...I put up with four just to romance Naoto
Naoto is worth it yo.
...I put up with four just to romance Naoto
Naoto is worth it yo.
Well it easier in terms of resources. These days it is easier to get a framework,library of even a tool as compared to John Carmack,Romero and his team writing everything from the ground up on doom. These days developers can get access to things like unity,unreal engine 4,drag and drops rpgmakers as easier as you would have back in the day. However behind all of those technological supplies you still need a competent developer(s) behind that computer to take care of the implementation and process that goes behind that development. A bad developer with the best resources still will not deliver your product on time.
Another thing to take into consideration is how the scope of games is changing within the time. These days, you have more money and more requirements out of these games.
I don't see how this objection actually has relevance, as it requires the developers in question to be doing a bad job first. Far as I can tell COD is still selling well, outselling a lot of other games, and this is just a fact and while not speaking for its narrative quality, does speak for its success in implementing technological supplies effectively as well as managing the game well. Activision similarly is doing well financially, and their last game was received well by those who don't preference their statements with "I never liked assassins creed" or "I stopped playing after assassins creed 2".
A problem that seems present is that people are confusing preference with objective complaints, and seeing their own taste as being so paramount of universal that it should dictate popular opinion and what does or doesn't exist. Its a similar thing that occurs with bad movies that do well at the box office. People don't like the story or a wide range of things about the film, it does well, and the opinions become magnified as the series in question becomes a symbol for things in society that we don't like that keep happening.
What I'm saying is that there are very few ways to actually measure "bad" and that "bad" is actually a much vaguer term then people think. One of the few ways to measure this is in terms of sales, and it is ironically one of the most disregarded pieces of evidence around because more often then not, it actually does provide objective evidence, in ways we sometimes like, and sometimes don't like.
And financially, activations and infinity ward are doing quite well.
TL:DR I understand and agree with your points, but don't understand how exactly you're suppose to measure "bad", since its such a vague thing to measure in the first place.
Guest_TrillClinton_*
I don't see how this objection actually has relevance, as it requires the developers in question to be doing a bad job first. Far as I can tell COD is still selling well, outselling a lot of other games, and this is just a fact and while not speaking for its narrative quality, does speak for its success in implementing technological supplies effectively as well as managing the game well. Activision similarly is doing well financially, and their last game was received well by those who don't preference their statements with "I never liked assassins creed" or "I stopped playing after assassins creed 2".
A problem that seems present is that people are confusing preference with objective complaints, and seeing their own taste as being so paramount of universal that it should dictate popular opinion and what does or doesn't exist. Its a similar thing that occurs with bad movies that do well at the box office. People don't like the story or a wide range of things about the film, it does well, and the opinions become magnified as the series in question becomes a symbol for things in society that we don't like that keep happening.
What I'm saying is that there are very few ways to actually measure "bad" and that "bad" is actually a much vaguer term then people think. One of the few ways to measure this is in terms of sales, and it is ironically one of the most disregarded pieces of evidence around because more often then not, it actually does provide objective evidence, in ways we sometimes like, and sometimes don't like.
And financially, activations and infinity ward are doing quite well.
The argument here is that even though technology is improving, the quality of entertainment software(of software in general) products and the quality of developers is still in question.
Software has a hard time being on budget,time,quality. How many games have got pushed back during the past few years even with all of this technology? Games have had a problem with coming up with a good process because it is difficult. A good implementation process is one of the most difficult things in this business. There will be always a hiccup. This is why you get people buzzing around concepts like scrum and running to it. They need the most effective model that they have. Not to mention in this business, time is really money.
I do not know if we are arguing the same thing, but even though we have better technology, due to the state of the process. I will not expect games to be developed in a shorter time.
That "95% of the industry" thing you are spewing is more like <5% of games.
Go play some less popular games, play some indie games even, hell, most popular games aren't the QTE fest you just made them out to be.
Do I need controllers or does keyboard mouse work fine?
COD recycles the same engine and makes little changes. Yay, what quality.
