Bashing isn't very aesthetic. Realistic fighting can only work in a very gritty game and RPGs can't be gritty.
Maybe something like XCOM:EU would work with gritty.
More importantly, bashing isn't realistic either. Much more like MMA, brute-force hammering really only occurs after the outcome is already decided and it's time to finish off the loser. Games really struggle doing close combat because of the extreme variability in form and difficulty in describing the precision of attacks. I'm a fencer, but I cannot imagine how a game would do fencing properly because as you progress from a novice and an Olympic champion, the attacks get smaller, not larger.
//EDIT: Also, common misconception note:
From what I recall though, staves in DAO were far shorter than polearms would be. I still think it is yet another impediment as to why BioWare as of yet haven't introduced spears et al.
Most polearms were 5-6 feet in length. Pikes are the infantry exception, being a weapon used typically in closed formation and protected on the sides (if you can't rotate your phalanx to face an enemy, you are very, very dead). Cavalry lances also tended to be longer, because they had to reach out from the horse.





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