Its good it won't have any effect on single player.
Multiplayer!
#451
Posté 26 août 2014 - 10:27
- VelvetStraitjacket aime ceci
#452
Posté 26 août 2014 - 10:27
It's loosely connected in that in the SP game, you send your soldiers and the like out on missions and whatnot. The MP is basically putting the players in situations like those missions.
So wait.. does that mean that the multiplayer is about repairing bridges and renovating statues? ![]()
#453
Posté 26 août 2014 - 10:27
To be fair, I like MP as well. (I have played BG, BG2, NWN, ME3, and SWTOR via MP.... and that's just BioWare).
No sorry Allan EA made you like MP. BioWare at no point has ever touched MP at any time EVER. Its all EA. MP has never been on the table ever before for any BIoWare game EVER.
Sorry ban me if I need it. BioWare and MP are not a new thing and its not the boogeyman some people want to believe it is.
Edit: heavy sarcasm in that post. Do not take it at face value.
#454
Posté 26 août 2014 - 10:28
So wait.. does that mean that the multiplayer is about repairing bridges and renovating statues?
I dunno about you but if someone is about to defile my statue I sure as hell will grab 3 friends and spend 10 minutes defending it followed by some brief hugging, "Shh it's ok baby" comments and polishing before moving on to the next objective...
#455
Posté 26 août 2014 - 10:29
No sorry Allan EA made you like MP. BioWare at no point has ever touched MP at any time EVER. Its all EA. MP has never been on the table ever before for any BIoWare game EVER.
Sorry ban me if I need it. BioWare and MP are not a new thing and its not the boogeyman some people want to believe it is.
Edit: I completely misread what you posted and the secondary statement - please ignore my initial comment xD
#456
Posté 26 août 2014 - 10:30
There's being jaded, and then there's being paranoid to the point of absurdity.
Anyone can look at the FAQ and developer statements and realise that the one big thing Bioware want to get across is that MP will have no story impact on SP, period.
I don't care how much ME3 ruined their childhoods, people who wilfully ignore that are behaving incredibly weirdly.
Except for the developer statement that:
"MP and SP were developed side by side. The multiplayer environment gave us a perfect opportunity for testing combat, creatures, and encounter design, and since the two environments are near-identical, every improvement spread to both parts of the game."
Combat testing. For SP. With MP. The limited number of skill slots. The inability to open a radial menu. All of the gameplay simplification. How does this NOT make sense in light of that?
- Iakus, Ryzaki, ianvillan et 2 autres aiment ceci
#457
Guest_TheDarkKnightReturns_*
Posté 26 août 2014 - 10:30
Guest_TheDarkKnightReturns_*
Antisocial gamers gonna hate.
Again, people using words they do not know the meaning of.
- Jorina Leto et Bayonet Hipshot aiment ceci
#458
Posté 26 août 2014 - 10:30
I admit, I loved ME3 MP, but I was a little hesitant to see what would happen with MP in DAI. However, this sounds fun.
I'll probably add some people from the forums (and the devs if they play PS4 too because that seems like it could be fun or absolutely terrible depending. xD), so that I can actually play with others who love the game as much as I do.
Honestly, I think this could be a great way to keep me playing DAI for even longer than I had intended (which was multiple thorough playthroughs).
#460
Posté 26 août 2014 - 10:31
Edit: I completely misread what you posted and the secondary statement - please ignore my initial comment xD
Looks like someones dump skill was sarcasm detection.
#461
Posté 26 août 2014 - 10:32
To be fair, I like MP as well. (I have played BG, BG2, NWN, ME3, and SWTOR via MP.... and that's just BioWare).
You know for once I am just gonna be respectful, and just ignore this bait attempt, cuz its just not worth it
#462
Posté 26 août 2014 - 10:32
Except for the developer statement that:
"MP and SP were developed side by side. The multiplayer environment gave us a perfect opportunity for testing combat, creatures, and encounter design, and since the two environments are near-identical, every improvement spread to both parts of the game."
Combat testing. For SP. With MP. The limited number of skill slots. The inability to open a radial menu. All of the gameplay simplification. How does this NOT make sense in light of that?
How do you know any of those things wouldn't have happened even if they didn't include MP?
- Zjarcal aime ceci
#463
Guest_TrillClinton_*
Posté 26 août 2014 - 10:33
Guest_TrillClinton_*
We cannot have :-
- Decent weapon selection for rogues. Well, unless we count the DLC axes in DA2, there was nothing but daggers. No swords, no mauls.
- Dual-weilding warriors or bow warriors. Evidently warriors are not weapon specialists and they can only either use sword & broad or two-handed weapons. All in the name of "making each class feel unique."
- Support and healing mages. Healing spells now use Focus. I don't know, my spirit healers never had to use such resources, they just used mana.
- More than two armor slots.
