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Oh Spear, you wonderful weapon you


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#101
aTigerslunch

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Pole-arm weapons replaced spears on front lines for a lot of armies but wasn't replaced till firearms came about. So, pole-arms are in many ways an improvement on spear design. Trebuchets is a spear, harpooning is a spear, and spearfishing still around. ;)

 

This is my last tidbit.  As my mind is gone too far south recently to continue in this thread.



#102
Puppy Love

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Right and there's lots of pokey polearms, and any of them would be great for additional spear designs in game.  The problem is when you start getting into polarms they are often very specialized in how the head is built and it's function.  You'd practically need a whole new style for each one.


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#103
Nefla

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You're all a bunch of little pike twirlers!


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#104
Gamemako

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Right and there's lots of pokey polearms, and any of them would be great for additional spear designs in game.  The problem is when you start getting into polarms they are often very specialized in how the head is built and it's function.  You'd practically need a whole new style for each one.


Not really, at least not in the sense that any of the present classes of weapons differ in function between various items represented (e.g. falchion vs. arming sword). Most weapons by medieval times had a point and a functional edge of some sort -- hook (e.g. guisarme), axe head (bardiche), blade (glaive), hammer (Lucerne hammer), or a combination (pollaxe, bec de corbin, halberd, etc). By recognizing these two elements, you can represent a wide variety of polearm styles ingame with one animation set. It may not be perfect, but it ain't half bad.
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#105
aTigerslunch

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I want to make a comment but decided to not do so Nefla.  :D 



#106
Puppy Love

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Not really, at least not in the sense that any of the present classes of weapons differ in function between various items represented (e.g. falchion vs. arming sword). Most weapons by medieval times had a point and a functional edge of some sort -- hook (e.g. guisarme), axe head (bardiche), blade (glaive), hammer (Lucerne hammer), or a combination (pollaxe, bec de corbin, halberd, etc). By recognizing these two elements, you can represent a wide variety of polearm styles ingame with one animation set. It may not be perfect, but it ain't half bad.

 

Possibly, but I still prefer actual spears over heavy headed polearms.



#107
Giant ambush beetle

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And I prefer all the polearms. I even want a goddamn trident in DAI. 



#108
PhroXenGold

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I'd love to see spears in the game. Proper classical-era style one handed spears held overarm to strike down over the shield you're using to protect yourself. None of the silly spinny two handed stuff that seems to crop up when spears do appear in video games...



#109
rafoquinha

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Spears, Polearms, two handed maces and flails. Those weapons are forgotten in most games. =/



#110
Puppy Love

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And I prefer all the polearms. I even want a goddamn trident in DAI. 

Trident is sufficiently stabby, see no reason not to have a trident version of a spear in game.



#111
aTigerslunch

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Jabbity jabbity jab jab jab  (squirrel eyes go black)       :D



#112
Eveangaline

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It'd be cool to have the option but I'm not holding out for one.



#113
Aimi

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I'd love to see spears in the game. Proper classical-era style one handed spears held overarm to strike down over the shield you're using to protect yourself. None of the silly spinny two handed stuff that seems to crop up when spears do appear in video games...


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