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Losing patience with games.


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#26
Shasow

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Sounds like you have changed, not the games.

I don't think it's this. I think the problem is that most recent games are simply boring. I don't have any trouble listening to games with a good and interesting story, but I can no longer stand watching bad or boring stories. 


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#27
Chris

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95% of all new games are abominations, period !and the game industry just continues to go downhill and soon are interactive b movies and dumbed down crap all that's left.


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#28
Sir DeLoria

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Sounds like Dark Souls is the game for you!!

No spoon-fed lore, almost no cutscenes and infinite replay value!
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#29
Gravisanimi

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95% of all new games are abominations, period !and the game industry just continues to go downhill and soon are interactive b movies and dumbed down crap all that's left.

 

That "95% of the industry" thing you are spewing is more like <5% of games.

 

Go play some less popular games, play some indie games even, hell, most popular games aren't the QTE fest you just made them out to be.


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#30
Guest_Puddi III_*

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Sounds like visual novels are just what you need to get yourself out of this slump!


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#31
Tarek

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games that force u to watch the intro/cut scenes over and over ... (multi playthroughs) should burn in flames


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#32
CrazyRah

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That "95% of the industry" thing you are spewing is more like <5% of games.

 

Go play some less popular games, play some indie games even, hell, most popular games aren't the QTE fest you just made them out to be.

 

Chris tend to be very dramatic with how awful EVERYTHING is



#33
Cyonan

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That "95% of the industry" thing you are spewing is more like <5% of games.

 

Go play some less popular games, play some indie games even, hell, most popular games aren't the QTE fest you just made them out to be.

 

If David Cage stopped making games we could probably get that number down to like 0.5%.


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#34
Cainhurst Crow

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95% of all new games are abominations, period !and the game industry just continues to go downhill and soon are interactive b movies and dumbed down crap all that's left.

 

We gotta go back to the old days, the good days, the days when you could charge people 59.99 for a 34 minute game and be called the best for it.


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#35
spirosz

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Sounds like you have changed, not the games.


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#36
Eternal Phoenix

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We've all played some good games. Eventually, we hold new games up to the standards of our favorites. Well, at least I do.



#37
Mr.House

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Yeah... never play a persona game. 

I love me some Persona.


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#38
Mr.House

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95% of all new games are abominations, period !and the game industry just continues to go downhill and soon are interactive b movies and dumbed down crap all that's left.

Dat hyperbole.



#39
Il Divo

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Yeah, I think the ability to skip cut-scenes is important (some players want to get to the meat of the game right away, they should be allowed).

 

No, I don't think the writers are mistaken for being called in to write a story and wanting it to be more than a Diablo 3-esque attempt at a story. If a game can keep me invested in what's happening on screen, I'm likely to come back for another run, whether it's for the gameplay or cinematics. 


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#40
Chris

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Yep that's me ! hater of anything that is new, mainstream, dumbed down or is funded by big greedy publisher sry  :P.

 

But hell outside indie and kickstarters there are mostly crap, same games every year or sequels to already established franchises and when new franchises are announced you realize they all borrow a lot or outright copied something that already exists and sell it with shinier graphics, where the hell is something new and fresh ?.

Come on aim your guns at me  :lol:.



#41
bEVEsthda

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I dislike cut-scenes by principle. I think it's one of the less'est ways to tell a story in an interactive game. It has been a long time since Half-life, and so few has picked up on it?

But the main point is that, IMO, a game has to be interesting. There has to be something interesting going on. Otherwise, I couldn't care less about - supposedly - "fun", i.e. combat. And if cut-scenes is the way the developers insist on evolving the story, then so be it.

 

I think I'm more in danger of being bored and lose interest from endless and pointless combat gameplay, than movies.



#42
Chris

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We gotta go back to the old days, the good days, the days when you could charge people 59.99 for a 34 minute game and be called the best for it.

Indeed but don't forget just because they could sell it didn't mean most developers did also demos where way more common then and they representated the final product a lot better than trailers and gameplay footages do today, not always perfect but it never was and will be.



