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#351
Guest_PaladinDragoon_*

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"We need a healer. Either be one or you will be kick."

 

I am going to assume that will be #1 reason for people being kick from games. :lol: :D



#352
Allan Schumacher

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Guys, did I mishear, or did they say the IGN video that we could go to Tevinter?

 

You may send agents of your Inquisition there, but no I do not believe the SP game takes you to Tevinter.


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#353
katerinafm

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Probably not, that's like the Galactic war assets you gained from ME3 MP

 

 

Not exactly, since it's not connected to the ending and the missions get completed regardless. I would like a dev confirmation on this.



#354
Kisari

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If the characters are more or less set, I guess there won't be any facial customisation?

doesn't seem like it.

"Multiplayer runs sort of parallel to the Inquisitor’s story -- you’re working for the Inquisitor, running behind-the-scenes Operations with a squad. “One of the things that came out of early explorations is that we wanted the multiplayer characters to be characters,” Laidlaw said. BioWare didn’t want templatized, boring heroes lacking personalities. “They’re kind of like mini followers, and they banter among themselves.”" x



#355
Cyonan

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and out comes the people who want to blame everything they personally don't like with the game on the inclusion of MP.

 

Because apparently no multiplayer game can use numerous keybinds or armour slots or unrestricted weapons. That would just be madness.


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#356
ElitePinecone

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You're going to make me actually READ the FAQ, aren't you?

Fine, you win.

 

It's got lots of cool information that wasn't in IGN's video!



#357
EmperorSahlertz

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eh wrong from the MP FAQ

 

"How long has your team been working on MP?

·         Over two years. After Mass Effect 3 MP's success, we created a special team with veterans from the Dragon Age and Mass Effect franchises. Our lead MP designer and lead online programmer have been on the Dragon Age franchise since Dragon Age: Origins. The addition of designers, programmers, artists, audio, QA, and production from Mass Effect 3 MP will help us ship a really fun co-op game that suits our franchise."

 

They all ways knew there would be MP, thats why they were dodging question left and right. So like I said don't act like they honestly did not know if the game was going to have MP, Considering EA is very pro online,MP was a given

Oh wow... Really? Okay let me be PERFECTLY clear, since apparently this isn't getting through----. BioWare and EA probably knew FROM THE VERY START, that they wanted MP in DA:I. However, neither party was entirely clear on what they wanted, or even if they wanted something beyond an online application as the multipalyer aspect. So they were checking out differnet options FROM DAY ONE (or pretty darn dang it close to it).

And I was saying FROM THE START that BioWare KNEW they wanted MP in the game. They just weren't sure WHAT kind of multipalyer, so they were uncommital in their answers. But we ALL knew it was gonna be there.



#358
TheCreeper

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It would really be cool if people like Fenris or Aveline where MP Agents.



#359
aaarcher86

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Yep. This is most likely the reason why warriors cannot dual wield anymore, why warriors cannot use bows, why rogues cannot use swords, why we have Focus, why healing and support magics are gimped, why the abilities are locked and only allowed up to 8 for consoles (won't be surprised if this holds true to PC as well)....

 

As for restricting the classes to make them unique...Why is it that armors are not restricted (you can technically wear any armor) but weapons are ? 

 

Didn't they already say very early on that they did weapons restrictions to make the classes unique?  If a warrior dual wields, it makes rogues less unique, etc. 

 

We have no way of knowing what they changed because of MP or what they would have changed regardless to fit the tactical mindset they're trying to bring back.



#360
Iakus

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Here's the difference Iakus - I understand that you have misgivings because we got a bit of a bitter surprise with the ME3 MP/SP shenanigans. I get it. I also appreciate and respect that you may wait to buy the game to see. I have 0 issues with your stance - you've adopted, IMO, a fair point even if I feel like you're being mired "in the past" too much. That IS your choice and I have no right to begrudge you that.

 

But if we compare your stance to the one I quoted, there's a drastic difference. Someone flipping out and pretty much acting like they've been targetted/slapped by Bioware announcing an MP and going all "NO MORE TRUST EVER BECAUSE YOU ANNOUNCED MP!" is just silly. And I do take a bit of umbrage, not because I feel like I need to defend Bioware, but because rather than taking a similar stance to you, they pretty much just went full asshat mode insulting Bioware like they're just out to offend/****** on all the fans.

 

I have enough optimism to believe that Bioware would not repeat the mistake of ME3. More so, if I consider what Bioware has given me over the years, despite the mistakes and flaws, I come away with far more reasons to STILL trust them than to NOT trust them. ME3's MP/SP problem was, frankly, blown out of proportion too given how little extra galactic readiness was needed prior to DLC/the fix to achieve an optimal ending.

 

That, again - is my opinion :)

 

And my comment was simply observing that the things we've been hearing "Single player will have no effect on MP" were the exact same assurances we heard before and even a bit after ME3's release.  It's deja vu all over again, as the saying goes  ;)

 

the thing is, I also remember where that led.  And I also remember how that was handled.  Neither of which inspires trust in me.

 

So that leads me to:  Why should I trust this time?  What's so different?  Things seem to be unfolding identically.

 

 

Damnit, I knew this was going to happen. I've said my piece in the giant thread, but I'm done with this until I hear actual reviews. No pre-order, no day one purchase, nothing. And keep in mind, I bought DA2 and ME3 sight unseen.

 

People laughed when I said we were getting a gimped SP mode (limited weapon choice, limited armor slots, limited skill slots) because it would fit in perfect with a multiplayer mode. Now see what happens?

 

Hey I feel for you, man.  People laughed at me in 2011.  


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#361
Phate Phoenix

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You may send agents of your Inquisition there, but no I do not believe the SP game takes you to Tevinter.

