I didn't know it was possible before, but it appears that you can have a placeable with 8-bit alpha transparency in NWN2. The Waterfall {01} placeable has 8-bit transparency, and in checking the file data it has the 'Alpha Blend' flag set. Normally this flag doesn't do anything, but the Waterfall placeable is unique in that it does not have a normal map. That appears to be the key: you can either have 8-bit transparency or a normal map; not both.
Anyway, I thought that was interesting. It should make it possible to apply a gradient to a model (such as a tile) by adding a part with the gradient alpha texture, no normal map, and the Alpha Blend flag set.





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