I just started to sketch two layouts for a similar thread I was about to make. Your idea is interesting OP but I had something a bit different in mind.
As supposed to present "firebases" that are all basically just big arenas, I would make non linear maps that are more like SP versions of some maps where you basically just go forward as the mission progresses.
So in "firebases" we have waves, and on these maps the waves would be substituted with checkpoints. So the enemies would spawn until you would secure a sector (got to the checkpoint) and then you move on.
Every sequence of the walkthrough would have some objective, and there could also be the grand finale at the end like a maw fight or a taking down a reaper. So you'd have the LZ and checkpoint 11 would be the EZ. (11 to match the firebases wave count)
Pretty much my thoughts too. Rather than a map an horde mode, create a mission consisting of submissions. One map is part of the overall, and each map must be cleared of enemies and an objectives to move to the next level; similar to a Push type mode.
What I would like to see is something to the effect of MP co-op missions, where we play missions that we do not see in the SP campaign. For instance, looking at the huge number of war assets built up in ME3, and thinking to myself "what sorts of missions would these various orgs accomplish in the background?" ie clear base of enemy units, hack, recover data/personnel, upload virus, escort





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