If it's fluff stuff I'd be cool with MP-SP tie-ins.
Multiplayer!
#501
Posté 26 août 2014 - 10:46
#502
Posté 26 août 2014 - 10:47
Who says they didn't? I honestly think people are reading WAY too much into that. No one said they used it exclusively, but if you have more tools to utilize it's wise to use them.
we are told that MP is a different type of game with different features from the SP so Bioware tests battles and encounters in MP and transfers that knowledge into making changes to the SP game and its features but there is still no effect on the SP game from MP.
- Paul E Dangerously aime ceci
#503
Posté 26 août 2014 - 10:48
My post was more about people who continue to believe MP will affect SP's story (and kill their kittens) despite all evidence to the contrary.
The combat in DA:I looks great so far.
I don't see an issue with it.
You should have gone to Specsavers...........
#504
Posté 26 août 2014 - 10:48
So far as Mark knows.So far as we know.
And Mark does know.
You can wait until after the game is released and it's confirmed that there's no system tying multiplayer to single-player if you choose; that's perfectly acceptable. But I don't personally have any doubt in Mark's assurance, and I think you'll be pleasantly surprised should you give him the benefit of the doubt here.
- ElitePinecone aime ceci
#505
Posté 26 août 2014 - 10:48
User
Does affect any of the single player story? I.e. Strength of the Inquisition to get better outcomes for ending/or other plots
Nope. No story impact, aside from themes.
I want to believe. I *sooo* want to believe.
#506
Posté 26 août 2014 - 10:48
I have a feeling we will be limited to smaller ability trees as compared to single player like the way mass effect 3 does it. It will probably have class archetype like "templar" or something. Although, basically just speculation.
They pretty much said so in the video and showed the simplified skill trees for MP classes.
It was probably easier to do with the way they designed the game. They probably wanted clear distinction between the mage and non mage as that was the basis for the whole game.
I mean, that's really where it went wrong, and what I've been posting about lately on the forum. Rogue lost its reason to exist in DA2, and was handed a new one for the sake of... not rocking the boat, I guess? But it doesn't really help, instead just making the distinction even more dubious and frustrating the hell out of everybody. If they just canned rogues for not really needing to exist, they could really open up combat and player choice. But that's getting off-topic, like I said: in multiplayer, classes are all very set and very distinct. BioWare went as far as to make them individual characters instead of customizable classes.
#507
Posté 26 août 2014 - 10:49
What's with everyone worrying about budgets? None of us here are helping fund this project.
It's going to turn out great.
- Maria Caliban et bugeyed alien xx aiment ceci
#508
Posté 26 août 2014 - 10:49
I was pleasantly surprised by how much I enjoyed playing ME3's MP, my only gripe at the time being that it affected the SP campaign. Bioware seems to have learned from that mistake by not including that feature this time around. In fact, pretty much all the features I enjoyed from Mass Effect's MP campaign seem to be returning (weekly community challenges, personal challenges that are rewarded with banners, the gradual release of new characters). So I'm excited.
I hope the community is at least open to giving it a chance and if not, well ... it's optional. You could probably pretend it doesn't even exist if you really wanted to.
- bugeyed alien xx aime ceci
#509
Posté 26 août 2014 - 10:50
So far as Mark knows.
And Mark does know.
You can wait until after the game is released and it's confirmed that there's no system tying multiplayer to single-player if you choose; that's perfectly acceptable. But I don't personally have any doubt in Mark's assurance, and I think you'll be pleasantly surprised should you give him the benefit of the doubt here.
I would love to have that level of trust. Truly I would.
But I trusted with ME3. I have none left.
- badboy64 et Hobbes aiment ceci
#510
Posté 26 août 2014 - 10:50
The first thing I thought after reading the FAQ was that you missed a question: Why wasn't there multiplayer support in Origins (as was originally intended)?
Tell me why!
I wasn't actually on the project when MP existed in any capacity. I actually heard that casually while playing board games with someone way back in like, 2005? He happened to work at BioWare at the time. So I mostly just know "it was a thing."
Also, a quick question: The FAQ mentions crafting. Will the MP crafting work the same as the SP crafting? Interesting that crafting made it into MP.
