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Anyone else disappointed about lack of blood mage?


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156 réponses à ce sujet

#76
X Equestris

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I agree with your post except the highlighted part...  we don't actually know that souls exist in Thedas (somebody correct me if I'm wrong but I don't remember seeing anything like this), and the only undead we've seen have been corpses inhabited by spirits or demons.  So again, it's a technicality, but necromancy only involves desecrating corpses, not the "souls" of the dead.  Most cultures frown upon contact with spirits, and some refuse to practice such magic at all, but again, spirits and demons are not directly related to mortals (as far as we know).


Archdemons have souls, and when a warden kills one, their soul is destroyed as well. We don't know the exact nature of said souls, but they do appear to exist. Riordan also says that Darkspawn are empty, soulless vessels.
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#77
riverbanks

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I also wouldn't mind seeing the Templar spec gone either.


Shush, you. The Templar abilities are a warrior's only hail mary against mage enemies on higher difficulties, specially those using blood magic. You take my Templar skills away from my S/S, I might as well drop my pants and bend over every time I encounter a mage on Nightmare.
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#78
Tempest329

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Shush, you. The Templar abilities are a warrior's only hail mary against mage enemies on higher difficulties, specially those using blood magic. You take my Templar skills away from my S/S, I might as well drop my pants and bend over every time my I encounter a mage on Nightmare.

lol That's why I missed Mana Clash so much from DA:O.  Every time I fought a blood mage in 2 I just wished for that spell.  I hope it's back in Inquisition.  You have a point about the Templar abilities.  They are useful in higher difficulties!



#79
raging_monkey

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Then going by that rational should rogues have a anti mage skill set or at least something to fight against them, in dao i was screwed when played a rogue

#80
HeyCal

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I'm a bit sad about the lack of blood magic... But maybe my own skeleton army will cheer me up. :'D it's like diablo 2 all over again, we'll crush them with sheer numbers!

Regardless, I'd rather it be gone than totally unacknowledged. Nothing was worse than having your companions say blood mages are scum, then the next minute you're stabbing you stomach with your staff to take someone down, only to have said companion make kissey faces at you.

#81
Stiler

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I'd love to have had them in DA:I And it feels like a bit of a copout to not have them in, especially considering the important role mage vs templar seems to be on the storyline and the fact that classes have story elements in DA:I.

 

I think it is a huge missed opportunity to offer something unique vs having your usual classes and it doesn't feel right that you can't be one in the game since you could in both DA:O and DA:II

 

As far as skills go I think they could have looked toward Vampire: TMB for inspiration, the Tremere clan who uses thaumaturgy (blood magic). That is what I always pictured as a "blood mage" in DA.



#82
OctagonalSquare

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Raising the dead does not require blood magic. Blood magic can be used, but there are other means, i.e. the Necromancer spec.



#83
Icy Magebane

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Archdemons have souls, and when a warden kills one, their soul is destroyed as well. We don't know the exact nature of said souls, but they do appear to exist. Riordan also says that Darkspawn are empty, soulless vessels.

Good call.  Not sure how I forgot about that considering it was the entire basis behind the Dark Ritual, ultimate sacrifice, etc... I may have been too focused on the lack of solid information about what happens to people after they die and missed these obvious examples...  I would guess that Quentin's blood magic played a hand in keeping Leandra's "soul" inside the abomination he constructed using her head, but who knows.  Only time will tell if the DA:I version focuses solely on spirit possession or if it involves something more sinister like what Quentin was up to.



#84
falconlord5

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Nope.

 

Was a boring, hard to use spec anyway.



#85
Guest_StreetMagic_*

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No, I thought it was badly implemented so far. I don't think it'd ever be cool unless there's a game with a bigger focus (story wise) on it.



#86
Shadow Fox

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Nope as it's poor implementation was the cause of many arguments here.



#87
Borosini

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I wonder if we'll see a blood mage in multiplayer? It seems like the talent trees are completely different there.

 

Maybe DLC down the road.



#88
Travie

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They know people love it, so I wouldn't doubt it coming in DLC eventually. 



#89
Daerog

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Well, since they are supposedly making the specializations a big deal in the story, I doubt they are going to add in specializations as DLC. They didn't before, and they are now more important than before.

 

However, as was mentioned before, you can probably be a BM in the multiplayer, no one is paying attention to individual agents as much as they are the Inquisitor.



#90
Borosini

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Whatever happens, let's hope the self-inflicted massive abdominal hemorrhaging plus spinal damage never returns.

 

I've never seen anything more ridiculous than the DA2 animations. I actually had to respec and completely rethink Hawke's characterization the first time around.


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#91
Bhaal

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Whatever happens, let's hope the self-inflicted massive abdominal hemorrhaging plus spinal damage never returns.

