector Guardians are or could be the Sentinel equal for the Collectors and able to produce Several Hex Shields in order to Set up a Collector Turret or defend a Collector objective. Also A Collector Heavy is just a soldier with the fondness for Heavy Weapons and grenades.


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#39
SporkFu

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Remember the Nercomorph Infectors, well it would be a pain in the ass to fight one of them if there was a Reaper Infectors that convert both Living NPCs and Dead NPCs during the battle as Reaper Husks. Yeah, Flying Dragon's Teeth. Also able to heal all Reaper Husks and Collectors.


Even then, within the Collectors, having Collectors Assassins with different weapon sets and actively using Tactical Cloak to flank you and different tactics. So having the "same" enemy type to set up a cross fire to pin you down. Collector Guardians are or could be the Sentinel equal for the Collectors and able to produce Several Hex Shields in order to Set up a Collector Turret or defend a Collector objective. Also A Collector Heavy is just a soldier with the fondness for Heavy Weapons and grenades.

The protheans fought the reapers for centuries, and Javik always talked about how much worse everything was in his cycle. Imagine if ME3 were set fifty years into the invasion?
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#40
DeathScepter

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Well True. Reapers are supposed to be ruthless, creepy, scary and smart. Given how ME3 was written without Shepard, I don't think We are screwed and in not in the way we like it either. Then Javik, we might have some hope if someone saved him.



#41
Jukaga

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The arc is actually better if you never wake up Legion and destroy the Geth. Then at least, the heretic storyline and all the stuff about geth self determination beliefs contrasting with keeping the Reaper code aren't necessarily thrown out the window because your Shepard never learns of any of it in the first place, thus the situation at least makes a modicum of logical sense.

 

Exactly how I play it as well. You still have to deal with the VI's scenes... 'When are you going to trust me,' bla bla crap. They should have let us nuke it on the Dreadnought or take Javik's advice and toss it out the airlock. It would spare us that awful propaganda trip down geth memory lane as well.



#42
RiouHotaru

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Exactly how I play it as well. You still have to deal with the VI's scenes... 'When are you going to trust me,' bla bla crap. They should have let us nuke it on the Dreadnought or take Javik's advice and toss it out the airlock. It would spare us that awful propaganda trip down geth memory lane as well.

 

Propaganda trip?  The point is to make the Quarian's blatant hypocrisy apparent.  They act like they're the victims and should be pitied for trying to get their homeworld back when they're the ones at fault from the very beginning.

 

Although by ME2 it was clear that the Quarians were wrong, but it wasn't time to put that story arc into motion.


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#43
KaiserShep

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The protheans fought the reapers for centuries, and Javik always talked about how much worse everything was in his cycle. Imagine if ME3 were set fifty years into the invasion?

 

As the reapers were in ME3, I don't think there would be much of a world left to fight in in that time frame. You'd basically be stuck on some remote world, fighting whatever, doing stuff until everything is dead. Not my idea of a good way to spend $60 :P

 

Exactly how I play it as well. You still have to deal with the VI's scenes... 'When are you going to trust me,' bla bla crap. They should have let us nuke it on the Dreadnought or take Javik's advice and toss it out the airlock. It would spare us that awful propaganda trip down geth memory lane as well.

 

Thing is, it was already established as far back as ME1 that it was the fault of the quarians' ancestors. We already know that the geth wiped out most of their species in the process anyway.



#44
Sir DeLoria

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Propaganda trip?  The point is to make the Quarian's blatant hypocrisy apparent.  They act like they're the victims and should be pitied for trying to get their homeworld back when they're the ones at fault from the very beginning.
 
Although by ME2 it was clear that the Quarians were wrong, but it wasn't time to put that story arc into motion.


The Quarians are victims, how do they hold responsibility for something that their ancestors did 300 years ago? They can't find a new world and the Geth murder anyone even attempting to go anywhere near the Perseus Veil.
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#45
Oni Changas

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The reapers weren't directly attacking the quarians or the geth; they were letting the geth do their dirty work for them. Dealing with the quarians was probably way way down on their 'to do' list, because I don't think they were really a threat to the reapers by themselves. Also Gerrel and Tali's father were pushing for war with the geth for years, it's not like the decision to invade Rannoch came out of nowhere.
 