The crafting system is very similar, yes.
- Maria Caliban, Ilidan_DA et panamakira aiment ceci
#511
Posté 26 août 2014 - 10:51
so I have this correct , you play random 'dungeon' like maps collecting useless loot then rinse and repeat. what's the point in this . just make a diablo clone game which is all about loot , dungeon crawls and at least has a story attached
#512
Posté 26 août 2014 - 10:51
Big congratulations to ll my friends back at BioWare who can finally reveal what they have been working on for years. ![]()
Remember when the DA team had those monthly meetings on a Friday and the different groups showed off what they had done? Sprint review? Ok. Well we (Mark, Mike, me, etc) would tweet hints and stuff about what we were seeing. There was usually a break of an hour or so where the team went upstairs to see stuff. Part of that was the next-gen consoles and part of that was multiplayer.
It wasn't a huge assumption that DAI would have MP. Mass Effect 3 MP was really well done and went over very well with fans. Even fans who didn't like the ending would say how they liked MP. I do not know really anything about the DAMP because likely so much has changed since BioWare laid me off, but I know they had a great team working on it.
I am really excited for DAMP (I do hate the acronym, but what can you do) and wish I was going to PAX as I bet they'll be talking about it now that it has been announced.
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- Derek French, Allan Schumacher, ElitePinecone et 3 autres aiment ceci
#513
Posté 26 août 2014 - 10:52
Pretty much the same as in ME3, including equipment packs with random characters and stuff. Also, it looks very similar to that Shadow Realms gameplay. It's good that they are keeping single and this multi seperate from each other. Good there is no "galactic readiness"-like thing. Probably going to check it out but nothing special, as with ME3, single is the main game.
#514
Posté 26 août 2014 - 10:52
Again, people using words they do not know the meaning of.
Word. Yep. I am not antisocial, heck I play Team Fortress 2 a lot, been playing that stuff for age. I also play Dota 2 every now and then. I love both of those dearly.
To me, multiplayer and single player should be separate games, not bundled.
Single player and multiplayer are completely different game genres with different balancing needs, different priorities and different focus. Lumping them together is not ideal and it does not work.
Bioware's latest MP that we have played en-masse, ME3 MP is outclassed in terms of quality compared to TF 2.
ME3's classes were unbalanced, ME3 character abilities were unbalanced, the RNG store was incredibly annoying, there was power creep, there was weapon creep. Over time some classes, some weapons, some abilities just became downright useless or pointless. Some abilties were pointless nerfed (decoy and drone) while some abilities were fundamentally too flawed to be even fixed like Tactical Cloak. Other glitches were not even fixed. Unless if they gave you too much credits like the missile glitch.
The lore was also completely thrown away. Geth, Cerberus, Reapers and Collectors fighting together ? A brainless husk becoming sentient because of a magic ball (Awakened Collector) ? Sentinels with no tech armor, sentinels with only biotic abilities, engineer with no pets, infiltrators being better at everything than everyone else.
Contrast this to TF2, you can restrict it to MvM if you wish. Classes were all balanced, classes complement one another, the default weapons work well and is not totally superseded, other weapons were just different, not superior or inferior. There was no power creep, no abilty creep. The game was great and fun for it. Most of the items you get as rewards were either cosmetic or just different, not superior or inferior to the default stuff. You can even pay an exact amount of currency to get the stuff you want in the store. The community there is much more interactive where community created stuff actually makes it into the game.
So no, I don't hate multiplayer and I am not antisocial. I love multiplayer and I like playing games with other people. I dislike it when multiplayer and single player combine together. It ends up gimping both playing experiences and the instances when devs actually get both of them just right are too far and too few.
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- Jorina Leto et ghostzodd aiment ceci
#515
Posté 26 août 2014 - 10:53
so another game falls for the tacked on multiplayer
very disappointing
so I have this correct , you play random 'dungeon' like maps collecting useless loot then rinse and repeat. what's the point in this . just make a diablo clone game which is all about loot , dungeon crawls and at least has a story attached
The hilarity of this statement is instead of this, you get a huge SP game with a Bioware grade story AND the option of hack-n-slash MP for extra fun with your friends on the side. Man, that's even BETTER than what you suggested! >.>
- bandcandy aime ceci
#516
Posté 26 août 2014 - 10:53
IMPORTANT QUESTION:
During one of the demos we saw missions on the war table that had you send agents, etc that had timers on them. We were told that the time passes even if you don't play the game, but that there are ways to speed up their completion.
