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Combat design/UI question - spells/talent selection in radial pause menu?


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#1
ElitePinecone

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In the videos that have started coming out of Gamescom, it looks like the radial wheel only features potions and other items, and doesn't have menus or UI to select from all available skills/spells/abilities/talents/etc.

 

dai-gamescom-demo-37.jpg.jpg?height=436&

 

Here's the radial menu from Origins, for comparison:

 

397158-dragon-age-origins-xbox-360-scree

 

Is this something that will continue in the final game?

 

At present it seems like eight skills/spells/etc can be mapped to the controller face buttons, but will we have some way to choose from all available powers while in Tactical mode or using the pause wheel?

 

Or am I just missing something in the DA: Inquisition UI?



#2
The Elder King

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Laidlaw/Darrah said on twitter it won't be possible to select talents from the radial menu.
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#3
The Night Haunter

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At this point the abilities are not on the radial, at all. Controllers have access to 8 quick mapped abilities and that is it. PC may or may not have this same limit.



#4
andar91

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What they said. :(

 

Also, I wanna know what the hand does.



#5
Reznore57

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What they said. :(

 

Also, I wanna know what the hand does.

 

In DA2 I think the hand on pc was to order your party to stay put.



#6
The_Prophet_of_Donk

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What they said. :(

 

Also, I wanna know what the hand does.

*presses the hand*

Inquisitor states, "Talk to the hand!"

*puts hand in enemies face stunnning them*



#7
aaarcher86

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The one from Gamescom looks overly simplified in comparison to!the other. I assume that some of those icons are placeholders for ease and/or the locked icons will be our other talents.

I don't think we will be able to utilize it in battle though.

#8
SofaJockey

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In DA2 I think the hand on pc was to order your party to stay put.

 

Exactly, it's been shown in the demos, Iron Bull or Blackwall taking a defensive stance in a choke-point for example.



#9
Guest_Puddi III_*

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Is this something that will continue in the final game, on both consoles and PC?

 

Pretty sure PC has never included a radial menu before. Not that we know anything at all about PC UI in this game, right?  :?



#10
ElitePinecone

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Pretty sure PC has never included a radial menu before. Not that we know anything at all about PC UI in this game, right?  :?

 

Oops, okay. I've only ever played on consoles :P



#11
The Night Haunter

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Pretty sure PC has never included a radial menu before. Not that we know anything at all about PC UI in this game, right?  :?

I presume he meant the 8 active ability limitation. Which would be a first for PCs (and a first for consoles as well) and would suck horribly.


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#12
Reznore57

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I presume he meant the 8 active ability limitation. Which would be a first for PCs (and a first for consoles as well) and would suck horribly.

 

Yeah...I'm more used to having too many spells available than the other way around.

I don't like the idea of being limited , it seems like a headache to redo my quickbar , everytime somebody gets a new spell or when you change the party members , or when there's a tough fight.


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#13
Guest_Puddi III_*

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I presume he meant the 8 active ability limitation. Which would be a first for PCs (and a first for consoles as well) and would suck horribly.

 

That would suck and kind of actively undermine the "omg 200 abilities to choose from" they keep advertising.



#14
SofaJockey

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Thinking the problem through, have we seen on the skill trees:

Passives, sustained and active skills?

Or only passives and actives?

 

Where the sustained skills go would clearly be a factor, assuming they still exist.

If only 8 active skills were mapped for combat, that would not be so bad would it?



#15
ElitePinecone

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The Origins wheel had separate menus for sustained and active abilities, didn't it?



#16
shinyfirefly

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The Origins wheel had separate menus for sustained and active abilities, didn't it?


Yes, it did.

#17
SofaJockey

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That would suck and kind of actively undermine the "omg 200 abilities to choose from" they keep advertising.

 

Oh, and regarding the 200 abilities, split between 9 specialisations makes up to  22 unique per specialisation unless some abilities are common in which case it might be more. Have we seen repeated skills on the demos?

 

Assuming each specialisation has say up to 30 abilities, 10 each passive, sustained, active, you will only just be over the 8 abilities discussed.

We just need to do the sums based on what we have seen.



#18
Guest_Puddi III_*

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Oh, and regarding the 200 abilities, split between 9 specialisations makes up to  22 unique per specialisation unless some abilities are common in which case it might be more. Have we seen repeated skills on the demos?

 

Assuming each specialisation has say up to 30 abilities, 10 each passive, sustained, active, you will only just be over the 8 abilities discussed.

We just need to do the sums based on what we have seen.

 

I'm pretty sure the 9 specializations don't encompass all 200 abilities. Most of the abilities would be in non-spec trees like the fire tree and the winter tree for mages.



#19
Araceil

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Im I the only one who finds not being able to select spells/talents from the radial menus a tad ridiculous? I would seriously like to know the reasoning behind this change.   


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#20
The_Prophet_of_Donk

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Im I the only one who finds not being able to select spells/talents from the radial menus a tad ridiculous? I would seriously like to know the reasoning behind this change.   

Tactical Gameplay? idk

If that's the reason it makes sense. they are trying to make it harder, but fun at the same time. You have few potions, few healing (if any) and more intelligent enemies.



#21
katerinafm

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It looks like controllers have the ability to choose 8 abilities instead of 6 from before?

 

I hope mouse and keyboard PC players won't be limited to that, as it's completely unnecessary. Who should we ask on twitter about that?



#22
Gamemako

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That would suck and kind of actively undermine the "omg 200 abilities to choose from" they keep advertising.


Any unique character will have access to somewhere around 23 total active abilities, give or take depending on where the finalized trees go. Among those, only about 12-15 would be taken in any single build depending on what BioWare gives us starting off, what the trees actually contain, and how high the level cap is. For example, for 35 total points, a mage as we've seen them could max two spell trees (10 spells, 24 points) plus 1 spec (3 spells, 10 points) plus one extra spell, which is 14 total, plus a few more if the player decides not to fully max all of the trees as described. Most of the 200+ are upgrades and passives, just as they were passives, upgrades, and sustained abilities in DA2.
 

Im I the only one who finds not being able to select spells/talents from the radial menus a tad ridiculous? I would seriously like to know the reasoning behind this change.


We've been discussing that over at the skill tree thread since it was announced. Much apprehension was had by all.
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#23
aaarcher86

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It looks like controllers have the ability to choose 8 abilities instead of 6 from before?
 
I hope mouse and keyboard PC players won't be limited to that, as it's completely unnecessary. Who should we ask on twitter about that?


It wasn't really necessary for console gamers either, though. We had the ability to use spells from the radial menu.

#24
Guest_Puddi III_*

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Any unique character will have access to somewhere around 23 total active abilities, give or take depending on where the finalized trees go. Among those, only about 12-15 would be taken in any single build depending on what BioWare gives us starting off, what the trees actually contain, and how high the level cap is. For example, for 35 total points, a mage as we've seen them could max two spell trees (10 spells, 24 points) plus 1 spec (3 spells, 10 points) plus one extra spell, which is 14 total, plus a few more if the player decides not to fully max all of the trees as described. Most of the 200+ are upgrades and passives, just as they were passives, upgrades, and sustained abilities in DA2.

 

Right, that's still up to half of your active abilities inaccessible without rebinding. And we don't have sustainables anymore?



#25
LadyKarrakaz

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I hope PC users will not be stuck with this. Having to browse the interface for the abilities (and not having access to all of them at once) would be a step backward from the other games.


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