At the risk (well no, guarantee) of committing some thread necromancy here, with half of the links in here dead, I'm having a little trouble figuring out what I need to do to get translucency of the kind that, for example Temple {Evil Rural} has on its windows.
I gather that I need to have the Alpha Blend tag set to 1 and that I can't have a normal map on that packet. I don't understand where the alpha channel comes into play, though. Looking at the model for the above mentioned temple, PLC_BR_TEMPLEE01, the part with the transparency is assigned a texture (PLC_BR_TEMPLEE01Win.dds) that doesn't even have an alpha channel, so I really have no idea how they managed what they did.





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