 

Yesss! I knew we couldn't go their in SP, but, any chance to take a look at Tevinter makes me a happy camper.  :lol: Even if it simply to do damage and loot *stuff.  <3



#362
Malanek

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Yep. This is most likely the reason why warriors cannot dual wield anymore, why warriors cannot use bows, why rogues cannot use swords, why we have Focus, why healing and support magics are gimped, why the abilities are locked and only allowed up to 8 for consoles (won't be surprised if this holds true to PC as well)....

 

As for restricting the classes to make them unique...Why is it that armors are not restricted (you can technically wear any armor) but weapons are ? 

Since a lot of this was the case for DA2, even though I agree with some of your wants, I have no idea how you are blaming multiplayer.

 

Focus might have come from multiplayer but I think it sounds like a great concept, it adds a tactical level. I suspect the restricted healing was definitely not from multiplayer (being a healer is a typical MPer archetype), it was brought in because people were requesting the game to be more strategic rather than just tactical. I could be wrong about that.


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#363
Iakus

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"We need a healer. Either be one or you will be kick."

 

I am going to assume that will be #1 reason for people being kick from games. :lol: :D

 

World of Thedascraft  :lol:



#364
Crackseed

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It would really be cool if people like Fenris or Aveline where MP Agents.

 

It would be cool but given some of the drastic things that could happen to those characters [Fenris given back to his master, etc] it would be harder to do since it would involve some retconning.



#365
dekarserverbot

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Unfortunately that was because the rest of the game was so bad. let's hope this is just a nice cozy extra

 

so i lost the best part of that game because i had not gone xbox live in years? too bad...

 

good thing I adquired inquisition on Origin

 

"We need a healer. Either be one or you will be kick."

 

I am going to assume that will be #1 reason for people being kick from games. :lol: :D

 

Anders to the rescue!



#366
rymajn3

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ME3 multiplayer was incredible. This is sounding just as awesome!


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#367
ghostzodd

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Oh wow... Really? Okay let me be PERFECTLY clear, since apparently this isn't getting through----. BioWare and EA probably knew FROM THE VERY START, that they wanted MP in DA:I. However, neither party was entirely clear on what they wanted, or even if they wanted something beyond an online application as the multipalyer aspect. So they were checking out differnet options FROM DAY ONE (or pretty darn dang it close to it).

And I was saying FROM THE START that BioWare KNEW they wanted MP in the game. They just weren't sure WHAT kind of multipalyer, so they were uncommital in their answers. But we ALL knew it was gonna be there.

 

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#368
Maria Caliban

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Like I said Bioware was clowning,
 
 
I am open to MP, but like I said they should have just done this from the get go.


I don't know. I'm not looking forward to another couple of months hearing how MP has ruined everything ever. Revealing that a year ago would have just caused a year of people bickering over it.

and out comes the people who want to blame everything they personally don't like with the game on the inclusion of MP.

Because apparently no multiplayer game can use numerous keybinds or armour slots or unrestricted weapons. That would just be madness.


And the things they're complaining about seem to have mostly been in DA II, a game with no multiplayer.
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#369
XxPrincess(x)ThreatxX

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Wow....so much sudden hate for BW & DA:I just over a completely optional MP mode :blink:


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#370
Dr. Rush

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I highly doubt they will force the trinity on the MP, when you dont need it in the SP.

Well that is why I said on the hardest difficulties. I don't expect there to be much skill or coordination at all on easy, but on nightmare or whatever, it should require a lot more coordination and skill. Also, unless you are min/maxing, you generally do need to use the trinity in SP too on harder difficulties. Playing DAO or 2 without a tank or a healer is a bit of a pita. I imagine MP will be similar. 



#371
The Elder King

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Yep. This is most likely the reason why warriors cannot dual wield anymore, why warriors cannot use bows, why rogues cannot use swords, why we have Focus, why healing and support magics are gimped, why the abilities are locked and only allowed up to 8 for consoles (won't be surprised if this holds true to PC as well)....
 
As for restricting the classes to make them unique...Why is it that armors are not restricted (you can technically wear any armor) but weapons are ?

Warriors and rogues were restricted since DA2. There's no evidence they'd have brought this back without MP.

#372
Cainhurst Crow

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Yep. This is most likely the reason why warriors cannot dual wield anymore, why warriors cannot use bows, why rogues cannot use swords, why we have Focus, why healing and support magics are gimped, why the abilities are locked and only allowed up to 8 for consoles (won't be surprised if this holds true to PC as well)....

 

As for restricting the classes to make them unique...Why is it that armors are not restricted (you can technically wear any armor) but weapons are ? 

 

So the team made the changes to the weapon system back when DA2 was released because they knew they wanted MP for inquisition? How does that make any sense?



#373
Wulfram

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I'm a little concerned by this

 

Was multiplayer (MP) mode created by the same team that made single-player (SP)?

·         MP and SP were developed side by side. The multiplayer environment gave us a perfect opportunity for testing combat, creatures, and encounter design, and since the two environments are near-identical, every improvement spread to both parts of the game.

 

To me it seems that good design for a single player controlling a complete party, and for many players controlling one character each can be quite different, and I'd be concerned if too much MP design was getting into SP.



#374
LinksOcarina

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Eh,kinda underwhelming. Still cool to have. 



#375
Samahl

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IMPORTANT QUESTION:

 

During one of the demos we saw missions on the war table that had you send agents, etc that had timers on them. We were told that the time passes even if you don't play the game, but that there are ways to speed up their completion.

 

Are the ways to speed up their completion playing Multiplayer matches with those agents?

 

I hope not, for BioWare's sake.


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