#43
Guest_TrillClinton_*

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Games just need more interactivity which is easier these days as most of these cutscenes are done using in engine footage. You wouldn't want to disconnect the player by making him watch this cinematic that draws on for hours. QTE's are horrible(mostdly due to the way they are implemented),dialogue systems are cool(but expensive).



#44
Cainhurst Crow

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Indeed but don't forget just because they could sell it didn't mean most developers did also demos where way more common then and they representated the final product a lot better than trailers and gameplay footages do today, not always perfect but it never was and will be.

 

Of course they reflected the actual footage, there wasn't that much to do in it. You were a sprite, and you killed other sprites, and collected items to open doors to kill more sprites. Any sort of story was non-existent and it was all about the plat-formers if I recall correctly. That's like saying a wheel is better then a car because a wheel represents the final product more. Of course it does, there are less things in existence for that product to screw up on. You would have to actively try to con people of something as simple as that, and yet it happened constantly with the not even close to representing the games box arts.



#45
Cyonan

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Yep that's me ! hater of anything that is new, mainstream, dumbed down or is funded by big greedy publisher sry  :P.

 

But hell outside indie and kickstarters there are mostly crap, same games every year or sequels to already established franchises and when new franchises are announced you realize they all borrow a lot or outright copied something that already exists and sell it with shinier graphics, where the hell is something new and fresh ?.

Come on aim your guns at me  :lol:.

 

We should go back to the good old days when that never happened.

 

I mean it never happened in the 90s with FPS games. Certainly not with Doom specifically.

 

Nope, No clones of that game. Everybody was original and new and fresh!


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#46
Chris

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Demos have never been a good way to judge a whole game on and are just a small part of the game true but it gives you the feel of the gameplay, how UI is etc and it wasn't all fake trailers and footage, now i obviously don't say everyone uses false marketing to sell their games today, far from it.

 

But some hands on time is always better then no time with the game at all and go in blind, i prefer to be catious and wait when buying games until people ahve digged up most of it's issues and so on.

 

They where hardly all platformers, lot of them sure but so was rpgs, strategies and even shooters back then.



#47
Chris

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We should go back to the good old days when that never happened.

 

I mean it never happened in the 90s with FPS games. Certainly not with Doom specifically.

 

Nope, No clones of that game. Everybody was original and new and fresh!

Ofc developers have always copied other games, lots of games borrowed from Doom,from games like Quest of Glory etc but it have become increasingly prevalent in the industry the later years especially when milking franchises that would better of if they took some time away from them so they can improve and change stuff so it doesn't become entire stagnant which i feel about many games.

 

We have CoD every year, Assassins Creed hell even 2 titles this year wait 3 one earlier this year etc, steam is riddled with free to play titles some good and many terrible.

 

This **** have always existed but it's becoming tiresome when it gets worse for every year.



#48
Cainhurst Crow

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That's the consequence of technological improvements, things get faster, easier, and more available for people to do. You used to need a lot more in terms of physical space alone to have computers capable of programming, and now you can make a game on your desktop for little to nothing and just call it a simulator game, watch everyone eat it all up.

 

So with it getting easier to make games, how is it unreasonable for games to take less time to get made and be able to come out faster?



#49
Master Warder Z_

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I love me some Persona.

 

...I put up with four just to romance Naoto  



#50
Guest_TrillClinton_*

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That's the consequence of technological improvements, things get faster, easier, and more available for people to do. You used to need a lot more in terms of physical space alone to have computers capable of programming, and now you can make a game on your desktop for little to nothing and just call it a simulator game, watch everyone eat it all up.

 

So with it getting easier to make games, how is it unreasonable for games to take less time to get made and be able to come out faster?

 

Well it easier in terms of resources. These days it is easier to get a framework,library of even a tool as compared to John Carmack,Romero and his team writing everything from the ground up on doom. These days developers can get access to things like unity,unreal engine 4,drag and drops rpgmakers as easier as you would have back in the day. However behind all of those technological supplies you still need a competent developer(s) behind that computer to take care of the implementation and process that goes behind that development. A bad developer with the best resources still will not deliver your product on time.

 

Another thing to take into consideration is how the scope of games is changing within the time. These days, you have more money and more requirements out of these games.