The first thing I thought after reading the FAQ was that you missed a question: Why wasn't there multiplayer support in Origins (as was originally intended)?I remember when DAO was intended to have a unique MP and SP campaign mode!
Tell me why!
The first thing I thought after reading the FAQ was that you missed a question: Why wasn't there multiplayer support in Origins (as was originally intended)?I remember when DAO was intended to have a unique MP and SP campaign mode!
You don't, obviously. But when they outright say that SP design has been effected by MP testing, it's fair to speculate where.
They mostly talk about encounter design and power synergy.
I'm not blaming the multiplayer I am just stating that as a whole I have a problem with this design philosophy. The problem does not mean I will not play it, it is just one of the gripes that I have with it. It does not necessarily mean I won't enjoy the game, it is just a small disadvantage
Gotcha. I played as a DW warrior in Origins, so I can totally relate. The decision definitely did what it was meant to though for DA2 (for me at least).
How do you know any of those things wouldn't have happened even if they didn't include MP?
Aside from the glaring fundamental differences between the two modes? Like being able to do an insane thing like pause the game? Which in the older games, let you open this little radial menu, that gave you access to all of your abilities, not just the ones you had on hand? To best do crazy things like using an ability that you might not use all the time for an ideal situation?
I have Mana Clash. I do not use Mana Clash all the time. If an enemy mage pops up, I toggle to the menu and slap them with it.
With DAI, however, I cannot do so. I have to do several more involved and tedious steps in order to swap out abilities that aren't the eight-locked ones.This is bad design. There is literally no reason to do this other than to provide some sort of parity with an MP mode. Which conveniently gets announced.
The entire combat Q&A pretty much read as a giant (MULTIPLAYER INCOMING) sign to anyone capable of realizing what Bioware was doing. This just starts slamming the nails in.
For some ignorant people who doesn't know the first thing about development of ANYTHING.... Mehbi...
How does a MP that is completely and totally seperate from the SP experience, feel like MP is pushing out the SP crowd anyway?
Because yet again a franchise that was exclusively SP as a matter of fact one of the Few SP Franchises that has not had MP either tacked on or some shameless cash MMO variant like SWTOR and ESO has had a MP tacked on to "please the screaming playing wit ma fwends is awesomesauce plebs"at that point it has ceased to be "Dragon Age".
Even if for once Bioware/EA tell the truth and SP is not affected by MP it does not change the issue which is that there should be no Mp mode period in a Dragon Age game.
I don't know what to think of this. I don't like that they used the multiplayer environment to balance abilities. This didn't turn out that well in ME3 for the single player as far as the relative power of abilities go. On the other hand the Omega dlc turned out to be pretty good as far as encounters go and they said they took data from multiplayer to design it.
We'll see. But I'll play the game mainly for the single player campaign. I'm not sure if I'm going to bother with co-op. I'm not a fan of multiplayer modes without human enemies.
I totally initially read the first statement, missed a key word in the 2nd and was like "WAIT A GODDAMN MINUTE!" - thankfully I caught it after a second pass and avoided too much foot in mouth :\
Saving throws. XD
I don't know. I'm not looking forward to another couple of months hearing how MP has ruined everything ever. Revealing that a year ago would have just caused a year of people bickering over it.
This is why we need a MP fourm
This is why we need a MP fourm
I'm sure you will get one shortly with this announcement
3.99 for 5 treasure chest with random items and gear for MP matches! Order today!
Whether it was deliberately planned or not, it was a lie. They kept insisting otherwise, but Bjorn knew it was impossible and even said so just a week or two after release (which means the people claiming it was possible had no idea what they were talking about but felt qualified to make authoritative statements anyway).But in any case, the real problem was that deliberately planned or honest mistake. we were repeated assured that it couldn't possibly happen. Before, during, and after launch. And yet it happened anyway. And, as I said, took months to fix.
Guest_TrillClinton_*
Pah, just get rid of rogues for being a legacy artifact that detracts from the game, and you'll be golden. But that's beside the point, I think, since we're talking about multiplayer. Multiplayer will have much more limited class selection compared to single-player, as one would expect and as is reported in the video. It's basically ME3MP V2.
I have a feeling we will be limited to smaller ability trees as compared to single player like the way mass effect 3 does it. It will probably have class archetype like "templar" or something. Although, basically just speculation.
Gotcha. I played as a DW warrior in Origins, so I can totally relate. The decision definitely did what it was meant to though for DA2 (for me at least).
