I just completed insanity as a sniper class and something kept bothering me the whole game with the gameplay.
The way sniper damage works.
Let's say, for all intents and purposes, I have a sniper with Disrupter Ammo enabled. Let's also pretend that this damage would be about 4 blocks of health and 4 blocks of shields.
Now let's say we have an enemy with 8 blocks of health and 2 blocks of shields.
If I got a headshot on that enemy, I'd expect all blocks of shields to be destroyed as well as 4 blocks of health.
The way it currently works is that regardless of how much damage you do, a shot can only affect one and deplete at most layer of an enemies health bar at a time. So in the above scenario my shot would take out the two blocks of shields and that's it. I'd then have to fire another shot to start taking out the health.
This just didn't feel right. Even with a really powerful sniper with ammo powers on, a simple enemy such as a Marauder would take two hits. One to remove the shields, one to remove the health. If it regenerated one bar of shields, it would take another two shots to kill it. One to remove the shields completely and one to remove the health.
This really irked me as it was often faster to just use the geth pulse rifle against them. It didn't feel like using a sniper was that satisfying or realistic since no matter what, it always took at least 1 shot per layer of health, armor, shields and barriers to take an enemy down. It should have been able to damage multiple layers at the same time.
Anyone else feel this way?





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