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is the Magic usable in DAI?


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#26
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I know many people think they've dumbed down the magic.....

For me at least, the magic is the same as what we've read and seen in the novels and dark horse comics.


And they look damn fine ;)

 

I hate the use of "dumb downed" to describe things.  It's almost as if it is a....dumbed down... way of criticizing things ;)


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#27
themageguy

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I hate the use of "dumb downed" to describe things.  It's almost as if it is a....dumbed down... way of criticizing things ;)


So true.

I think the visuals of the spells we've seen so far are absolutely stunning.

Or maybe I'm very easy to please lol
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#28
Zatche

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I'm looking at the gameplay footage and I see mages attacking the hell out of enemies. Do my eyes deceive me?


Clearly, summoning giant fireballs to rain down on your enemies is considered "defensive" magic. ;)

#29
Nohvarr

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Clearly, summoning giant fireballs to rain down on your enemies is considered "defensive" magic. ;)

I swear to you Officer, that little old lady was coming right for me! I had no choice but to defend myself.


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#30
Lady Luminous

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Most likely Earth/Rock magic will be more defensive based, so that is probably what my Inq will use along with a bit of fire.... I like to burn things from time to time.... @_@

 

 

Clearly, summoning giant fireballs to rain down on your enemies is considered "defensive" magic. ;)

 

 

I live by the phrase build an [enemy] a fire and [they'll] be warm for a night; set an [enemy] on fire and [they'll] be warm for the rest of their life! 

 

and also that the best defense is a strong offence (consisting of giant fireballs and waves of fire of course). 



#31
Uccio

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So true.
I think the visuals of the spells we've seen so far are absolutely stunning.
Or maybe I'm very easy to please lol


First you simplify, then you add glitter.

#32
PsychoBlonde

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That AOE stun thing that Solas was using in the most recent demo footage seemed pretty awesome from a CC standpoint.



#33
Medhia_Nox

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While we don't know exactly what the magic will entail... the magic I really loved from DA:O likely won't be back in force.

 

Healing tree

Glyph tree

Heroic Offense tree

Hex tree

Anti-Magic tree

Mana Alteration tree

 

I do find blasty elemental spells to be for dullard mages in general, but that comes from 20+ years of playing mages.

 

Dullard Mage:  I shoot FIREBALLS!
Me:  Mmmhmmm... that's nice. 


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#34
phantomrachie

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First you simplify, then you add glitter.

 

but they don't seem to have simplified Mage spells......I'm genuinely confused by your opinion as there is no evidence for it. 

 

So far we know that Mages will

  • Be able to repair bridges outside of combat
  • Have better defensive Magic
  • Might have less Healing Spells
  • Have skills trees dedicated to one element.
  • Have pretty visuals for their spells

How is any of that simplified? 



#35
Uccio

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Besides that bridge thingy (which I have not yet seen, might just be a video clip, not actual spell) the rest of your points kind of prove my point.



#36
phantomrachie

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Besides that bridge thingy (which I have not yet seen, might just be a video clip, not actual spell) the rest of your points kind of prove my point.

 

hmmm what?  No they don't, perhaps if you elaborate more.

 

You might have a fair point about the bridge. You can see it being used in Part 1 of the E3 demo at the 15.47 mark.

 

 

But we don't know if it is something a Mage needs to learn or if all Mages can do it automaticly 

 

Let's look at my other points

 

Better defensive Magic adds to the available Mage strategies. It means that instead of just using healing spells, with the occasional offensive spell while waiting for a healing spell to cool down, a support Mage can add to a party's ability to survive powerful attacks by increasing a parties defensive against certain types of attacks or buffing them in other ways.

 

Might have less healing spells, means that because there is no Spirit Healer specialization, there is no dedicated healer, there will probably still be Creation spells, which include healing abilities.

 

In DA:O & DA2, Mages tended to end up as either damages or healers the addition of 3 new specialisations, adds a whole host of new possible strategies for Mages

 

Having skill trees dedicated to one element adds more spells for those elements. Instead the 4 Ice Spells in previous games, you could be an Ice Mage and dedicate a lot of your skill points to specialising in that tree or if you wanted you could still pick a choose a combination of elemental magic like you did in DA:O & DA2.

 

Nicer visuals doesn't mean dumbed down, it means the visual are nicer. It is harder to give the sense of power when a Mage uses magic if impressive visuals aren't used. 

 

So yeah, I'm really not seeing how I proved your point or how you can consider Magic 'dumbed down'

 

of course this is your opinion but perhaps if you could explain it more, then I'd be able to understand better.