The Bioware games that I have played have always operated on two distinct and separate levels: one being the relationships with the immediate cast (team) members, and the other being the the bigger picture of the plot. Rarely have those two threads crossed. During the buildup of anticipation between ME2 and 3 there was talk about a scene where Shepherd was attacked in their quarters, and would be called on to protect/rescue/sacrifice their LI. Obviously that didn't happen in the actual game, but would have been perhaps a more interesting dynamic.
Instead - the series seemed to me to descend into the trap of "grimness = matureness". If I make this more grim and more depressing them it'll be more mature and more artistic!
Of all the criticisms of Mass Effect 3 I've always felt this one had the least merit. With the backdrop of Mass Effect 3 being the most destructive war in the history of any of the current civilizations of the galaxy, with whole planets being laid to waste and billions or trillions being slaughtered, no other tone would have been appropriate for the story except one that was a bit dark and grim. A light tone would have been completely out of synch with what was going on outside the Normandy. The overall tone for Mass Effect 3, is one of the things the dev team got right.
Having said that, I do think the complaints that the original pre-EC endings were too dark and depressing had some worth. But the tone up until the chit-chat with the Catalyst was perfect.





Retour en haut









