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#3576
Zetrial

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You wouldn't happen to know which eye shape preset you used, would you?  His eyes are amazing!

 

 

 

 

I am currently playing Dorian/Cadash. I would definitely recommend it.

 

I have his entire sliders saved as I have made him a couple times with slight tweaks, my first version had fuller cheeks but it made the beard too thin in some places.

For eyes they are just the very first preset and the very end colour selection. There is a slight glitch with the male Dwarf eyes in the cc, make sure you hit test voice as they are far more open than they should be and close a bit when you first test.

 

Spoiler

 

Obviously I changed the eyebrows back to an earlier version I had and I think I changed the eyelashes but that is the sliders, eye preset and eyebrow position I am running with.


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#3577
Yinello

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So I just made Devlyn (didn't know a better name, heh) Cadash for a Dorianmance but I'm not sure about his beard. Too stereotype-y?

 

Spoiler

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#3578
Cespar

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I like snarky Cadash/Cassandra, because I believe in the opposites attraction. Also I like the character development between those two. My Cadash didn't like Cassandra at first, because she accused him of things he didn't do and threaten him. I don't think anyone would take those things lightly.

 

They started to fight together, and he came to respect her combat abilities, and was a fan of her dragon killing skills. Talk about being a fanboy.

 

Cespar Cadash always wanted to test his skills on a Dragon, but didn't want to get roasted alive. He opened up to Cassandra, and appreciated that she saw more than a member of the Carta. He really didn't have time to develop with someone on a love relationship connection. Cassandra was a new hope of light for him. He could finally become more for her, even with the mark.

After I finish my canon Cespar Cadash, then I'll add more with fanfic.



#3579
TobiTobsen

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So I just made Devlyn (didn't know a better name, heh) Cadash for a Dorianmance but I'm not sure about his beard. Too stereotype-y?

 

Spoiler

 

Stereotype? Pfff... it's the best beard in the game! Not that I'm biased or anything... :rolleyes:



#3580
IcaroSR92

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Thanks for all the answers. I agree, the Carta origin it's a perfect setup for a rogue dwarf, but still, it's hard to compare.

 

I've done some research on the internet and found this link: http://www.lotrplaza... Age&TID=105323

As you can see, user Lord Argoronath says:

*This includes extracts from a new book released - Lord of The Rings, Weapons & Warfare*

"Unlike other races, the Dwarves rarely made use of the bow as their ranged weapon - they preferred a series of small axes, similar to hatchets, that they threw at the enemy, hence deriving the name throwing axes."

"The reasons for Dwarves’ preference for throwing axes over bows are many; these were influenced by their stature, habitat, & requirements in a ranged weapon."

"A bow, to be fully operational, has to be the full height of the user, usually between 5-7 feet to work properly. To the Dwarves, this would have been a serious complication. In addition, the Dwarves lived in caves, where there was no wood, & bows could not be made of steel; the only other alternative was a crude bow made of horn from mountain goats. However, in the chasms of Moria, or in the Lonely Mountain, this would not have enough range to do sufficient damage."

"In addition, the Dwarves would most likely be firing in the dark, & therefore would not always hit. And, with the land being hard, the arrows would bounce off or break, so could not be retrieved. Thus, they would have to make more arrows every time, making them inefficient."

"Thus, throwing axes, which were easier to use & could also do daily work, and were easily made, became a preference for Dwarves over the bow."

 

I know the Tolkien universe it's a completely different fantasy world, but i kind of agree with those statements and relate with dragon age as well.



#3581
Not a Cat Doll

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Requesting assistance, salrokas! I'm starting another lady Cadash playthrough and I'm having some trouble with names. Do any of you folks know of a good name generator or names site?

 

I do have two name ideas, Falda and Nadeska. But I'd like some fresh inspiration, as I've used those names in other games. Thanks! :)



#3582
Fandango

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Requesting assistance, salrokas! I'm starting another lady Cadash playthrough and I'm having some trouble with names. Do any of you folks know of a good name generator or names site?
 