This is the part that I do not like about their design philosophy. I thought it would allow for less restrictions while having additional perks for the classes. A player chooses the initial class but it is up to the player to decide how they would go about combat. Divinity Original sin, allows me to start as a witch and then finish by a magic based ranger.
I am still going to get the game though and will probably play multiplayer.
- Bayonet Hipshot aime ceci
#464
Posté 26 août 2014 - 10:33
Looks like someones dump skill was sarcasm detection.
I totally initially read the first statement, missed a key word in the 2nd and was like "WAIT A GODDAMN MINUTE!" - thankfully I caught it after a second pass and avoided too much foot in mouth :\
#465
Posté 26 août 2014 - 10:34
Except for the developer statement that:
"MP and SP were developed side by side. The multiplayer environment gave us a perfect opportunity for testing combat, creatures, and encounter design, and since the two environments are near-identical, every improvement spread to both parts of the game."
Combat testing. For SP. With MP. The limited number of skill slots. The inability to open a radial menu. All of the gameplay simplification. How does this NOT make sense in light of that?
My post was more about people who continue to believe MP will affect SP's story (and kill their kittens) despite all evidence to the contrary.
The combat in DA:I looks great so far.
I don't see an issue with it.
#466
Posté 26 août 2014 - 10:34
This is the part that I do not like about their design philosophy. I thought it would allow for less restrictions while having additional perks for the classes. A player chooses the initial class but it is up to the player to decide how they would go about combat. Divinity Original sin, allows me to start as a witch and then finish by a magic based ranger.
I am still going to get the game though and will probably play multiplayer.
They stated a loooooong time ago that they stopped cross class equipment to make each class unique. And it was well before DAI MP.
#467
Posté 26 août 2014 - 10:34
Silly question... (I know XD)
This MP will be only for playing with 3 more people online?
Or it will be possible, for example, me and a friend on my console and 2 other players online? (I was thinking that is not possible, because if it something like ME3 you can't do that. But I wanted to ask anyway :S)
#468
Posté 26 août 2014 - 10:34
I totally initially read the first statement, missed a key word in the 2nd and was like "WAIT A GODDAMN MINUTE!" - thankfully I caught it after a second pass and avoided too much foot in mouth :\
I did the same thing before reading the sarcasm note
It's not just you!
#469
Posté 26 août 2014 - 10:35
How do you know any of those things wouldn't have happened even if they didn't include MP?
You don't, obviously. But when they outright say that SP design has been effected by MP testing, it's fair to speculate where.
- Jorina Leto aime ceci
#470
Posté 26 août 2014 - 10:35
Silly question... (I know XD)
This MP will be only for playing with 3 more people online?
Or it will be possible, for example, me and a friend on my console and 2 other players online? (I was thinking that is not possible, because if it something like ME3 you can't do that. But I wanted to ask anyway :S)
I don't believe there is a couch co-op component.
- aya001 aime ceci
#471
Posté 26 août 2014 - 10:35
Combat testing. For SP. With MP. The limited number of skill slots. The inability to open a radial menu. All of the gameplay simplification. How does this NOT make sense in light of that?
What ? being limited to 8 abilities ? Well surely it was made to allow more flexibility while playing without pausing.
Aside from that, I don't see gameplay simplification.
#472
Guest_TrillClinton_*
Posté 26 août 2014 - 10:36
Guest_TrillClinton_*
They stated a loooooong time ago that they stopped cross class equipment to make each class unique. And it was well before DAI MP.
I'm not blaming the multiplayer I am just stating that as a whole I have a problem with this design philosophy. The problem does not mean I will not play it, it is just one of the gripes that I have with it. It does not necessarily mean I won't enjoy the game, it is just a small disadvantage
#473
Posté 26 août 2014 - 10:36
You don't, obviously. But when they outright say that SP design has been effected by MP testing, it's fair to speculate where.
I suppose. In reading the Q&A it seemed that they were saying you can see how classes play, gain knowledge of foes, etc and utilize that in SP. Not necessarily that MP combat made them change the SP aspect.
#474
Posté 26 août 2014 - 10:36
My post was more about people who continue to believe MP will affect SP's story (and kill their kittens) despite all evidence to the contrary.
The combat in DA:I looks great so far.
I don't see an issue with it.
I am unsure how well the combat will lend itself to MP though if its supposed to be all about bringing back tactics and such
#475
Posté 26 août 2014 - 10:36
This is the part that I do not like about their design philosophy. I thought it would allow for less restrictions while having additional perks for the classes. A player chooses the initial class but it is up to the player to decide how they would go about combat. Divinity Original sin, allows me to start as a witch and then finish by a magic based ranger.
I am still going to get the game though and will probably play multiplayer.
Pah, just get rid of rogues for being a legacy artifact that detracts from the game, and you'll be golden. But that's beside the point, I think, since we're talking about multiplayer. Multiplayer will have much more limited class selection compared to single-player, as one would expect and as is reported in the video. It's basically ME3MP V2.
- BadgerladDK aime ceci





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