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Companion Starting Abilities


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47 réponses à ce sujet

#26
DarkKnightHolmes

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Or the fact that Zev was supposed to be this amazing rogue, but had no points in lock-picking? I was always so angry when he goes "I can do that for you" when I couldn't open a chest, and I would yell at the screen. "No you can't! You lying liar-face!"

You just reminded me of this.

 

191693fa2zTAM.jpg


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#27
Guest_IceQuinn_*

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I suppose there could be a little window that pops up: "Would you like to use the default abilities or customize them yourself?"

 

Or, furthermore, they could put points in the abilities but not confirm them so we can see the suggested path and then change as we see fit. I dunno.

Yeah, that seems ideal. I'd like that!  :)



#28
EndlessForms

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Or the fact that Zev was supposed to be this amazing rogue, but had no points in lock-picking? I was always so angry when he goes "I can do that for you" when I couldn't open a chest, and I would yell at the screen. "No you can't! You lying liar-face!"

 

This! Almost ragesploded and reloaded to kill him.

 

I definitely hope there will be minimal pre-selection for comps. 



#29
Araceil

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Was it ever DLC?  As 'Makers Sigh', I mean.  I think Origin's re-spec potion was in the "post-campaign" DLCs - Witch Hunt, Golems etc, but I thought Makers Sigh was in DA2 base?  Or was it part of Black Emporium?

 Yup first the first game you could only respec in DA: Awakening, in DA2 they made it part of the Black Emporium.  



#30
Lady Luminous

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You just reminded me of this.

 

191693fa2zTAM.jpg

Yep. That was the one and only time I ever played a warrior. Rogues, including myself, just can't be trusted dangit!


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#31
Xerxes52

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I would like them to come as a blank slate; that way I can adjust how I see fit.


This please. No already assigned attributes or abilities/spells.

#32
Beerfish

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Zevran:  "Warden you do not want to really kill me do you?  I can be very useful, other than being a sex toy I can do other thieving things such as open locks and such."

Warden:  "Oh very well I need a rogue anyway for when I go get the sacred ashes you are in."

later.....

Warden:  "Okay Zevie you are up! go get that chest!"

Zevran: "Well, i am a rogue but do not actually have any points in lock picking so you are out of luck my friend!"

Warden: :blink:   :angry:



#33
Beerfish

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Yep. That was the one and only time I ever played a warrior. Rogues, including myself, just can't be trusted dangit!

LOL  You stole my thunder just as I was making my last post!  Well played indeed.



#34
Lady Luminous

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LOL  You stole my thunder just as I was making my last post!  Well played indeed.

Haha, whoops. No thunder stealing intended. ...Although I *am* a rogue. ;)



#35
cronshaw

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I would like them to come as a blank slate; that way I can adjust how I see fit.

 

I agree, though if there is a simple way to respec, as there was in DA II, then it isn't that big of a deal



#36
Bayonet Hipshot

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Prefer to allocate them on my own. So I would like to meet companions with skill points that I can pick and give them. 



#37
Chiramu

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Companions coming into the party with ability points but no abilities slotted in would be best. 

 

I disliked doing the Mark of the Assassin when I completed my game because Tallis had really **** ability points. 



#38
Gtdef

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As long as it's thematically appropriate I don't mind. But if it's generic the player should be given the choice to level up the companions manually. Keep an autoleveling option if you like, but autoleveling itself is penalizing because the choices will most likely turn out to be not optimal (or outright wrong) and they have the potential to completely destroy a companion's viability for higher difficulty play (like DAO).

 

Take Morrigan for example, her problem wasn't that she had shape shifting specialization. It was that it had all the situational spells as starters. Entropic school by itself is not that strong.

 

Also her specialization could be handled a bit better. Having flying swarm as lvl 1 ability for example instead of spider would be perfect. It's mostly a utility/mobility spell and can be used by any caster. Giving her spider along with so many active abilities destroyed her skillset beyond repair compared to Wynne. If mages weren't so strong, she would be the worst companion at fighting.

 

Zevran suffered from the same problem. Had so many stealth levels and the evasion line. These things are useless for an assisting party member and he is subpar as a damage dealer because he needs micromanagement and good weapons while still getting outclassed by mages. Not worth the trouble. He could instead get 2-3 (depeding on his level) open lock talents, marked for death, perhaps a thematic point in stealth  and leave everything else open for the player to decide if he needs to go ranged or melee.

 

In DA2 the starting abilities were pretty pointless. Isabela has stealth while she is the most conspicuous person of the team by far, Varric had miasmic flask when there is never any mention to his technical aptitude and while he is the high tech party member, the crossbow was given to him. Add the fact that both skills are pretty useless that make maker's sigh a necessity.

 

I'm fine with Vivienne having a lot of fire talents, or cole having a high damage melee ability because it fits. Just don't add fillers. 