I do have two name ideas, Falda and Nadeska. But I'd like some fresh inspiration, as I've used those names in other games. Thanks! :)


http://dwarf.namegeneratorfun.com/

Apparently my female dwarf name is: Mada Cinder-Ash
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#3583
Not a Cat Doll

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http://dwarf.namegeneratorfun.com/

Apparently my female dwarf name is: Mada Cinder-Ash

Okay, this is super fun! I'm Bria Cobaltslayer, apparently. I do like Bria as a first name, and I would never have come up with it on my own. Thanks for the link. :)


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#3584
Zetrial

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http://dwarf.namegeneratorfun.com/

Apparently my female dwarf name is: Mada Cinder-Ash

 

Hah, pretty nifty.

Male: Gorim "Grizzled-Gauntlet" Budriksson

Female: Karelia "Blue-Hammer" Vanyrasdottir
They were my warhammer names, I shudder at my generic Dwarf names and shall not repeat them here.


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#3585
LobselVith8

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In Bioware canon, demons can possess cats, nobody can agree on how lyrium works, Grey Warden's ability to sense the taint is only remembered when its important to the plot, an elven god hangs out in the body of a human, and BloodMageSarcastic!Hawke is the Champion of Kirkwall, not "dirtbag who ruined everything", so I don't understand why CadashQuizzie is a particular hill anyone wants to die on, shrug. These games are a mess, they have always been a mess. They're a fun mess and I love them, but they're a mess. 

 

Why on earth do you think it's unbelievable they can harness the power of the anchor when we weren't even given enough information about the anchor to know what one needs to do to wield it anyway? And it's not like Cadash was all YEAH MY HAND MAGIC LOOK AT ME, Solas is the one who stabilized it and told them how to work it. 

 

By the time Cadash is made leader of the Inquisitor, they're a religious icon who faced the big bad, "died", and came back and no one cares about their background anymore. It is very very clumsily implemented, I"ll agree, but I think it is across the board, not just specifically for that. Shrug. 

 

Do you have some ideas on what would have made the experience flow better as a dwarven protagonist? What changes would you have liked to see in Inquisition?



#3586
Cypher0020

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I want to use two axes....... that's all *sobs*

 

Not even Origins let you do that....... I just want my axes!


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#3587
Rhidor

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eeeyyyyyyyyyy



Bonus points for Rica being referred to as Bhelen's wife, rather than his concubine (doki doki :wub: Honestly, even after all this time I STILL can't decide which is more accurate, given all the conflicting dialogue). "It [the statue of Paragon Brosca] stands in front of the palace. King Bhelen wants all of Orzammar to venerate his wife's noble house."

And lmao at Bhelen refusing to give up on Aeducan. HE KNOWS THEY'RE TOO STUBBORN TO DIE.

 

That's what scrolling through old posts gets me. Talking about something already discussed.

 

Am I the only one who thinks the statues of Paragon Aeducan/Brosca refer to our dwarven Warden?


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#3588
Tishina

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Thanks for all the answers. I agree, the Carta origin it's a perfect setup for a rogue dwarf, but still, it's hard to compare.

 

I've done some research on the internet and found this link: http://www.lotrplaza... Age&TID=105323

As you can see, user Lord Argoronath says:

*This includes extracts from a new book released - Lord of The Rings, Weapons & Warfare*

"Unlike other races, the Dwarves rarely made use of the bow as their ranged weapon - they preferred a series of small axes, similar to hatchets, that they threw at the enemy, hence deriving the name throwing axes."

"The reasons for Dwarves’ preference for throwing axes over bows are many; these were influenced by their stature, habitat, & requirements in a ranged weapon."

"A bow, to be fully operational, has to be the full height of the user, usually between 5-7 feet to work properly. To the Dwarves, this would have been a serious complication. In addition, the Dwarves lived in caves, where there was no wood, & bows could not be made of steel; the only other alternative was a crude bow made of horn from mountain goats. However, in the chasms of Moria, or in the Lonely Mountain, this would not have enough range to do sufficient damage."

"In addition, the Dwarves would most likely be firing in the dark, & therefore would not always hit. And, with the land being hard, the arrows would bounce off or break, so could not be retrieved. Thus, they would have to make more arrows every time, making them inefficient."

"Thus, throwing axes, which were easier to use & could also do daily work, and were easily made, became a preference for Dwarves over the bow."

 

I know the Tolkien universe it's a completely different fantasy world, but i kind of agree with those statements and relate with dragon age as well.

