(CONTAINS SPOILERS FOR SPEC OPS: THE LINE!)
What I mean by the title is, Spec Ops: The line has a very morally complexed narrative where the "heroes" of the game may not be doing anything morally good. The heroes and the bad guys are almost impossible to tell apart. I have been reading an article on this.
http://www.polygon.c...ec-ops-the-line
"Konrad comes to rescue these people [in Dubai] because he wants to be a good person. He wants to be a hero and again the sands and the desert turn it back on him and it changes him and it breaks him in a way. And then you have Walker come in following Konrad's footsteps trying to do something good, trying to be the hero."
Casey Hudson prior to Mass Effect 3 release, said in an article (which I could not locate), that we would never play the role of the bad guy in Mass Effect. Either he means while playing as Shepard or in general. I found this to be quite disappointing as thrusting the player into a "rogue" character role could open up new areas to telling stories outside of the "hero's journey". Less of the hero vs bad guy and more of a moral ambigious situation where it can be hard to justify the player's actions to the point of the player being the villain in retrospect.
It would also come with fighting an enemy who can feel like an actual person (who isn't controlled by a higher power), the enemy has their own ideals and morals who believes what they are doing is right as the player does the same. The protagonist mental state should also be open to interpretation as the character faces choices that could deepy affect them having the player question the choices they have made as being the right one.





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