#39
ElementalFury106

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DA:2 had the right idea. Have about a couple of abilities (3 specifically) already set in to give a representation of what the character's initial combat design is, then let all further attributes/ability points left to the player to decide.

 

I don't think they should come as blank slates. Each companion has an initial design. You have a re-spec option if you want a blank slate. 

 

I remember how frustrating it was in Origins when I'd recruit certain companions at a certain level and they're already spec'ed into abilities I didn't want to have/was never going to use (ie Wynne, Oghren). Let's not have that again.

 

However, DA:2 really did have the right idea. Each companion (except your sibling) has 3 initial points spread across their class abilities. Also, no matter what level you were, the ability points were saved for you to decide how to spend, not spent for you (like an auto level up).

 

Imagine how lame it would've been if Bethany/Carver were already auto-spec'ed when they rejoin you in the end.



#40
Rawgrim

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Cassandra's strength score is probably at 300 or so, since she can knock down gates with a smack of her hand.



#41
DragonKingReborn

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Cassandra's strength score is probably at 300 or so, since she can knock down gates with a smack of her hand.

 

Cassandra = star metal baby from Krypton confirmed!



#42
Sylvius the Mad

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I'd like to allocate all the points.  I don't want any abilities selected for any of the characters.

 

I modded both DAO and DA2 to allow this.


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#43
In Exile

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I'd like to allocate all the points. I don't want any abilities selected for any of the characters.

I modded both DAO and DA2 to allow this.


While I can see the argument for characters having a particular build as being reflective of their character (e.g. Wynne would never use blood magic without a substantial change in her outlook) I think the game should support a great deal of flexibility in the gameplay and so I am a very strong supporter of "no abilities pre-chosen".

#44
Sylvius the Mad

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(e.g. Wynne would never use blood magic without a substantial change in her outlook)

Maybe her supposed outlook is a façade. She doth protest too much.

#45
andar91

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I'd like to allocate all the points.  I don't want any abilities selected for any of the characters.

 

I modded both DAO and DA2 to allow this.

 

I must confess, I'm rather surprised that you would say this. Since characters exist outside of the player, I would have thought you would like the idea of not having control of them. Immersion and all that.



#46
Sylvius the Mad

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I must confess, I'm rather surprised that you would say this. Since characters exist outside of the player, I would have thought you would like the idea of not having control of them. Immersion and all that.

Characters exist outside the PC. Nothing exists outside the player.

The PC doesn't choose their skills any more than he chooses his own name or race.
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#47
RustyW

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I think this thread is being a little dominated by people who have played Dragon Age before or for a long time. I would like to put a spin on what the perspective would be from a new players view point.

Bioware not only want to attract it's old core base back but want to attract new ones too. I assume we could all agree with that.

I have never played dragon age before and I would not know what ability does what. So for me there would need to be pre filled abilities.

For example (some of this stuff I have just guessed or made up) if iron bull was a reaver & they had high initiative, but BW had him with a 'sword smash' talent which gives ib double damage points but lower his initiative, I may not pick up on this. Yet there maybe another talent say 'double slice' which allows him 2 attacks, which you experienced players, would take that, as ib's increased initiative means he could do 4 attacks for the time it takes to do 2 with 'sword smash' and do more damage.

Without pre filled talents, I could see that as a stumbling block to keep going with the game.

I could then come here and get your guys help and re spec with this maker potion thing.

Yet BW should listen to your guys views on beginner talents and patch in a change if clearly there are better options & if they disagree they should post & say why.

For me the fairer solution would be to have a default setting and then an option to say no defaults.

Yet I can see the argument for a signature talent and I think that brings character, so perhaps they should stay but that is a different argument.

I hope you appreciate what I am saying.

So hyped for this game to come out :)

#48
Lady Luminous

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I think this thread is being a little dominated by people who have played Dragon Age before or for a long time. I would like to put a spin on what the perspective would be from a new players view point.

Bioware not only want to attract it's old core base back but want to attract new ones too. I assume we could all agree with that.

I have never played dragon age before and I would not know what ability does what. So for me there would need to be pre filled abilities.

For example (some of this stuff I have just guessed or made up) if iron bull was a reaver & they had high initiative, but BW had him with a 'sword smash' talent which gives ib double damage points but lower his initiative, I may not pick up on this. Yet there maybe another talent say 'double slice' which allows him 2 attacks, which you experienced players, would take that, as ib's increased initiative means he could do 4 attacks for the time it takes to do 2 with 'sword smash' and do more damage.

Without pre filled talents, I could see that as a stumbling block to keep going with the game.

 

Aren't there little... rollover explanations for each talent? I can't imagine they'd just give titles of talents and leave it at that. 

 

If the player doesn't want to read over each talent then that's their prerogative, but I think it's a missed opportunity,