It is a completely different universe, and most of it simply isn't applicable to a surface dwelling carta dwarf in Thedas. Also, wood was readily available to dwarves underground by trading (even in Tolkein's world) so I'm not even that impressed with his reasoning in that world to be honest. Cross bows overcome any problem due to height (which was an option available in DAO,) and frankly, they're overlooking the fact that a dwarf could draw a more powerful bow relative to his or her height than a human. The length of the bow isn't necessarily the most important factor in the power of the bow.

 

I'm not sure what the current interest in trying to claim dwarves make lousy rogues is about; it seems to be connected to a very limited idea of what a rogue is. It isn't as if dwarves aren't already down one class due to not being able to be mages.

 

Edit: Hopefully this didn't come off critical, I'm just puzzled at some recent comments. I'd like to also point out that a longer bow doesn't have to be held straight up and down, and since a short bow can generally be fired more quickly, the damage should generally even out. Otherwise "magical ability," the same reason that elves who look as if they don't have enough arm muscle to lift a fork can be heavily armored S&S warriors *shrug*. (I like elves, btw, but the skeletal arms they've chosen to give them seriously annoy me).



#3589
Tishina

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I want to use two axes....... that's all *sobs*

 

Not even Origins let you do that....... I just want my axes!

Are you sure? I though I had a DW who used two axes at one point. Some axes are main hand only, but not all (unless I'm misremembering or there was a glitch in my version of the game).



#3590
Gilsa

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Are you sure? I though I had a DW who used two axes at one point. Some axes are main hand only, but not all (unless I'm misremembering or there was a glitch in my version of the game).

 

Ditto. Maybe Cypher means as a rogue? *scratches head* It's been too long since I've played a rogue in origins. Could you backstab with axes?



#3591
Guest_StreetMagic_*

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Hmm, I suggested people remember that ignore was an option if things got out of hand, not that they should. I use ignore when I am no longer interested in someone's conversation, which I haven't yet done. However, if you think you'll get a rise out of me with the "weak" comment, you're barking up the wrong tree because it just makes me laugh to be honest. I'm not here to please you, I'm here to discuss dwarves with people who respect them and actually RPG.

 

It's not to get a rise. If anything, it's to appeal to the opposite in you (opposite of weak I mean).



#3592
Guest_StreetMagic_*

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See, I view playing Trev, particularly warrior or rogue, is the ultimate 2 Real Villain. You're a rich, privileged kid from the dirty South who uses their power to establish a fascist religious institution that makes huge, unquestioned decisions for other counties and races.

 

 

But why even play a game if the institution bothers so much in the first place? You'll never truly get to express how evil it is here.

 

People are fans of the Chantry (or the drama related to mages), and this was meant to be a final hurrah on stories with that faction.. You couldn't just let them have that this one time? I would do that for an elf, dwarf, or qunari game. Instead of playing some meddling character in it. It was a bookend to Anders and Asunder. And just to introduce all of this randomness at the last minute sucks.... it all comes out of nowhere. 

 

It also sucks that the same attitude that whined it was human only is the same attitude that ultimately ruined Hawke as a character too. People don't care to sit down at the "campfire" a bit and let the writers tell a story... they have to jump in and insist on other things. Instead of roleplay within a premise. It's become an RPG designed by consensus and market pressure.

 

I'm out.. I don't want to say more than that. Honestly. Feel free to crucify me ;)


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#3593
veeia

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"I" couldn't just let them have that? Lmao, are you talking to me or Gaider et all? I didn't write the game, nor did I take anything away from you. I am allowed to play the game and have opinions on it even if I don't care for all aspects of it, just like you, right?

I'm asking for more dwarf content because they put the dwarves in the game, so they should deliver on it. And I loved DA2, so I have no idea why you're dragging that into this. I prefer the different races because it allows for a new level of multiple perspectives in the story, but I didn't make them change it or anything. If you honestly think the tiny minority of people who play non human NPCS are the reason Hawke/Da2 "failed" in the larger picture, you've got some serious tunnel vision.

@Lob, that's a great question and I'll answer it later when I'm on my computer. :)
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#3594
Colonelkillabee

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I want to use two axes....... that's all *sobs*

 

Not even Origins let you do that....... I just want my axes!

What do you mean? I could use two axes in origins, unless you mean battle axes?



#3595
Tishina

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But why even play a game if the institution bothers so much in the first place? You'll never truly get to express how evil it is here.