The reaper code uplifted the geth and advanced their evolution by quite a bit, in the same way the salarians uplifted the krogan, and the humans discovered that prothean archive on Mars. Who knows how long it would have taken the geth to evolve into something 'indicative of life' on their own. Maybe never because, according to the quarians, the geth were going to lose the war, which is why they turned to the reapers in the first place.
 

I didn't like Legion dying, but he was no longer 1187 separate geth runtimes in a single platform, he was one being. Perhaps he had already evolved beyond what the reaper code initially did for him, and he couldn't just copy it to the rest of the geth. I dunno, all we can really do is speculate here. One argument is as good as another.

The Geth were already "beings." Pinnochio story cheapened them and took away their uniqueness completely. The geth in ME2 couldn't give any less of a flying F about individuality or being "a person." Emotionally this arc was satisfying, but like many things in ME3 once I started thinking critically, its all inconsistend garbage.



#46
SporkFu

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The Geth were already "beings." Pinnochio story cheapened them and took away their uniqueness completely. The geth in ME2 couldn't give any less of a flying F about individuality or being "a person." Emotionally this arc was satisfying, but like many things in ME3 once I started thinking critically, its all inconsistend garbage.

The geth in ME2 weren't presented with the option of keeping the reaper code, though. Legion was risking a lot on Shep's trust.
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#47
Oni Changas

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As the reapers were in ME3, I don't think there would be much of a world left to fight in in that time frame. You'd basically be stuck on some remote world, fighting whatever, doing stuff until everything is dead. Not my idea of a good way to spend $60 :P

 

 

Thing is, it was already established as far back as ME1 that it was the fault of the quarians' ancestors. We already know that the geth wiped out most of their species in the process anyway.

Actually it's the Council's fault with their anti-AI laws. Quarians paniced and did what they thought was best to keep their citadel/galactic connections. Also, how is it even wrong to shut down machines? Going further, Legion even alludes in ME2 that geth were at fault just as much if not more in saying that what happened wasn't very different than howe Quarians described the Morning War. There's nothing innocent about taking over a race's planet and holding on to it like a bully (they don't need Rannoch) while viciously attacking anyone who comes near their proverbial lawn.

 

The geth in ME2 weren't presented with the option of keeping the reaper code, though. Legion was risking a lot on Shep's trust.

That's cause they didn't need nor want it. They were making their own futurem something the organic races weren't doing due to dependance on Reaper tech.



#48
RiouHotaru

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The Quarians are victims, how do they hold responsibility for something that their ancestors did 300 years ago? They can't find a new world and the Geth murder anyone even attempting to go anywhere near the Perseus Veil.

That was the geth as controlled by Saren, or rather, that portion of the Geth.  And Legion outright states in ME2 they're just keeping Rannoch clean and waiting for their Creators to come back and try to peacefully settle differences.

 

The Quarians destroyed the Dyson Sphere thing the Geth were building anyway.  It was the Quarians who fired the first shot, and initiated conflict.  Same during the Morning War.

 

Just because they lost the War doesn't make them victims.


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#49
KaiserShep

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Actually it's the Council's fault with their anti-AI laws. Quarians paniced and did what they thought was best to keep their citadel/galactic connections. Also, how is it even wrong to shut down machines? Going further, Legion even alludes in ME2 that geth were at fault just as much if not more in saying that what happened wasn't very different than howe Quarians described the Morning War. There's nothing innocent about taking over a race's planet and holding on to it like a bully (they don't need Rannoch) while viciously attacking anyone who comes near their proverbial lawn.

 

 

 

That's cause they didn't need nor want it. They were making their own futurem something the organic races weren't doing due to dependance on Reaper tech.

 

It's not wrong to shut down machines. However, if you design these machines in such a way that doing so can prove exceedingly difficult and ultimately results in the extermination of billions of your own species, then you done goofed, engineering-wise.


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#50
Iakus

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That's cause they didn't need nor want it. They were making their own futurem something the organic races weren't doing due to dependance on Reaper tech.

 

Yep:

 

https://www.youtube....NBHtYUVi80#t=56