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Would this be an idea for the next MP?


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31 réponses à ce sujet

#26
Robbiesan

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I just started to sketch two layouts for a similar thread I was about to make. Your idea is interesting OP but I had something a bit different in mind.

As supposed to present "firebases" that are all basically just big arenas, I would make non linear maps that are more like SP versions of some maps where you basically just go forward as the mission progresses.

So in "firebases" we have waves, and on these maps the waves would be substituted with checkpoints. So the enemies would spawn until you would secure a sector (got to the checkpoint) and then you move on.

Every sequence of the walkthrough would have some objective, and there could also be the grand finale at the end like a maw fight or a taking down a reaper. So you'd have the LZ and checkpoint 11 would be the EZ. (11 to match the firebases wave count)

 

Pretty much my thoughts too.  Rather than a map an horde mode, create a mission consisting of submissions.  One map is part of the overall, and each map must be cleared of enemies and an objectives to move to the next level; similar to a Push type mode.

 

What I would like to see is something to the effect of MP co-op missions, where we play missions that we do not see in the SP campaign.  For instance, looking at the huge number of war assets built up in ME3, and thinking to myself "what sorts of missions would these various orgs accomplish in the background?"  ie clear base of enemy units, hack, recover data/personnel, upload virus, escort


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#27
Mindlog

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You are describing a four player cooperative version of Gardens and Graveyards.

Sounds fun.

Garden Warfare is a great game. Try it out sometime.



#28
FuriousFelicia

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Pretty much my thoughts too.  Rather than a map an horde mode, create a mission consisting of submissions.  One map is part of the overall, and each map must be cleared of enemies and an objectives to move to the next level; similar to a Push type mode.
 
What I would like to see is something to the effect of MP co-op missions, where we play missions that we do not see in the SP campaign.  For instance, looking at the huge number of war assets built up in ME3, and thinking to myself "what sorts of missions would these various orgs accomplish in the background?"  ie clear base of enemy units, hack, recover data/personnel, upload virus, escort


Well I wouldn't quite eliminate the horde mode but set as a game type option, and also just like that a practice room where you'd be able to try out your weapons against enemies.
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#29
Robbiesan

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Related to topic..

 

I just had an idea on how a lobby could look like. It could be a line up on the bench in a Kodiak. 4 seats available and as the lobby fills up so does the bench.

As people change their characters and weapons, the visuals show on the models as well as your appearance customization, and clicking on a character would give a full loud out summary.

As you ready up, your character would follow up with an appropriate taunt...Krogan: ''Let's go kill something!!!!!''...Drell: something like Deerber's signature :D

 

Hmmm, we got a wavelength thing going on here.  :)

 

Like this too.  Funny thing, I mentioned on the old forum that it would be cool to—instead of the usual loading screen—to show inside the shuttle, and characters all readied up and bantering back n forth.


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#30
Robbiesan

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Well I wouldn't quite eliminate the horde mode but set as a game type option, and also just like that a practice room where you'd be able to try out your weapons against enemies.

 

You bet.  Practice room would be cool too.



#31
TheShadyEngineer

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@shady - maybe combine this stuff with the idea of having to play simpler modes/difficulties a certain amount before unlocking others.

Yeah and no. While I'm not 100% sold on it, it does sound like such system might do quality control for the more complicated objective oriented game modes. But the flip side is that it's going to divide the playerbase, which I am absolutely against.

 

In Counter Strike, you only have a limited amount of funds and you have to spend them wisely based on what you expect and what your team game plan is for the next round. It's a big part of the knowledge aspect of the game.

marksmad pls. I've been playing CS since CZ and am fully aware of how the buy mechanic works. What I meant was, your suggestion is what we currently have in place. Play a round, waste a bunch of consumables, receive an amount of credits depending on how well your team did, get back to the lobby which is your "buy phase", restock on consumables and get ready for another round.

 

Here's how I understood the OP, and I'll keep using CS as an example. You start with unlimited funds but whatever you buy is what you'll use for 3 rounds without being allowed to buy anything, including grenades, spare ammo and body armor. You bet your ass that there'll be a helluva lot less random grenades, reckless gameplay and spray and pray.  :P



#32
OneMore1968

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Would certainly be nice to get more variety in the matches and this might work.  Think most of us are sick of hack, enemies, pizza, enemies, etc.  The only drawback I can think of is as you say the game taking longer and if you happen to pug a lot you are potentially stuck in a match with people who may not be any good or cheating.

 

I wish they would add a similar idea to other games where the host is the moderator and can kick people mid-game.  Yes there are going to be some who abuse that but in the main I think it would work.   And they could always monitor it (after all they seem to keep a tally of everything else) if someone is shown to be kicking people a lot then suspend the account for a while.