Are the ways to speed up their completion playing Multiplayer matches with those agents?
The Multiplayer does not have any impact on the single player game. This doesn't speed up advisor missions.
- Zzzleepy83, Navasha, Ilidan_DA et 17 autres aiment ceci
#517
Posté 26 août 2014 - 10:53
There was still a MP involvment in SP due to the Galactic Readiness stated clearly in the site, which lead people to fear about how big the MP involvment would be. So far it seems there's nothing.Why would they do it again? I dunno, why did it happen the first time?
And yes, yes, and the MP FAQ for ME3 said much the same thing.
Though being wary about is still a valid approach.
#518
Posté 26 août 2014 - 10:53
But they said where it affected things, in level design and mob/enemy behavior. Speculating that it affected class design when the quoted section lays out that it affected level and enemy design is just pure and willful misinterpretation.
It says "The multiplayer environment gave us a perfect opportunity for testing combat, creatures, and encounter design". Combat is a very broad category, which really includes more or less the whole of gameplay.
#519
Posté 26 août 2014 - 10:54
God man just move on. Your Waifu cheated on you but there';s always other fish in the sea.
Have you seen the western RPG genre in the last decade plus?
#520
Guest_Puddi III_*
Posté 26 août 2014 - 10:54
Guest_Puddi III_*
heh sooo much salt in here. Everyone in this thread now has hypertension. I only wish MP really did have an effect on SP. Heck, if people's jimmies are going to be rustled as if it does, regardless of whether it actually does, it doesn't really matter then does it?
Anyway I'm stoked. Having the MP characters be "heroes" with their own banter sounds pretty neat. We start out with 9 characters, I presume representing the 9 specializations... what else is there to unlock then? MP only specs?
...
Nope, not gonna say it. But whatever it is:

- Wirbelwind, Zjarcal et Kisari aiment ceci
#521
Posté 26 août 2014 - 10:54
so another game falls for the tacked on multiplayer
very disappointing
so I have this correct , you play random 'dungeon' like maps collecting useless loot then rinse and repeat. what's the point in this . just make a diablo clone game which is all about loot , dungeon crawls and at least has a story attached
microtransactions was profitable for ME3, thats all the reason they will need to put this in, as long as it doesnt affect SP whether through item transfer or dumbing down of mechanics idgaf
- Steelcan aime ceci
#522
Posté 26 août 2014 - 10:54
I would love to have that level of trust. Truly I would.
But I trusted with ME3. I have none left.
And the mp in ME3 was not the issue. So what's your point?
Added, it's ironic that you are complaining about mp when you have a character from a game with mp as you avatar.
#523
Posté 26 août 2014 - 10:56
Have you seen the western RPG genre in the last decade plus?
And the Eastern Market has faired better?
#524
Posté 26 août 2014 - 10:57
The Multiplayer does not have any impact on the single player game. This doesn't speed up advisor missions.
Thank you very much for replying, Allan!
That should put a lot of people at ease!
- Hobbes aime ceci
#525
Posté 26 août 2014 - 10:57
1) When Devs say that MP won't affect SP, do they mean *at all*? So, if I opt to not play MP, I won't miss any ending combinations, any missions/quests, any NPCs, any conversations, any weapons/armour, any resources, any crafting options, any decorations, etc.? So I could (only theoretically) delete any and all files relating to MP off my computer and still be able to boot up and play SP with no problems because MP simply doesn't touch it at all?
2) If I did opt to play MP, how would that work? Most notably, 1) would the game find a bunch of strangers for me to play with or would I only be able to play with people on my friends list and 2) would I only be able to play with people on the same platform as me?
If anyone could provide some insight, I'd be grateful.
- cronshaw aime ceci





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