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#601
aaarcher86

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DA2 being so heavily rushed that the final Act is held together with duct tape and aluminum foil makes this argument a little shaky.

Plus, games are supposed to advance, not regress. DA2 backslid from Origins, and DAI seems to be continuing down the same path. I thought "player options" was supposed to be one of the few things learned coming out of that whole mess. Hell, for all it's flaws, ME3 actually restored stuff from ME1.

If you think DAI doesn't look a million times more advanced from DA2, you're insane. Advancing doesn't mean they bring back all the things you want. They said they restricted weapons to make each class unique and stuck with it.

We have multiple races, crazy amounts of crafting, any armor possibilities.... All in the name if personalization
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#602
Paul E Dangerously

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Uh, and every ME3 MP DLC ever was also free :-P

 

Which probably evened out by forcing everyone to pay $12 for the same SP content (extra character) that had been free with purchase with DAO, DA2, and ME2. Besides, how many of those were just ported over SP content?



#603
DragonRacer

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Aaaaaaand I'm back! ;)

 

Cheers!

 

B)

 

All of my feels about "getting the band back together" and today's official confirmation as to why that was:

 

tumblr_inline_n7xlrasUuN1ruwnwm.gif


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#604
LinksOcarina

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DA2 being so heavily rushed that the final Act is held together with duct tape and aluminum foil makes this argument a little shaky.

 

Plus, games are supposed to advance, not regress. DA2 backslid from Origins, and DAI seems to be continuing down the same path. I thought "player options" was supposed to be one of the few things learned coming out of that whole mess. Hell, for all it's flaws, ME3 actually restored stuff from ME1.

 

First off, what are "player options" to you? Second, do you have those options inquisition? If it is a case of taking stuff out...well why do you think it was taken out besides multiplayer. Give a real answer not paranoid speculation.

 

See, advancement could be tightening focus on aspects that were absent from previous titles, or moving options over to something new, at the cost of previous features. The crafting system is a player option, and something absent from Origins entirely. Same with Skyhold as a customizable base, base allocation in the field, neutral monsters to fight (Origins was very scripted in terms of monsters you had to fight, including the six or so optional ones.)

 

If that means gutting stuff like trap-making, i'm all for it. So really, I don't see how your argument is valid here when the options are there still, in different forms.



#605
Aolbain

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Which probably evened out by forcing everyone to pay $12 for the same SP content (extra character) that had been free with purchase with DAO, DA2, and ME2.

 

What?



#606
Thresh the Qunari

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When they say "preset", from what I've understood, it means characters with premade face and voice (with banters) and a "class" which takes two skill trees from SP and represents an archetype, like Reaver is two-handed "DPS" and Legionnaire is sword&shield tank but you choose how you spend the points in these trees as you see fit, and you choose what armor and weapon (restricted to their class, obviously) your character wields by crafting/looting them. So it's still very customizable, I think.

 that what i meant. i hate having to be a character with there looks and personality already determine in RPGs



#607
Paul E Dangerously

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If you think DAI doesn't look a million times more advanced from DA2, you're insane. Advancing doesn't mean they bring back all the things you want. They said they restricted weapons to make each class unique and stuck with it.

 

You say "unique", I say "restricted".

 

DAO Rogue: Any weapon choice, any armor choice.

DA2 Rogue: Daggers, and bows. No crossbows, just longbows. And those two DLC axes.


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#608
The Elder King

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Which probably evened out by forcing everyone to pay $12 for the same SP content (extra character) that had been free with purchase with DAO, DA2, and ME2. Besides, how many of those were just ported over SP content?


The MP characters introduced later had mostly new abilities.

#609
Vapaa

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Besides, how many of those were just ported over SP content?

 

Nothing; new characters were not in SP, the new maps were not in any shape or form in SP and neither were the new weapons or the whole Collector faction.

 

MP content did leak into the SP as wepon packs or part of bigger DLCs, but not the other way around.



#610
Maria Caliban

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Free...and DLC...I'm sorry the last time EA ever allowed Free DLC was when the ME3 ending enraged everyone.


Don't worry, free MP DLC still allows EA to be greedy and evil. Every new DLC comes with new characters and items that need to be unlocked. The main source of revenue for MP is microtransactions. New stuff to unlock = more money for EA.

Which probably evened out by forcing everyone to pay $12 for the same SP content (extra character) that had been free with purchase with DAO, DA2, and ME2. Besides, how many of those were just ported over SP content?


The DLC classes were unique. The maps were also new. The majority of weapons were new.
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#611
Thresh the Qunari

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Which are free...

for how long



#612
Mentxi

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I totally forgot about MP! :lol:  ME3 mp was pretty fun and addictive, I hope DA consumes my free time the same way. With the main game and now this I think I will be playing this game for a very long time.


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#613
ghostzodd

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I totally forgot about MP! :lol:  ME3 mp was pretty fun and addictive, I hope DA consumes my free time the same way. With the main game and now this I think I will be playing this game for a very long time.

