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#2576
LinksOcarina

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-snip-

 

Well shut the hell up then because you are essentially wrong on all your assumptions at this point, from both a design point of view and a logical point of view.

 

And if you don't like it, then deal with it.

 

As I said before, I don't know why everyone is replying still. I guess they like the debate or something.

 

 

Once I have it, I expect I'll give it a shot, but I won't do it more than a couple of times unless I can either solo it or remain anonymous while I play.

 

Why is that? Does it effect you a lot if you are anonymous or not. After all, everyone's screen-name doesn't tell us much about anything really, and rarely do people even notice them. 


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#2577
Sylvius the Mad

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Why is that? Does it effect you a lot if you are anonymous or not. After all, everyone's screen-name doesn't tell us much about anything really, and rarely do people even notice them.

I don't enjoy being observed. If my screenname persists across sessions, I suspect I'd have to quit before long.

#2578
Elhanan

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Once I have it, I expect I'll give it a shot, but I won't do it more than a couple of times unless I can either solo it or remain anonymous while I play.


It appears that one many have more than a single Origin acct; thus one could be used for anonymous m/p?

#2579
Sylvius the Mad

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How does MP work if the players don't all have the same objectives?

I haven't really played multiplayer anything for 15 years or so (except some MMOs, which I soloed exclusively), and when I did MP it was primarily over a LAN with people I already knew, so we could discuss our objectives in advance.

In a game like Inquisition (or ME3, I suppose), how does it work?

#2580
Rogue Roxy

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Billy Buskell @ehlien 11s

The very first team to complete the #DAMP challenge!! Congrats!! pic.twitter.com/dLh2M8gkyc

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#2581
Sidney

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How does MP work if the players don't all have the same objectives?

I haven't really played multiplayer anything for 15 years or so (except some MMOs, which I soloed exclusively), and when I did MP it was primarily over a LAN with people I already knew, so we could discuss our objectives in advance.

In a game like Inquisition (or ME3, I suppose), how does it work?

 

Players all have, at least in MP3, the same objective. That objective would vary by wave (survival, hold a point, transport objects). It sounds like in DAMP it will be secure a location or kill all the stuff whatever.

 

I will say I played 100% with randoms and the level of coop was usually excellent. It was rare to have someone not playing with the group and helping meet objectives or revive fallen people. In fact, the level of altruism was so high that more people died trying to save me in spots they should not have than anything else.  There are better and worse groups - the best would voice chat and communicate and really work together but even the mute groups played nice together.



#2582
ElitePinecone

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I will say I played 100% with randoms and the level of coop was usually excellent. It was rare to have someone not playing with the group and helping meet objectives or revive fallen people. In fact, the level of altruism was so high that more people died trying to save me in spots they should not have than anything else.  There are better and worse groups - the best would voice chat and communicate and really work together but even the mute groups played nice together.

 

Yeah, I have to say that ME3 players were extremely co-operative and altruistic. It's a great feeling to receive support from another player when fighting a difficult enemy.

 

I think if anything the lack of communication in most of the matches I played actually fostered that attitude - there's no real way to co-ordinate except to help each other as best you're able. Similar to Destiny, I thought players were able to improvise teamwork and strategies. It's probably completely different on the higher difficulties, and players were probably able to work much better with mics, but I coped fine with being silent.

 

(And the lack of text chat, for example, means I saw virtually no players being abusive or obnoxious. The one time I stumbled into a game with two players on voice chat, they were pretty friendly towards the two of us without mics.)



#2583
Sidney

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Yeah, I have to say that ME3 players were extremely co-operative and altruistic. It's a great feeling to receive support from another player when fighting a difficult enemy.

 

I think if anything the lack of communication in most of the matches I played actually fostered that attitude - there's no real way to co-ordinate except to help each other as best you're able. Similar to Destiny, I thought players were able to improvise teamwork and strategies. It's probably completely different on the higher difficulties, and players were probably able to work much better with mics, but I coped fine with being silent.

 

 

The level of abuse I saw was nil other than 1 game. Sure, people were swearing sometimes but at themselves not someone else.

 

I think you are right to an extent that silence = cooperation. When I had a mic'ed group and I could tell them, look it is too hot to try and get in a revive I would but sans mike the only way to "prove" I wasn't a jerk was to try to be a very obvious non-jerk.


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#2584
cindercatz

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Multplayer...  First response: Well, crap.