It was probably easier to do with the way they designed the game. They probably wanted clear distinction between the mage and non mage as that was the basis for the whole game.
Aside from the glaring fundamental differences between the two modes? Like being able to do an insane thing like pause the game? Which in the older games, let you open this little radial menu, that gave you access to all of your abilities, not just the ones you had on hand? To best do crazy things like using an ability that you might not use all the time for an ideal situation?
I have Mana Clash. I do not use Mana Clash all the time. If an enemy page pops up, I toggle to the menu and slap them with it.
With DAI, however, I cannot do so. I have to do several more involved and tedious steps in order to swap out abilities that aren't the eight-locked ones.This is bad design. There is literally no reason to do this other than to provide some sort of parity with an MP mode. Which conveniently gets announced.
The entire combat Q&A pretty much read as a giant (MULTIPLAYER INCOMING) sign to anyone capable of realizing what Bioware was doing. This just starts slamming the nails in.
The radial menu ability for talent selection could easily have been something they chose to implement to make the game more tactical and make talents mean more - which they've been pushing in marketing. I know how the radial menu worked in the past because I also utilized that feature.
Without MP, they could easily still have chosen to remove that ability in the same way they chose to remove health regen in the field and limit potion carrying ability.
The first thing I thought after reading the FAQ was that you missed a question: Why wasn't there multiplayer support in Origins (as was originally intended)?
Tell me why!
I would say the devil did it... but EA was in the picture so it could not possibly be the devil.
I suppose. In reading the Q&A it seemed that they were saying you can see how classes play, gain knowledge of foes, etc and utilize that in SP. Not necessarily that MP combat made them change the SP aspect.
Why could they not work out the same thing by testing it in SP which it was designed for.
At some point this irrational paranoia has to start cracking, though.
Why would they do that again? Why risk another, bigger backlash? What company deliberately goes out and lies to people multiple times after an initial misunderstanding or mistake cost them enormous amounts of goodwill?
What part of this is so hard to understand and accept?
User
Does affect any of the single player story? I.e. Strength of the Inquisition to get better outcomes for ending/or other plots
Nope. No story impact, aside from themes.
To clarify, playing MP vs. not playing MP will have no impact on your SP experience.
And no, singleplayer content is NOT locked behind MP.
Why would they do it again? I dunno, why did it happen the first time?
And yes, yes, and the MP FAQ for ME3 said much the same thing.
In any event, multiplayer in Inquisition has no effect on single-player, so it's not really important.
So far as we know.
Why could they not work out the same thing by testing it in SP which it was designed for.
Who says they didn't? I honestly think people are reading WAY too much into that. No one said they used it exclusively, but if you have more tools to utilize it's wise to use them.
I remember when DAO was intended to have a unique MP and SP campaign mode!
That sounds like an interesting story, please share!
Also, a quick question: The FAQ mentions crafting. Will the MP crafting work the same as the SP crafting? Interesting that crafting made it into MP. ![]()
Okay. At a basic level I'm a bit upset at this, since it means Bioware has fallen to the triple A trap of crowbarring multiplayer into everything. Just see ME3 and AC Unity. A multiplayer experience has always ruined any story.
BUT it seems that the developers are aware of that. They're smarter than we give them credit.
There's no gameplay tie in to SP, so that can remain whole and unsullied. There's also no effort at a story, which makes perfect sense, since no-one can ever listen to riveting narrative with three other lunatics teabagging. Also, it seems there may be positive effects on the SP gameplay, with more balanced classes and abilities and MP level gameplay.
I approve, even if I'm not going to play it much.
You don't, obviously. But when they outright say that SP design has been effected by MP testing, it's fair to speculate where.
But they said where it affected things, in level design and mob/enemy behavior. Speculating that it affected class design when the quoted section lays out that it affected level and enemy design is just pure and willful misinterpretation.
That soounds liker an interesting story, please share!
Also, a quick question: The FAQ mentions crafting. Will the MP crafting work the same as the SP crafting? Interesting that crafting made it into MP.
It definitely looks similar.
I don't think the team has ever addressed it (that I can recall), and I've always been curious.I would say the devil did it... but EA was in the picture so it could not possibly be the devil.
Well this is interesting, I am a bit surprised they actually came through with co-op gameplay. I usually prefer to not have that in my single player RPGs, but I love Dragon age so much that I think I may just have fun doing this. Hopefully they have an automatic group finder to setup parties, and please Bioware don't let this impact the single player campaign and endings.
Guest_TrillClinton_*
The aesthetics of the MP reminds me of shadowrealms to a certain degree