 

People are fans of the Chantry (or the drama related to mages), and this was meant to be a final hurrah on stories with that faction.. You couldn't just let them have that this one time? I would do that for an elf, dwarf, or qunari game. Instead of playing some meddling character in it. It was a bookend to Anders and Asunder. And just to introduce all of this randomness at the last minute sucks.... it all comes out of nowhere. 

 

It also sucks that the same attitude that whined it was human only is the same attitude that ultimately ruined Hawke as a character too. People don't care to sit down at the "campfire" a bit and let the writers tell a story... they have to jump in and insist on other things. Instead of roleplay within a premise. It's become an RPG designed by consensus and market pressure.

 

I'm out.. I don't want to say more than that. Honestly. Feel free to crucify me ;)

I had a feeling this was actually about resources being diverted to other races from a single race game. For me, and I suspect many others, it simply comes down to the fact I have no interest in a single race human-centric game in a multi-race fantasy world. There are tons of games out there if I just want to play a human, many of them without some of the problems with things like the controls that DAI has. I didn't play DA2 and I wouldn't be playing DAI if it was a single race game. RPGing isn't about just playing out a single set story someone wrote. That's not role playing.

 

No one's crucifying anyone. But like it or not, to make it more generally appealing and bring back people who liked DAO but not DA2, it couldn't be human only, and the devs listened to that. People don't spend their money on things that don't appeal to them, and they aren't going to throw down money just to make a game successful in the hopes that the next game might offer what they want. Had DAO been a single race game without dwarves, elves, or qunari, your complaints might make sense, but those things were in the game, and that's what a lot of people liked.


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#3596
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No one's crucifying anyone. But like it or not, to make it more generally appealing and bring back people who liked DAO but not DA2, it couldn't be human only, and the devs listened to that. 

 

Alright, I wanted to end my postings here, but let me just say that I wished they had changed the premise then... if they wanted to "bring back people". Instead of using the existing story and tacking on things. It doesn't do justice to the new inclusions, nor people who were waiting for the vision they originally had.

 

You can roleplay within a single race btw. Especially in DA. Humans are diverse and unique multiple races unto themselves.


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#3597
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"I" couldn't just let them have that? Lmao, are you talking to me or Gaider et all?

 

Even Gaider himself said including Qunari sex appealed only to fetishists early in release... when they were thinking about Qunari characters. Something pressured a change. You think I'm the only one who uses that word, but I am not. 

 

edit: early in development I mean. bleh



#3598
veeia

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Okay, but it's not our fault. Don't take out your anger on people who found ways to make a very messy game work for them. There are a lot of things I don't like about the game, but I don't blame the fans, because we didn't make it. I put the blame on the devs, but I try to be very charitable about that, because Inquisition is gloriously ambitious and complicated, and there were some many things they had to balance and factor in, and me saying how I things should have been post release is an exercise in hypotheticals, not the realities they deal with. I think we share many complaints, actually, so I'm not sure why you're putting us in a dynamic where we are irreconcilabley different.
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#3599
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Okay, but it's not our fault. Don't take out your anger on people who found ways to make a very messy game work for them. There are a lot of things I don't like about the game, but I don't blame the fans, because we didn't make it. I put the blame on the devs, but I try to be very charitable about that, because Inquisition is gloriously ambitious and complicated, and there were some many things they had to balance and factor in, and me saying how I things should have been post release is an exercise in hypotheticals, not the realities they deal with. I think we share many complaints, actually, so I'm not sure why you're putting us in a dynamic where we are irreconcilabley different.

 

We do share things. That's the funny thing.

 

I hate the position I'm in... I never thought bad of fellow fans before this game. I just feel resentful now. 

 

I need to go like I said.. I'm a bother to people this way. I know it.



#3600
veeia

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Even Gaider himself said including Qunari sex appealed only to fetishists early in release... when they were thinking about Qunari characters. Something pressured a change. You think I'm the only one who uses that word, but I am not.

Well then I'll politely say that he's being an ass, just like I think he was being an ass when he made that poorly considered joke about dwarf romances awhile back. Which is fine, he's human, he's allowed to be an ass sometimes and a fine writer at the same time. Just because he said it though, doesn't mean it's not incredibly unfair to fans, because it is. Or that he didn't change his mind, because my assumption is that he was fine with it in the end. Shrug. I don't want to derail this thread anymore and I don't know what else there is to say, but yeah.

Edit; I'm sorry you feel resentful and angry. That sucks. I hope you can find some peace with the situation eventually.
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