I think it was just not wanting to impliment anything to make blood mages significant. "we don't want to have to put in stuff to make blood magic feel significant, so lets just add a necromancer tree (which is freaking blood magic anyway!)
In terms of immersion, I would love blood mage to make people react differently and affect the story in some way, but even without that, it made me feel like a powerful blood mage: someone that can control the power and use it to save [the world].
Now I'm just going to be some derranged idiot raising corpses like that dude in DA2 that killed (hawkes mom?) and used her as his wife lol.
Mike said in an interview they wanted to make specializations significant and affect the story.. I was REALLY hoping that this desire would come to fruition. :|





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