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Combat design/UI question - spells/talent selection in radial pause menu?


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46 réponses à ce sujet

#26
katerinafm

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It wasn't really necessary for console gamers either, though. We had the ability to use spells from the radial menu.

 

But you had to pause and press a few buttons to do it, right? At least that's what I remember from when I played DA2 on the xbox 360 when it first came out. On the PC, you can have pretty much all the abilities you want on a huge hotbar, and I'd hate for that to stop being the case just so it's more like the console interface.



#27
aaarcher86

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But you had to pause and press a few buttons to do it, right? At least that's what I remember from when I played DA2 on the xbox 360 when it first came out. On the PC, you can have pretty much all the abilities you want on a huge hotbar, and I'd hate for that to stop being the case just so it's more like the console interface.


Yeah. We still had to pull up the menu which paused the game. But we still had the opportunity to use all of our talents. I assume there some reason they took that away from console players, in which case, my gut says they probably did the same for PC.

#28
riverbanks

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Still waiting for even just a little peek at the mouse+keyboard UI like...

 

8vgpY6y.jpg


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#29
Guest_TrillClinton_*

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Laidlaw/Darrah said on twitter it won't be possible to select talents from the radial menu.

What?

 

That is a weird decision.



#30
cronshaw

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The radial menu sucked and needed to go. It was clunky and imprecise.

especially when you take a look at a tactical game like XCOM, which worked perfectly fine on consoles



#31
dekkerd

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The radial menu sucked and needed to go. It was clunky and imprecise.
especially when you take a look at a tactical game like XCOM, which worked perfectly fine on consoles


As far we know, it wasn't replaced, just removed.

#32
In Exile

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The radial menu sucked and needed to go. It was clunky and imprecise.
especially when you take a look at a tactical game like XCOM, which worked perfectly fine on consoles


Xcom was moved to consoles? Not that there's anythig special about the XCOM control scheme - it the same console turn based strategy games used since the SNES days (e.g. Tactics Ogre).

#33
cronshaw

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Xcom was moved to consoles? Not that there's anythig special about the XCOM control scheme - it the same console turn based strategy games used since the SNES days (e.g. Tactics Ogre).

Nah I meant the new one Enemy Unknown.

My point was just that using the radial menu as a targeting/movement mechanism was awful. If Tactical view is replacing that with something similar to Enemy Unknown then that is a good thing.

As far as only being able to access 8 abilities during combat I'm not sure I really have a problem with that either.



#34
The Night Haunter

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The 8 limit will probably only affect mages. My warrior Hawkes rarely had more than 4-5 actives, and my rogues had about 6-7. Mages had 12 though, so thats a problem.



#35
ClassyUnicorn

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Nah I meant the new one Enemy Unknown.

 

Not that it is any importance but just thought I'd mention that the orignal XCom was in fact on console as well. it got a PS1 port

 

http://www.amazon.co...n/dp/B00002SVBA



#36
Guest_Dandelion_Wine_*

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I really hope the devs explain why this was done, because it just seems like a really weird choice to eliminate the option to access powers from the radial in single player.

#37
aaarcher86

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I really hope the devs explain why this was done, because it just seems like a really weird choice to eliminate the option to access powers from the radial.


Presumably to go along with making strategy and planning ahead more meaningful.

#38
Storm King

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I just hope they haven't placed an arbitrary limit on the PC as well for 'balancing reasons' or some such nonsense.


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#39
Gamemako

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Right, that's still up to half of your active abilities inaccessible without rebinding. And we don't have sustainables anymore?


None that we have seen, though it's at least possible that KE and Necro might get one. Otherwise, every spell and talent we've been shown is active.

As far as only being able to access 8 abilities during combat I'm not sure I really have a problem with that either.


It's actually very limiting. For example, a warrior is going to slot dodge, counter, and chain right off, being that they're pretty important, plus a taunt if you're planning to take hits, and a Focus ability... which leaves you 3 slots. Not pretty.