 

I've never seen anything more ridiculous than the DA2 animations. I actually had to respec and completely rethink Hawke's characterization the first time around.

Ah, me too! Always thought that animation was outright ridiculous.

 

However i believe they let us become a blood-mage but not by picking a specialization at level 7. Because i remember devs saying things about blood magic should be important, powerful and meaningful choice etc.

 

So they're trying to import blood-magic as more than a game mechanic i think.



#92
Guest_StreetMagic_*

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I think they were on the right track with DAO at first, especially with how you had to unlock BM by screwing over Connor. It gave real weight and consequences to the choice. It's just hard to continually make that feel immersive and realistic in a game with all of the companion responses and an overarching heroic storyline.

 

It'd be better if they made a sidegame where more companions and the overarching story doesn't mind that you're a blood mage.

 

Either that, or make it like Vampire the Masquerade games.. where you basically spend a lot of time not drawing attention to yourself. Where the story assumes your part of some underground/secret society.



#93
Knight_47K

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Well I will miss, slitting my wrists and dancing naked under the moonlight, to blend in.

Other than that, I don't really care.

#94
Guest_Doctor Whom_*

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Generally I do agree about the disconnect in story and gameplay, but it would've still been nice to have the option anyway. But, I imagine it was cut because it would've been even more glaringly obvious in this game than in the past.

#95
Knight_47K

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I think they were on the right track with DAO at first, especially with how you had to unlock BM by screwing over Connor. It gave real weight and consequences to the choice.


Really? I thought people became blood mages because it allowed you to one up that bratty kid and his stuck up mom.

Well at least that was the reason I chose.

I mean I chose OGB because ritual allowed me to sleep with Morrigon. Talk about weighty decisions. Pfft..

I mean I like to live in the moment. You hear me hespith, you wife stealer. * BELCH *

I am coming for you once I get my pants from the damn dog... * snore *

#96
Guest_StreetMagic_*

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Really? I thought people became blood mages because it allowed you to one up that bratty kid and his stuck up mom.

Well at least that was the reason I chose.

I mean I chose OGB because ritual allowed me to sleep with Morrigon. Talk about weighty decisions. Pfft..

I mean I like to live in the moment. You hear me hespith, you wife stealer. * BELCH *

I am coming for you once I get my pants from the damn dog... * snore *

 

I think you're more invested in the story than you let on. Just for one thing: You remember the name of Hespith. :P



#97
bluebullets

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Since when was MP confirmed?

MP is such a non-DA thing.. if DA was more like BG, I could see it.. kind of like  tactical MP, or if it was a shooter.. but DA multiplayer would just be dumb (co-op would  be awesome though)
But I suppose you could group up in MP parties (like in SP DA) and do missions kind of like ME's MP. Slay really hard dragons.. but that sounds too myuch like WoW to be any fun.

 

Edit: I googled it.. I see that it's co-op. could be fun.



#98
X Equestris

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Since when was MP confirmed?
MP is such a non-DA thing.. if DA was more like BG, I could see it.. kind of like  tactical MP, or if it was a shooter.. but DA multiplayer would just be dumb (co-op would  be awesome though)
But I suppose you could group up in MP parties (like in SP DA) and do missions kind of like ME's MP. Slay really hard dragons.. but that sounds too myuch like WoW to be any fun.


Yesterday. And the MP does seem to be relatively tactical. And it's coop, just like ME3. It seems like we'll be fighting the major factions opposed to the Inquisition. The Red Templars, the Venatori, and general demons. As some others have mentioned, we might see a blood mage in MP dlc down the line.

#99
wcholcombe

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I am glad they removed it.  They need to get the lore and everything ironed out amongst themselves and in game for what blood magic is, what it isn't, if there are in fact unavoidable consequences of using it, or if it is entirely inert and does not naturally have a corrupting influence on people, does it weaken the veil more then other magic, does it allow for summoning demons and opening and closing the veil, does it make a mage more susceptible to possession by demons, or does it just amplify powers.

 

They seriously need to iron out some of the lore and then find a way to implement said lore into game in a way that works and fits.

 

If you have a devout andrastian in the party, they A) should leave the party if you become a blood mage and B) no way in heck should you be able to make them a blood mage.  If it makes you more vulnerable to demon possession or it weakens the veil, those things should show up in game not just be a lore reference like the blight disease.

 

Anyway, I am glad they removed it until they figure out what it is and what it isn't and hopefully when they bring it back, it is not only fun, but fits with the lore.

 

If temptation to abuse and other debilitating effects are part of it, then they should be in game, not just lore.  If


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#100
john-in-france

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No. Looking forward to the modernised Arcane Warrior instead.