just for people curious about different class and spec combos I have actualy come up with a rather helpful list that I'll post here
each specialisation can be classified as defensive, offessive, or balanced
For rogue,
offense, Assassin
your offensive based spec is Assassin and can work well with both daggers and archery, as the activates generally work around your weapon of choice, while they do have some nice defensive moves they are almost exclusivly geared toward being offense.
Defensive, Tempest
I know what your thinking but chibi tempest is all about doing tons of damage quickly!? Well you are right but tempest is more focused around using your tonics in the correct order according to what is going on, and they also have tonics that increase your defense to were even in nightmare you take significantly less damage in comparison to other rogues indeed you even taunt all the enemies around you and gain a huge defensive bonus. These rogues are ment to be in the thick of the fight and spitting in the enemies eyes. And thus daggers are more suited for this spec not saying an archer can find ways to make the spec work but dagger rogue will get the most use out of all of the abilities in the tree.
Balance, Artificer
Artificer has a great balance of offensive and defensive capabilities from setting up traps mines and even a handy get out of jail free card. Bows work best with this specilationion as it provides handy escapes and tools to keep the enemy at bay, but why is it balanced you say? Well you can really use any of the abilities defensivly or offensivly where as tempest tends to just make you inharently tanky artificer does not, cc damage and teleports are what make this class great, now a dagger rogue can make great use of artificer in used smart, like fallback plan on mines spike trap fire mine and ice mine you can isolate and deal large ammounts of damage to a single target if prepared properly.
Warrior.
Offense, reaver
This should be obvious all of reavers abilities are about augmenting your ability to just murder everything around you, you are a killing machine and all of it is there to make you scary and agressive. while sword and board can make great use of this spec twohanders is where you will shine as the extra damage they deal is significant and devour will allow you to swing that damage stick almost as fast as a duel wield rogue though do stalk up on regen pots and regen grenades your gonna need them if you wish to spam that attack.
Defensive, Champion
Champion allows you to control the battlefield and also make you nearly unkillable if applied correctly, sword and board give you great surviability but a twohander build is possible in combination with its focus ability which is a fantastic counter attack focus. Your main focus is to be the best tank you can be while holding enemies attention for as long as you can.
Balance, Templar
Templar gets a great array of offensive and defensive party buffing capabilities, you can buff everyones damage, deal damage and cc oponents especially mages. demons and magical creatures. Your focus on the battlefield should be that of buffing and targeting those of the magically inclined. A great speck for either sword and board or even twohanded warriors check it out you may find you enjoying making your whole party into a steam rolling engine of destruction.
Mage
Offensive, necromancer
Rift mage can make a case for being the offensive but really in my opinion necro really takes the cake here as thier whole focus is on dots dots and moar dots that then turn into minions to do well more damage and to boot its all spirit damage! the real stratagy here is that you either as your other abilities focus on creating more panic with fire which then creates more damage for your necromancy spells which are most likely stacked on that archer or assasin you want to burn down quickly so they explode and then cuase others to well explode. Or team it up with lightning or cold to add in more cround control while your necro dots kill your target.
defensive, Knight enchanter
All off knight enchanters abilities are designed around improving barriers or making you harder to hit or even find on the battlefield, even the spirit blade has a defensive mechanic where you can hit projectiles to prevent and in turn send damage back to your enemies, I havn't myself played much of this spec and really want to find a build I find fun, it is powerful just not one of my personal favorites.
Balance, Rift mage
This class can deal serious damage however its primary focus is actually crowd control, the damage is just an added benefit, really that is all there is to say about this speck you can pull enemies together, throw stone fits at them knock them all down lots of cool field control and perhaps one of the more fun specs I have played in the game and really simple to get into. Just point click and watch things happen.
Hope that really helps all of you in your character planning
also I am always willing to help with character builds and ideas as well as theory crafting
Wow, that's an fantastic explanation of all of them, Chibi, thank you!!





Retour en haut