 

I am going to go into the multiplayer with an open mind



#614
Crackseed

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Which probably evened out by forcing everyone to pay $12 for the same SP content (extra character) that had been free with purchase with DAO, DA2, and ME2. Besides, how many of those were just ported over SP content?

 

I do not believe for a second ME3 MP and the DAI MP DLCs were given as purely altruistic freebies - MP made them money from the purchase of Bioware points for packs. And ME3's SP DLCs were all well worth their price, though I PERSONALLY felt they made a mistake with From The Ashes. Javik should have been in the standard game. I can't change that and it's something I disagree with but it didn't detract from the overall quality of the DLCs they offered, a trend that continued from ME2's mold. Price points are something that will come down to a pure opinion debate.

 

Second, as others noted - very little of the content crossed over to SP. The classes were all pretty damn unique, plenty of great weapons [which were what crossed over to SP in some cases] and even the addition of an entire new enemy faction with overhauled mobs plus new additions to the existing 3. They could have easily milked us for money on those but didn't. Again - I don't think it was a purely "Cause we love you" viewpoint since they made money from impatient people in MP, but they could have been far greedier/lazy about it too.



#615
Guest_Trojan.Vundo_*

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Everything. They actually cut Varric's romance and Cullen's sex dialogue to fit it in.

Well, with how long they left to announce varric not being an LI(which was cruel to his fanbase) it is a possibility.

#616
Aolbain

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for how long

 

 

I know, I know, EA are evil commie-nazis and all that. But could we just once not disregard all evidence in favor of doomsday prophesies.


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#617
aaarcher86

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You say "unique", I say "restricted".

DAO Rogue: Any weapon choice, any armor choice.
DA2 Rogue: Daggers, and bows. No crossbows, just longbows. And those two DLC axes.

It's restricted to make it unique. It has nothing to do with MP. It's not new.

And they're giving back armor choice and multiple races. But you're hung up on the one thing they didn't do that you want.
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#618
KC_Prototype

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I was exactly right on how the multiplayer was gonna be like! :)  :D  I like it and I hope it bleeds into the single player somehow with more XP for playing it and specific content. Also, I hope I am able to interact and see my MP characters in the single player, that be really cool.



#619
The Elder King

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for how long


Judging by ME3 MP, for a very long time, since they're still free.

#620
DisturbedJim83

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All I heard was: "YOU CAN ONLY PLAY THE WAY I PLAY. ALL OTHER WAYS TO PLAY, OR EVEN WANT TO PLAY IS WRONG!"..

 

You must be fun at parties....

 

I think, I'll just go play myself some multiplayer with my friends, while I ammuse myself at the thought of your hissyfit. Baibai.

I don't do party's as I spend enough time at work watching people make total asshats out of themselves and have no desire to do that or "interact with others" in my off time either where I prefer the peace and quiet of not having to hear other people go "Yap yap yap look at my shiny shield"



#621
SoulRebel_1979

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Best news so far. Officially pre-ordering the game on Origin tonight.

#622
Vapaa

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for how long

 

Forever.



#623
Paul E Dangerously

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What?

 

DAO had an extra character, free with the purchase of a new game. Shale.

DA2 had an extra character, free via preorder purchase of a new game. Sebastian.

ME2 had an extra character, free via purchase of a new game. Zaeed.

 

Now, ME3 forced you to pay for the new character, which was much more vital to the actual storyline. While MP users got "free" DLC content. Guess who got the shaft there?



#624
EmperorSahlertz

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Don't worry, free MP DLC still allows EA to be greedy and evil. Every new DLC comes with new characters and items that need to be unlocked. The main source of revenue for MP is microtransactions. New stuff to unlock = more money for EA.


The DLC classes were unique. The maps were also new. The majority of weapons were new.

All of which can also be unlocked by simply playing the game.



#625
Gamemako

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As opposed to the Western RPG, which is down to: Bioware, Bethesda, Obsidian, and CDPR.


...and Larian (Divinity series), and inXile (Bard's Tale, Wasteland 2, Tides of Numenera), and Ascaron (Sacred series) and Piranha Bytes (Gothic, Risen series) and Lionhead (Fable series) and Black Forest (formerly worked on Arcania spinoff of Gothic series), and a host of smaller devs like Spiderweb (Geneforge, Avernum, Avadon) and Almost Human (Legend of Grimrock) and Richard Garriott's new studio and the mousekiller ARPGs from Runic and Blizzard and--

There's a lot more than you're letting on.

Then again, the RPG market in Japan is still thriving when the market as a whole is beginning to fail. I may not like it but the Soul series is popular. We also have the weird stuff by NIS America,Capcom dips into it every so often, and don't forget Vanillaware. Of course, there is no difference between these studios anyway, they are all making RPG's of a different color.

This might open up a can of worms anyway, but hey, that's what opinions are for.


But RPGs from NIS and Falcom are small-audience titles that often don't get localized. You could narrow down the big JRPG companies to Square-Enix, Atlus, Namco-Bandai...
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