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#4426
themageguy

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It does make me wonder if all those giant statues with hammers aren't meant to glorify the power of the Dwarven Empire or the Paragons, but instead were orginally sculpted to honour the Titans? And instead of being made massive, were in fact made lifesize.


Going by those massive dwarven statues...being that big, who needs magic???? Hahaha.

I wonder if dwarves were created to fight the corruption of the stone? There was that codex by the legionnaire that kinda sorta hinted at it...

Also, i asked Patrick Weekes about whether dwarven Templars were stronger than human Templars due to their inherit connections to lyrium. The response was that they were still undecided on it. Personally in hoping to see dwarves gain magic like abilities (not true magic,like casting a fireball etc) that are similar to what red Templars can use - growing lyrium spikes etc (earthbenders from avatar lol).
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#4427
Gilsa

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That was a good question to ask him. Now I'm sitting here getting sidetracked wondering about what a relationship would be like between a dwarven templar and a dwarven mage, if dwarven mages would be banished to the surfacer circles or if the dwarves would embrace magic (they didn't have problems with making golems) and keep their mages down below with them instead.



#4428
themageguy

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I've always thought of lyrium as the dwarves' magic. I mean what shapers can do with lyrium is absolutely amazing !

And dwarven enchantment is alot more powerful than what a mage can do.

Im hoping that in future the dwarves will have the ability to enchant runes on the fly.
Say a rune that repulses or stuns an enemy, or a rune of protection.
Kind of like the rune priest from d&d 4e, only rather than using the divine script of the gods, you're shaping the raw forces of lyrium to your will *maniacal dagna laugh*

#4429
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I'd like to see the Wardens, the military of both Ferelden and Orlais make an honest effort to help the Dwarfs at least regain some ground lost to the Darkspawn. Of course that would only happen if the Dwarf in charge was open to the idea. 

 

I'm a fan of the Shapers. Though I like the idea that Dwarfs do not have full blown mages. Not only because it does help seperate them from the other races in Dragon Age, but for the nod to mythology as well. Dwarfs being able to imbue an object with magical properties, but not outright use magic in Norse myth. 


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#4430
TobiTobsen

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I've always thought of lyrium as the dwarves' magic. I mean what shapers can do with lyrium is absolutely amazing !

And dwarven enchantment is alot more powerful than what a mage can do.

Im hoping that in future the dwarves will have the ability to enchant runes on the fly.
Say a rune that repulses or stuns an enemy, or a rune of protection.
Kind of like the rune priest from d&d 4e, only rather than using the divine script of the gods, you're shaping the raw forces of lyrium to your will *maniacal dagna laugh*

 

I would love some kind of dwarven runecasters. Basically using or breaking runes to "cast" the spell that was bound into the stone.

Or maybe like the "Runemasters" from the Warcraft lore: Inscribing runes to your own body to empower yourself.

 

Varric is even sarcastically mentioning the massive rune use in the Hissing Wastes. If I remember it correctly he's saying something along the lines of: "For a race that cannot use magic, we use an awful lot of magical runes, don't we?" when you inspect the ruins and he is right. Frost, fire, spirit, even demons bound in runes. All those possibilities!

 

Dagna! Make it happen!



#4431
themageguy

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I would love some kind of dwarven runecasters. Basically using or breaking runes to "cast" the spell that was bound into the stone.
Or maybe like the "Runemasters" from the Warcraft lore: Inscribing runes to your own body to empower yourself.

Varric is even sarcastically mentioning the massive rune use in the Hissing Wastes. If I remember it correctly he's saying something along the lines of: "For a race that cannot use magic, we use an awful lot of magical runes, don't we?" when you inspect the ruins and he is right. Frost, fire, spirit, even demons bound in runes. All those possibilities!

Dagna! Make it happen!

And whole anvil of the void thing. I mean really, what is a mages enchant weapons spell compared to a mighty fire rune???

NOTHING MUAHAHAHAHAHAHA!!!!

#4432
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And while anvil if the void thing. I mean really, what is a mages enchant weapons spell compared to a mighty fire rune???

NOTHING MUAHAHAHAHAHAHA!!!!

 

Who wouldn't want a sword that has a blade covered in magical fire? lol



#4433
Cespar

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The DLC weapons came with every weapon on fire. I actually like the 20 damage to living rune. But then again, no really poses a threat to Cadash and Cassandra.

#4434
Zetrial

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While the usefulness of the corruption runes is extremely good, I cannot, in good conscience use them as it all comes from Red Lyrium. I don't use or sell the stuff, I just destroy it.



#4435
sandalisthemaker

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While the usefulness of the corruption runes is extremely good, I cannot, in good conscience use them as it all comes from Red Lyrium. I don't use or sell the stuff, I just destroy it.

 

Yeah, I used the free red lyrium dagger that I got for playing that mini game pre release.  Just watching my first Inquisitor walking around for hours with an evil glowing piece of lyrium sitting on his right shoulder blade was kind of unsettling.  



#4436
Gilsa

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Just went through Valammar with Varric and Bianca. Was surprised to see a star icon to chat with Bianca about the artificer spec. Some of you probably knew that, but that will totally influence my answer when people ask what spec is best for rogues. =p I do remember someone here mentioned that dwarves get special dialogue for the templar spec?



#4437
Zetrial

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Only a small line Gisla. Something along the lines of, oh this will be easy, I am already resistant to Lyrium and Ser replies with more than one Dwarf has gone in with that attitude and failed, resistance to exposure isn't the same as drinking the stuff.


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#4438
Cespar

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Well you also get special dialogue in Cullen's cut scene, but it isn' dwarf related.
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#4439
Gilsa

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The one downside to going with artificer spec is that every damn time I click on Varric -- and I do mean every damn time -- he says, "So I hear you've been chatting with Three-Eyes" and I have to wade through that conversation before I can get to his normal tree (personal questions, red lyrium, etc).