This explains almost everything I don't like about the game from a gameplay standpoint. It doesn't have to, but it does, because they went with the ME3 model of controlling individual characters in short co-op arenas. So that's the push buttony basic combat mechanics on a character level. That's the extra flashy 'combat sparkles' special move animation. That's the 8 active talent limit, to support specific mp character builds. Most important to me, that's the choice to not have synched combat animation cycles, and to not really support passive dodge/parry/block and other heavily stat influenced basic combat mechanics. That explains the unwillingness to reverse course on the weapon class restrictions and anything that generally doesn't work as well to differentiate specific mp action combat roles.

 

They should have gone with a multiplayer system designed around party management, or 'Origins style combat' as it's been referred. That's what's fun and unique about DA combat. That's where the tactics and management come in. (That doesn't mean slow.) This isn't Mass Effect. It shouldn't really be an action game. It should just look even better. You embrace that design philosophy, and there's no reason it shouldn't play better, allow more freedom of playstyle, and approach cutscene quality visual style all at the same time. Single player could be the best it could be, and multiplayer would be unique party vs. party or co-op parties in pve. But they went the wrong way. There's not much I expect to like with this direction honestly, and it's significantly holding the single player mechanics and visual style back imo.

 

I expect to love DA:I and the single player gameplay for the most part, but it's in spite of what I see as a lot of unnecessary and damaging limitations I see as a result mostly of the direction they went with multiplayer. It could be a lot better, both the sp and mp. Oh well. There's still so much positive about the game.

Ok, all that stands, but with the benefit of more information, here's what I do like about it:

 

Backgrounds and Personalities:

I love the actual characters you have to choose from. I hope we can interact with them in the single player game, because playing on console with no PlayStation Plus account (playing on PS4), I very well may never play DA:I mp. I'm not huge on mp games, but I still played a good few on 360 and made some online friends. I'm not against having any kind of mp in principle. I just haven't seen anything yet this generation that makes me want to go pay for it, including this.

 

So hopefully those characters will show up and be available to talk to and assign as agents in the sp game even if we never touch mp. Because I really want them around in my game, but I'm not paying an extra $60 for access to this. I'm going to feel a bit cheated mp's even there if I have no access to cool characters because they're bait for a game mode I don't enjoy, in a game I paid full price for like everybody else. (How would I know if I haven't played it? Because I have. It's the same as playing sp without the ability to set AI tactics or switch characters, without all the wonderful new tactical control elements in the sp game. And individually the DA2 mechanics are still in play, which I almost returned DA2 over. And I'm sure there will be plenty of people bitching if I ignore CCCs and don't approach things exactly how they spec *their* characters. I have a very reasonable idea of what I'd be missing. So no thanks, not worth it.)

 

Scrapable Loot:

Ok, so I played a ton of ME3 mp during the demo phase, had a lot of fun. Then the main game came out and I could practically never get another sniper rifle, or enough pistols and smgs. I got #%?! shotguns. I hate shotguns in that game, and the whole rush>power>shoot>power gameplay that went with them. I never played a Shep like that for a reason. So that + 'people suck' = 'Why bother? I quit.' So hopefully that means if I ever do play DA:I mp, it won't have the same fatal problems ME3 mp had. The same goes for characters. If I had to unlock them by rare random draw, that would also kill any interest. So doing away with that system is a big plus. Props where props due. 

 

What I Hope to See:

I would love to be able to control my whole party against and/or alongside other players' parties. Even more, I'd love to be able to sp controlling a party of the mp characters. The characters are what I don't want to miss, but the mp gameplay is what doesn't hold any interest for me. So I'd like an mp mode that does (party control tactical rpg mechanics) and/or an sp mode that lets me play the mp content like the sp game (i.e. The Fun Way for me). If I have to pay a few bucks to unlock a sp, full party control version as dlc, hey, cool. I realise it costs to produce. I'd much rather contribute a bit to that than pay a lot more for a game I'll never much play (the current mp).



#2585
cindercatz

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The level of abuse I saw was nil other than 1 game. Sure, people were swearing sometimes but at themselves not someone else.

 

I think you are right to an extent that silence = cooperation. When I had a mic'ed group and I could tell them, look it is too hot to try and get in a revive I would but sans mike the only way to "prove" I wasn't a jerk was to try to be a very obvious non-jerk.

All I can say about that is you guys were extremely lucky. Like half the games I played with randoms, there was at least one obnoxious idiot or elitist *******.  I'm not even talking about regular cussing, doesn't bother me. Just the abusive behavior. Otherwise it was usually fun, but I  eventually went micless to avoid that. 50/50 fun vs. torture isn't a positive experience. You can't coordinate nearly as well like that, so that wasn't great for me.



#2586
Maria Caliban

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Do you play on XBox?

As I understand it, the PC experience is much better.
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#2587
Mirrman70

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Do you play on XBox?

As I understand it, the PC experience is much better.

 

I find that there is a equal percentage of antagonistic gamers on all systems I have ever played on.


