Anyone else disappointed about lack of blood mage?
#126
Posté 27 août 2014 - 09:43
I'm glad it's finally gone.
- Icy Magebane aime ceci
#127
Posté 27 août 2014 - 10:00
It's logical to forbid blood magic specialization in the current plot. However I am disappointed with the current plot, and the fact that it forbids blood magic. If I had a choice I would never join the Inquisition, never associate myself with the people that are the current companions and advisers in the first place.
Don't lose hope. We may eventually see its return in DA4 or 5... in a Tevinter-based game, it would not be out of the ordinary for a random mage to practice blood magic (it is technically illegal but largely decriminalized). My hunch is that once the main plot begins to focus on the potential Qunari invasion, Tevinter will be chosen as the setting.
#128
Posté 27 août 2014 - 10:52
I'm glad, and good riddance to it. It never made any sense that it was allowed. Maybe this will finally convince certain posters that their virtuous Warden maleficar doesn't prove anything.
- Shadow Fox aime ceci
#129
Posté 28 août 2014 - 12:12
- thats1evildude aime ceci
#130
Posté 28 août 2014 - 12:23
I was a little bummed for potential story/romance reasons but I'm hoping the Necromancer and possibly even the Fade specializations serve as awesome substitutes.
#131
Posté 28 août 2014 - 12:26
That said, it is more alluring to me than Ranger, Shifter, and Reaver.
#132
Posté 28 août 2014 - 12:29
It's logical to forbid blood magic specialization in the current plot. However I am disappointed with the current plot, and the fact that it forbids blood magic. If I had a choice I would never join the Inquisition, never associate myself with the people that are the current companions and advisers in the first place.
So you're not playing the game then.
#133
Posté 28 août 2014 - 02:21
So you're not playing the game then.
I am, I like the DA world and lore. I can do some role-playing. If I only played video games in which I personally agree with actions of the protagonist I am playing, the list of games that I would play would be extremely short.
#134
Posté 28 août 2014 - 02:39
I think it was just not wanting to impliment anything to make blood mages significant. "we don't want to have to put in stuff to make blood magic feel significant, so lets just add a necromancer tree (which is freaking blood magic anyway!)
In terms of immersion, I would love blood mage to make people react differently and affect the story in some way, but even without that, it made me feel like a powerful blood mage: someone that can control the power and use it to save [the world].
Now I'm just going to be some derranged idiot raising corpses like that dude in DA2 that killed (hawkes mom?) and used her as his wife lol.
Mike said in an interview they wanted to make specializations significant and affect the story.. I was REALLY hoping that this desire would come to fruition. :|
Indeed - I always feel stupid if I am supposedly this awesome character (more so as a mage) and then there are other (NPC) mage characters that can do stuff I can't even learn (blood magic for example)...I hate it, because it makes me winning the fight just a game-design-decision/issue (namely the PC-Character being more powerful than the NPCs) when really the NPC should win, because he/she/it is so much more powerful, can raise the dead, summon demons, use sacrificial magic etc. and I can't (I am not against people not chosing to go down this path...but not even having the option is just so bad...)
As for blood-magic:
I never thought this should impact the game this much, because really:
How many people (aside from templars, chantry people (grand clerics and revered mothers) and other mages) really can distiguish between "normal" magic and blood-magic (even more if you only use said blood as fuel for your normal spells and to shield yourself against being cut from your power by templars)?
Not many that's who - so it would not really be a problem (hell, showing off blood-magic aside from in a live and death situation is stupid, too (even more so if you are observed by templars and other people who would know) - and I never did so in the previous games, I only used it if I really had no other choice (I almost always had that specialisation!) - meaning: mana running low or templars are the ones you are fighting, which makes blood-magic the only logical choice (if you can be smited any time, you probably need a comeback-ability to stay in the fight and not become useless!)
It never really was an issue - they chose to make it one (again fixing what does not need fixing in the first place...like the health-regeneration and healing mechanics which now probably serve as a game-time-stretching mechanic!)
greetings LAX
#135
Posté 28 août 2014 - 03:33
It was fun (and I like cast-from-hp mechanics), but I understand why it was cut. Necromancy sounds like it could be even more fun, though.