I find myself quickly losing patience with more and more games, especially those that are lore and cutscene heavy. Where I once used to watch them and read almost anything I could find, these days I just press escape and get annoyed if I have to wait more than 5 minutes for some action.
It's funny because I feel the same way about pure platformer/goal based/non-story games like Sonic and Mario for the most part I don't have any patience for "pure game" type of games. The same for pure multiplayer style games, or racing games, or Sports games. Super Mario 1 feels a bit too much like I'm just playing Pong or something. If there isn't any interesting lore or meaningful message somewhere I used to play them for fun but if it's so neutral I just quit and get annoyed at how grindy and meaningless it all seems.
On the other hand I saw more interesting movies last year than in quite some time, which aren't even games at all. Frozen, Ender's Game, Maleficent, and probably something else I'm forgetting, which had no action at all.
Hopefully most developers should be smart enough to include a -Skip Cutscene- Feature or simply mashing the A button to get past the talk.It's gotten to the point that I think the writers of the games, care too much about their own work and forget that I just want to play the damn game and not watch some lame ass character walking me through some mission and watch scripted event #17
I'll actually be playing that soon, but seen enough footage online that the dialogue-heaviness is, well, very heavy.Yeah... never play a persona game.
i miss those real life action cutscenes video games had back in the day
Sounds like you have changed, not the games.
Guest_Cthulhu42_*
Naoto is worth it yo.
But hell outside indie and kickstarters there are mostly crap,
I can say that most of indie and kickstarters are crap too. Next to nothing voice acting, weak graphic, simplistic gameplay. The only good thing about them is no Ads or DLCs. I don't want to mention the number of scam kickstarter projects.
Might & Magic X (despite going back to M&M 1-5 formula, instead of 6-9) is much better than Legend of Grimrock.
Nuff said.
I'm sure Project Eternity, Wastelands 2 and Divinity: Original Sin are/(will be) good not because they're Kickstarter Projects, but because they're made by smart developers.
Games have definitely changed. Games used to be games, not interactive stories. They were collections of rules you followed that delivered certain results. Any story that came out emerged from playing the game and your imagination. There were no cutscenes in early video games(Space Invaders).
Then someone started putting in FMV in games (around the 90s), but we still had actual games, they just had a visual story component attached to them (Final Fantasy 7). Then graphics improved and we didn't need FMV anymore, we started getting the "interactive experience". Actual gameplay started to disappear and a lot of games became about steering a character though a story (The Last of Us).
Now games are getting shorter and shorter and the story sequences are getting longer and longer. Some games now are just choose your own adventure movies. The game part is just a thing you do to get to the next cutscene. Not that there's anything wrong with that but it'd be nice to get a game that's actually a game once in a while.
There are plenty of games that have minimal cutscenes in them that focus on gameplay. Acting like we don't get them is just ridiculous.
I would say you're in more danger of everything going MP focused rather than towards the David Cage "barely even gameplay" style of games.
From what I've seen, I must be the only person on this forum who didn't pick her.
Looks to me to picked the wrong P4 woman then. ![]()
From what I've seen, I must be the only person on this forum who didn't pick her.
It'd be easier for me to say who I didn't pick(the pedo option girl).
I don't mind them so much, then again, I don't play RPGS that much anymore. I prefer games where multi-player is more prevalent then story.(ME aside)
Guest_Cthulhu42_*
Hey, that's what she gets for showing up late to the party; I'm pretty sure I had Yukiko's SL maxed out long before Naoto decided to join.Looks to me to picked the wrong P4 woman then.
Guest_Cthulhu42_*
You're talking about the music club girl, right? Yeah, she looked like she was about 9.It'd be easier for me to say who I didn't pick(the pedo option girl).
I can say that most of indie and kickstarters are crap too. Next to nothing voice acting, weak graphic, simplistic gameplay. The only good thing about them is no Ads or DLCs. I don't want to mention the number of scam kickstarter projects.
Might & Magic X (despite going back to M&M 1-5 formula, instead of 6-9) is much better than Legend of Grimrock.