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#4440
Cespar

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Wait.... it's dwarf related, because Cadash is in the scene, and he's a dwarf Templar talking to a ex-Templar. :P
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#4441
Gilsa

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LOL. That's better!


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#4442
TEWR

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Going by those massive dwarven statues...being that big, who needs magic???? Hahaha.

I wonder if dwarves were created to fight the corruption of the stone? There was that codex by the legionnaire that kinda sorta hinted at it...

Also, i asked Patrick Weekes about whether dwarven Templars were stronger than human Templars due to their inherit connections to lyrium. The response was that they were still undecided on it. Personally in hoping to see dwarves gain magic like abilities (not true magic,like casting a fireball etc) that are similar to what red Templars can use - growing lyrium spikes etc (earthbenders from avatar lol).

 

They'd have to be, all things considered. They have an innate resistance to magic and the connection to lyrium would help that out even more since the lore has been pointedly clear on how they're resistant to its effects more then the other races (though I am trying to make sense of Ser's comments on the matter because IIRC the Dwarf merchant in Orzammar talks about lyrium and Dwarves and stuffz). If they ended up side-stepping that and saying "Nah, they're actually worse" I'd be annoyed because it would seem forced. And trying to keep things equal would be rather strange.

 

I can see however Dwarven Templars being a rarity as many might look upon the Templar Order as a holy privilege and Dwarves are heathens. 



#4443
Cespar

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Cullen asked me would I join the Templars after everything, and I told him I would.

#4444
TEWR

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While the usefulness of the corruption runes is extremely good, I cannot, in good conscience use them as it all comes from Red Lyrium. I don't use or sell the stuff, I just destroy it.

 

I just headcanon that Dagna, like Sandal, was able to make the runes work safely without all the weird **** that comes with it. 

 

I mean all things considered, it would have to be safe if you didn't hand the Red Lyrium Idol to Varric since he tells you to take it to Sandal.... and the game doesn't act like you've been affected in any way, either in DAII (though that's because of PC Awesomeness) or in Inquisition when Hawke appears. So logically I'd assume Sandal is able to work with it, and since Dagna shows no ill effects from working with it.... then she must be fine as well.

 

And thus every rune she makes must be safe.


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#4445
themageguy

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They'd have to be, all things considered. They have an innate resistance to magic and the connection to lyrium would help that out even more since the lore has been pointedly clear on how they're resistant to its effects more then the other races (though I am trying to make sense of Ser's comments on the matter because IIRC the Dwarf merchant in Orzammar talks about lyrium and Dwarves and stuffz). If they ended up side-stepping that and saying "Nah, they're actually worse" I'd be annoyed because it would seem forced. And trying to keep things equal would be rather strange.

I can see however Dwarven Templars being a rarity as many might look upon the Templar Order as a holy privilege and Dwarves are heathens.


You know what I would love to see in a future game? Race specific specialisations. In this case id propose
-Warrior- berserker.
SAVANT
Savant could be a sort of mage like character, able to inscribe runes on the fly.
This could allow bioware to explore class options that don't typically fit into a warrior type or rogue type standard.
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#4446
Zetrial

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I just headcanon that Dagna, like Sandal, was able to make the runes work safely without all the weird **** that comes with it.

I mean all things considered, it would have to be safe if you didn't hand the Red Lyrium Idol to Varric since he tells you to take it to Sandal.... and the game doesn't act like you've been affected in any way, either in DAII (though that's because of PC Awesomeness) or in Inquisition when Hawke appears. So logically I'd assume Sandal is able to work with it, and since Dagna shows no ill effects from working with it.... then she must be fine as well.

And thus every rune she makes must be safe.

I cannot even head cannon that, for a red lyrium rune to be safe it would have to have zero effect offensively. This rune causes corruption and extra damage to living things struck with your weapon, I'm unwillingly in my head cannon to risk even that slight bit of corruption affecting me, if I can feel the heat off a flame enchanted blade while wielding that corrupting influence could do the same. Then we start using even more powerful Red Lyrium for the stronger runes, sounds even riskier no matter how diluted it is.
Of course that is all head cannon and how Skraal would react, game play wise it makes no difference.
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#4447
TheDwarfOfOrzammar

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Time for my second PT, finished work early today ;) Let's make Iggie


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#4448
TheDwarfOfOrzammar

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Anyone know a good build for Dorian? I'm thinking of rolling with Iron Bull, Sera and Dor :)



#4449
Andraste_Reborn

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Anyone know a good build for Dorian? I'm thinking of rolling with Iron Bull, Sera and Dor :)

 

I recommend building on the points he already has in Inferno and investing in Horror once his specialisation unlocks. Enemies are easy pickings for Sera and Bull if they're too busy panicking to fight, so Dorian has some excellent synergy there :) . Plus Barrier, of course.

 

(If you have Friendly Fire turned on, you might want not want to let him put Wall Of Fire wherever he wants, though. The AI is terrible at placing it.)


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#4450
TheDwarfOfOrzammar

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I recommend building on the points he already has in Inferno and investing in Horror once his specialisation unlocks. Enemies are easy pickings for Sera and Bull if they're too busy panicking to fight, so Dorian has some excellent synergy there :) . Plus Barrier, of course.

 

(If you have Friendly Fire turned on, you might want not want to let him put Wall Of Fire wherever he wants, though. The AI is terrible at placing it.)

 

Thank you for this :) So all in Inferno and horror in Necromancer and then Barrier and revival? I got Friendly Fire off haha With my first PT....Solas and Vive screwed me over the traitors haha