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#2588
AppealToReason

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I find that there is a equal percentage of antagonistic gamers on all systems I have ever played on.

 

Yeah I've played across PC and Xbox with a lot of the same games. Dicks are everywhere. The dickhead elitest epeen knobs on Xbox were no different than the ones I played with occasionally on PC.


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#2589
cindercatz

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Do you play on XBox?

As I understand it, the PC experience is much better.

Yeah, I played on xbox. PC is really outside my ability to keep up with nowdays. I still play things like Magic:TG on xbox, but I'm not very much into the mp games for the new generation of consoles yet (just on PS4 for now). I've got friends on xbox, but I just don't play as much mp now, play the same games much, see them online, etc. So usually if I play mp on anything, it's randoms.



#2590
Iakus

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Well shut the hell up then because you are essentially wrong on all your assumptions at this point, from both a design point of view and a logical point of view.

 

And if you don't like it, then deal with it.

 

 much about anything really, and rarely do people even notice them. 

 

Welcome to the new,  welcoming, "safer" forums for people of every background.

 

Same as the old forums...



#2591
Ryzaki

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Welcome to the new,  welcoming, "safer" forums for people of every background.

 

Same as the old forums...

 

Nah we have ignore now. They can yell in an empty room <3


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#2592
KnightXE

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Have they released the Templar bio card yet?



#2593
Sylvius the Mad

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Players all have, at least in MP3, the same objective. That objective would vary by wave (survival, hold a point, transport objects). It sounds like in DAMP it will be secure a location or kill all the stuff whatever.

I will say I played 100% with randoms and the level of coop was usually excellent. It was rare to have someone not playing with the group and helping meet objectives or revive fallen people. In fact, the level of altruism was so high that more people died trying to save me in spots they should not have than anything else. There are better and worse groups - the best would voice chat and communicate and really work together but even the mute groups played nice together.

I get that they're supposed to, and if they all take ths information the game provides at face value they probably will.

But we're not all bound by some contract with our peers to all play the same way like a bunch of Hobbesian Materialists.

#2594
Beerfish

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Welcome to the new,  welcoming, "safer" forums for people of every background.

 

Same as the old forums...

Sheer and utter tripe.  The same old play the victim crap.  Anyone with a brain cell can see that poster has mdae pretty well zero logical points in this debate except fpr rattlong off wasted bandwith time after time after time.  After tossing in his two cents into every second page of anything to do with mutliplayer he gets taken to task and of course we get the old 'woe is me' counter posts.  Pathetic.


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#2595
Guest_Stormheart83_*

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Well shut the hell up then because you are essentially wrong on all your assumptions at this point, from both a design point of view and a logical point of view.

And if you don't like it, then deal with it.

As I said before, I don't know why everyone is replying still. I guess they like the debate or something.




Why is that? Does it effect you a lot if you are anonymous or not. After all, everyone's screen-name doesn't tell us much about anything really, and rarely do people even notice them.

Welcome to the fight Link, wherein the first 30 pages contain SP enthusiasts bashing the intelligence of anyone who wants to play a separate MP portion of DA with their friends. Only to have those same SP enthusiasts get upset when people snap on them for their attitudes.

#2596
LinksOcarina

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I get that they're supposed to, and if they all take ths information the game provides at face value they probably will.

But we're not all bound by some contract with our peers to all play the same way like a bunch of Hobbesian Materialists.

 

No you are not.

 

But at the same token, what would you do in a multiplayer match like that, when the objective of the game itself is essentially a dungeon crawl?

 

 

Welcome to the fight Link, wherein the first 30 pages contain SP enthusiasts bashing the intelligence of anyone who wants to play a separate MP portion of DA with their friends. Only to have those same SP enthusiasts get upset when people snap on them for their attitudes.

 
Eh...


#2597
Genshie

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No you are not.

 

But at the same token, what would you do in a multiplayer match like that, when the objective of the game itself is essentially a dungeon crawl?

 

 
 
Eh...

 

Link in short they can't please everybody.  It is like the people that ask for PVP still which still drives me up the wall.



#2598
Sylvius the Mad

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No you are not.

But at the same token, what would you do in a multiplayer match like that, when the objective of the game itself is essentially a dungeon crawl?

I don't know. I've never tried.

But I have a lifetime of evidence that says I interpret information differently from most people.

#2599
Guest_Puddi III_*

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If you demonstrate that your goal is to actually be the team archaeologist for this dungeon and run away from all the battles, Sylvius, yes, you'll probably be kicked.  :rolleyes:


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#2600
Hawkamania

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I think its an awesome additional feature that will allow DAI to consume my life even further upon its release.


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