#40
Brogan

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I just hope they haven't placed an arbitrary limit on the PC as well for 'balancing reasons' or some such nonsense.


images-2.jpeg

#41
cronshaw

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It's actually very limiting. For example, a warrior is going to slot dodge, counter, and chain right off, being that they're pretty important, plus a taunt if you're planning to take hits, and a Focus ability... which leaves you 3 slots. Not pretty.

 

 

I didn't say it wasn't limiting

I said I didn't have a problem with it

and actually i didn't even say that

here's what I said

 

cronshaw, on 25 Aug 2014 - 7:26 PM, said:snapback.png 

 

As far as only being able to access 8 abilities during combat I'm not sure I really have a problem with that either.



#42
CoffeeElemental

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At this point I am not sure PC UI will be that different. Abilities at the bar with 1-8 keys is probably sure bet, but I would not be surprised if all navigation menus remains as is. The only question is how additional actions like potions or companion orders will be handled.



#43
Sylvius the Mad

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I'm now worried about the extent to which the UI design has been compromised to accommodate the multiplayer.

Not being able to select abilities from the radial menu during combat means that everything you can do is more easily accessible (a dangerous goal, if you have to reduce gameplay options to acheive it).

And that would help in MP.

But if that was done for MP, then it may also be the case that we can't swap out abilities from the 8 during combat, because that would likely necessitate pausing.

And the thing about MP is this: you can't pause.

So, while previous games (DA2 in particular) were designed so that you could play them without pausing, pausing was always available as a safety valve. The designers didn't need to consider the inability to pause.

And now they do.

So, while the devs have been quick to point out that you can swap out abilities "in the field", no mention has been made of the ability to do so during combat itself.

And if that's the case, and if they want all the platforms to have broadly similar gameplay experiences, what does that say about the PC UI?

#44
Brogan

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At this point I am not sure PC UI will be that different. Abilities at the bar with 1-8 keys is probably sure bet, but I would not be surprised if all navigation menus remains as is. The only question is how additional actions like potions or companion orders will be handled.


You're joking, right?

LOL, 1-8 keys

Potions are easy. You click on the potion icon, un-pause, and your character drinks the potion. Companion orders are, once again, easy. Click on the thing or the spot you want your companion to interact with, and they do it (or go there).

Why people are thinking the pc UI will look anything like the pics on the 1st page is beyond me. It would be ridiculous to say the least.

#45
Brogan

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I'm now worried about the extent to which the UI design has been compromised to accommodate the multiplayer.
Not being able to select abilities from the radial menu during combat means that everything you can do is more easily accessible (a dangerous goal, if you have to reduce gameplay options to acheive it).
And that would help in MP.
But if that was done for MP, then it may also be the case that we can't swap out abilities from the 8 during combat, because that would likely necessitate pausing.
And the thing about MP is this: you can't pause.
So, while previous games (DA2 in particular) were designed so that you could play them without pausing, pausing was always available as a safety valve. The designers didn't need to consider the inability to pause.
And now they do.
So, while the devs have been quick to point out that you can swap out abilities "in the field", no mention has been made of the ability to do so during combat itself.
And if that's the case, and if they want all the platforms to have broadly similar gameplay experiences, what does that say about the PC UI?


You're overthinking it. There's no chance Bioware would be so stupid as to allow anything like you are describing to affect how the pc version is played. Most of what you are talking about is clearly a separate, proprietary system that just is not necessary for pc single player. And I realize it's all the data the is to go on right now, but this was their decision to start the game design on consoles first, backwards, then realize they have to delay it because they didn't think things through, not ours. I'm confident of the pc people in the room to not let this get out of hand.

#46
Sylvius the Mad

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You're overthinking it.

OT: I have never understood this expression.

#47
The Elder King

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MP has only four talents that you can use: check the GI coverage linked in the twitter thread.