Nuff said.
I'm sure Project Eternity, Wastelands 2 and Divinity: Original Sin are/(will be) good not because they're Kickstarter Projects, but because they're made by smart developers.
Now you are nitpicking here !
First of regardless of AAA to Indie budget ! most games are not great games, that for goes for both sides or the whole industry, you will almost always find more games that you find meh than actually like.
While it's true that those Kickstarters and other succesful ones as well was developed by industry veterans and just good developers overrall and same goes for independent developers the difference is that you will ever see these kind of games, few publishers have or ever will take the risk of funding games like Eternity and Original Sin today and why ? is it because they would not sell well today ? or does a market for these type of games even exist and they just need to be proved wrong ? who knows but it will probably would need to sell pretty good for publishers to even want to invest money in them, ok Ubisoft have been an exception on rare occasions to invest in money in smaller projects.
I played M&M X and while it was a nice throwback to the Crpg era it was pretty meh, re used music, voices and everything, performance was absolute crap for the system requirements and even brought very powerful systems to it's knees but it played like M&M games but felt more barebones which was still nice imo but was it better than Grimrock which had an even lower budget ? it can be argued back and forward forever.
Biggest problem in games is that they have made them feel longer artificially, by adding bullet sponges, meaningless combats that does serve nothing but to slow down your progress and bring some xp. Every encounter should be potentially fatal, if it would not then it does not serve any purpose and just annoys. Exeption is that if health is very limited, then bleeding you slowly is somewhat viable gameplay desing. This is why i hate rpg;s because majority of their game lenght is gained by making enemies just high hp enemies and throwing them at you every two feet without really have any chance to kill you.
I can say that most of indie and kickstarters are crap too. Next to nothing voice acting, weak graphic, simplistic gameplay. The only good thing about them is no Ads or DLCs. I don't want to mention the number of scam kickstarter projects.
Might & Magic X (despite going back to M&M 1-5 formula, instead of 6-9) is much better than Legend of Grimrock.
Nuff said.
I'm sure Project Eternity, Wastelands 2 and Divinity: Original Sin are/(will be) good not because they're Kickstarter Projects, but because they're made by smart developers.
Considering reading from project eternity forums, it will be bad, filled with bugs, uninspiring balance, badly scaled graphics in outdoor enviroment what makes characters look like giants and so on... and it is supposed to go live in this year... Also Wasteland 2 didnt end up the holy grail of gaming, but is rather generic game, what doesnt offer challenge even on hardest difficulty exept lame 100% accuracy grenades.
COD recycles the same engine and makes little changes. Yay, what quality.
406 games recycles unreal 3 engine.
Kane and Lynch, Dead Men.
There's a part towards the end, where they are pretty much surrounded. After the cutscene, if you try to fight, you just die. After 45 minutes of dying over and over, I finally watched the cutscene, instead of skipping it. One of them says "Mine." In reference to a landmine. You shoot it, it explodes, and somehow everything works out. And that's why I sit through all cutscenes in my first playthrough of a game.
406 games recycles unreal 3 engine.
Because Unreal Engine 3 is boss.
From what I've seen, I must be the only person on this forum who didn't pick her.
I'm all alone on the Rise boat ![]()
No it's pretty much BS, when the guy who diagnosed it admits it's a scam then it's safe to say it's BS.
It's over-diagnosed, but it's not fake. There's a whole brain thing involved, but it's not a disorder I care about so don't expect more details than that.
games that force u to watch the intro/cut scenes over and over ... (multi playthroughs) should burn in flames
Or the credits...hated Dark Souls 2 for that.
i miss those real life action cutscenes video games had back in the day
I remember those...they were silly.
Considering reading from project eternity forums, it will be bad, filled with bugs, uninspiring balance, badly scaled graphics in outdoor enviroment what makes characters look like giants and so on... and it is supposed to go live in this year...
Considering Project Eternity is being developed by Obsidian none of that is news.
I have yet to play an Obsidian game that wasn't practically unplayable for the first year or two.