#136
Posté 28 août 2014 - 03:37
So I can't play the blood mage I was planning on?*Vaporizes the character concept and then chucked the remains into space*
#137
Posté 28 août 2014 - 04:03
Honestly I'm not sad to see Blood magic and spirit healer gone, having 2 of the specializations being repeats for mages yet again would've been dissapointing. I really am excited for rift mage and knight enchanter though, not sure which I'll be playing first. I won't mind if blood magic makes a return in a future game because I have nothing against the specialization, just that its been used in both games prior and I want to see what else the devs can come up with. Which brings me around to warriors.. reaver and templar again nooooooo. (though templar at least makes sense because of the story I suppse)
#138
Posté 28 août 2014 - 04:06
Honestly I'm not sad to see Blood magic and spirit healer gone, having 2 of the specializations being repeats for mages yet again would've been dissapointing. I really am excited for rift mage and eldritch knight though, not sure which I'll be playing first. I won't mind if blood magic makes a return in a future game because I have nothing against the specialization, just that its been used in both games prior and I want to see what else the devs can come up with. Which brings me around to warriors.. reaver and templar again nooooooo. (though templar at least makes sense because of the story I suppse)
Spirit Healer is gone too?*Scraps yet another character concept.
#139
Posté 28 août 2014 - 04:45
A blood mage is just a mage who uses blood in place of lyrium. I rather like the idea of a more specialized subclass of blood mage, rather than just "blood mage." Which always sounded silly to me. As if you would call a regular mage, "Not a blood mage."
With that said, I will be very disappointed if the specializations aren't referenced in game at all. It was absolutely ridiculous in DA2 that I could be a blood mage, and nobody said anything.
#140
Posté 28 août 2014 - 05:06
Spirit Healer is gone too?*Scraps yet another character concept.
Yeah, right now its necromancer, rift mage, and knight enchanter for mage options. Mages are the only class it seems that has an entirely new roster, rogues have assasin as a holdover from prior games and warriors have nothing new (again) heh.
#141
Posté 28 août 2014 - 05:06
The Grey Wardens have centuries of tradition and deeds to back up their authority and right to break the law as they see fit. The Inquisitor is a random person who comes completely out of nowhere to become magically gifted with the most heinous form of plot armor imaginable. "Only I can save the world," is a poor character premise to begin with, and it doesn't need to be reinforced by allowing the PC to routinely engage in unlawful behavior, up to and including capital offenses, without fear of retribution.
So you think authorities rather let the world be consumed by demons than let the one and only rift closing mage to use blood magic to save it? Because it's against the law? Iq is the only one with rift closing thingy in his wrist, so he is a special snowflake. No one else can do it so that would grant that random person a lot of freedom, don't you think? What can people to do prevent him from using blood magic, deny him from saving the world?
#142
Posté 28 août 2014 - 06:43
Yeah, right now its necromancer, rift mage, and knight enchanter for mage options. Mages are the only class it seems that has an entirely new roster, rogues have assasin as a holdover from prior games and warriors have nothing new (again) heh.
Dang it,I was so set on a healer/support mage character too.....
#143
Guest_Stormheart83_*
Posté 28 août 2014 - 06:49
Guest_Stormheart83_*
#144
Posté 28 août 2014 - 06:57
You don´t have to if you have strong enough coersion, you can bully demon to let the boy go and give you blood magic. That blood wound and cotrol spells are extremely useful, atleast that way I felt.
#145
Posté 28 août 2014 - 07:00
I for one will miss stabbing myself with a staff and then watching approximately ALL THE ENEMIES explode.
#146
Posté 28 août 2014 - 07:12
#147
Posté 28 août 2014 - 07:53
This point's been made before, but I suspect the removal's something to do with the non-regenerating health in DA:I.
#148
Posté 28 août 2014 - 11:29
Oh I'm going to be a monster on my first, then go for good after, the Templars MUST SUFFER!
Well this thread makes me want to be a Templar and slaughter mages....
#149
Posté 28 août 2014 - 12:13
I've never used Blood Magic in Origins or 2 so it doesn't bother me, never even bothered to spec Merril for Blood Magic as she had some great crowd control concepts.
#150
Posté 28 août 2014 - 12:20
Don't lose hope. We may eventually see its return in DA4 or 5... in a Tevinter-based game, it would not be out of the ordinary for a random mage to practice blood magic (it is technically illegal but largely decriminalized). My hunch is that once the main plot begins to focus on the potential Qunari invasion, Tevinter will be chosen as the setting.
This seems pretty likely, since the northern part of Thedas has not gotten much attention so far and remains relatively undefined. I have a theory that the DA story is going to span the entire century of the Dragon age, beginning with the Ferelden rebellion in The Stolen Throne, and running right through the 5th Blight, the Mage-Templar War, a major war/exalted march against the Qunari, and who knows what else later on. The Dragon Age was predicted to be one of "tumult and change", an idea supported by Flemeth's cryptic statements in DA2 about "the world being on the precipice of change", and I imagine that by the end of the century, Thedas will look very little like it did at the start.





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