Except, you know, they apparently play identically. How does that not modify it?
Am not aware of the m/p version utilizing Pause functionality, or other like Tactical options yet, but as I have not seen it, I am far from expert.
Except, you know, they apparently play identically. How does that not modify it?
But we did know that they touch each other. We didn't know how close they were.And yet on release...
They touchy, they touchy in unpleasant ways.
What are the benefits of a pure single player game? What do those benefits provide, that cannot exist in a single player rpg with a multiplayer mode on disc?
if you digtial download you don't need a disk
Am not aware of the m/p version utilizing Pause functionality, or other like Tactical options yet, but as I have not seen it, I am far from expert.
Aside from the lack of pause, granted, but the fact that's even said should be worrying. The single player mode has been entirely designed alongside and in conjunction with the multiplayer mode. One of them is - should be - a real time with pause tactics game. The other one is a horde mode MP. If this is not a giant red flag, someone is perhaps more colorblind than I am.
How are your hopes destroyed? If the MP doesn't color or modify your SP experience in any shape or form, what do you lose? How does it hurt your enjoyment of the game?
Curious minds want to know!
I think its more of wanting the game to stand up on its own without MP. With a lot of AAA tittles these days rely on MP for a selling point.
It does'nt hurt my enjoyment of the game at all.I'm just disappointed in the knowledge that pure single player driven game franchises are becoming a thing of the past.
Thank you for the reply - I was just curious.
Except, you know, they apparently play identically. How does that not modify it?
How does it modify it? You're not asking a question that has any real substance. The MP is there to let people play a more frenetic, objective version of the game with premade MP characters. It gives a social aspect to a game that normally lacks one and ME3 proved there was plenty of interest in such.
It still doesn't hurt the SP equation at all. If you never touched the MP button, you still don't lose one precious moment from the SP story, all it's characters, etc.
I'm not seeing how it's a lamentable addition to the game - of course, I'm overly optimistic so, hey, I may be proven wrong but I largely enjoyed the addition of ME3's MP alongside the SP, even before the Readiness fix. Though it was a bummer that it intersected in a way they said it wasn't supposed to be.

I'm ok with this.
Except, you know, they apparently play identically. How does that not modify it?
And apparently it's nothing special either,just a wave batte mode with randomly changing maps.Atleast make the multiplayer worth playing.
Saints Row or bust. That's as good as an MP mode will ever get. The same game either way, 100%, just one of them has an extra person tagging along. No simplification, no dumbing down, nothing.
if you digtial download you don't need a disk
I think its more of wanting the game to stand up on its own without MP. With a lot of AAA tittles these days rely on MP for a selling point.
This is a fair criticism in some ways - we've certainly seen games hurt by "lack of MP" though I would never really associate this danger with any Bioware games, even if a fair number of them had MP in some form [BG 1/2 for example though it was VERY forgettable/irksome]
But we did know that they touch each other. We didn't know how close they were.
It was well established that there was a connection between MP and SP in ME3, as Bioware stated when they announced the MP. They are stating now there's no connection whatsoever (which, in the case they are, would make it worse).
I didn't.
That's because I have no interest in MP, then or now. So when it showed up in my sp game I was royally p'd off. I don't pour over threads I have no interest in participating in.
I am happy that MP exist for those who want to play it. Just no touchy my sp I, and many others, will be very happy too.
Aside from the lack of pause, granted, but the fact that's even said should be worrying. The single player mode has been entirely designed alongside and in conjunction with the multiplayer mode. One of them is - should be - a real time with pause tactics game. The other one is a horde mode MP. If this is not a giant red flag, someone is perhaps more colorblind than I am.
What are the benefits of a pure single player game? What do those benefits provide, that cannot exist in a single player rpg with a multiplayer mode on disc?
Dragon Age isn't suited for multiplayer,especially the kind that DAI has been confirmed to have.There are literally zero benefits here.
And I play pure single player games to get away from dealing with people,if I want to play with a team then I'll play AC's multiplayer or GTA Online.That's one benefit of playing purely single player games,my fun isn't dictated by others and the same in reverse.
Dragon Age isn't suited for multiplayer,especially the kind that DAI has been confirmed to have.There are literally zero benefits here.
And I play pure single player games to get away from dealing with people,if I want to play with a team then I'll play AC's multiplayer or GTA Online.That's one benefit of playing purely single player games,my fun isn't dictated by others and the same in reverse.
Ignoring that Bioware intended to have multiplayer in Origins at one point?
The devs clearly see benefits there(as does anyone hoping to play Dragon Age in a multiplayer format).
Also, your own post admits that there's an advantage to you when a game has a MP option, like AC. AC can be played purely singleplayer, but you have the option, of playing a multiplayer portion of the game.
does anyone else think the fact that they never cared to talk about it until now make you think they don't have much faith in it or they aren't proud of it at all? I wonder why they weren't excited about it or gung ho about talking about it?
I have faith as I LOVED ME3's MP, but going about this games MP this way...especially after how ME3's multiplayer was received by all fans is kinda...off
And apparently it's nothing special either,just a wave battle mode with randomly changing maps.Atleast make the multiplayer worth playing.
Aside from the lack of pause, granted, but the fact that's even said should be worrying. The single player mode has been entirely designed alongside and in conjunction with the multiplayer mode. One of them is - should be - a real time with pause tactics game. The other one is a horde mode MP. If this is not a giant red flag, someone is perhaps more colorblind than I am.
It seems there isn't any connection this time. No GR, and character promotion after level 20 gives the said character one more attribuite point, instead of a War Asset like in ME3.Dragon Age isn't suited for multiplayer,especially the kind that DAI has been confirmed to have.There are literally zero benefits here.
And I play pure single player games to get away from dealing with people,if I want to play with a team then I'll play AC's multiplayer or GTA Online.That's one benefit of playing purely single player games,my fun isn't dictated by others and the same in reverse.
Considering you're coming off more color blind then Ray Charles, I doubt it.
Am I, really? Mind explaining how this is even remotely a good thing?
Was multiplayer (MP) mode created by the same team that made single-player (SP)?
· MP and SP were developed side by side. The multiplayer environment gave us a perfect opportunity for testing combat, creatures, and encounter design, and since the two environments are near-identical, every improvement spread to both parts of the game.
Dragon Age isn't suited for multiplayer,especially the kind that DAI has been confirmed to have.There are literally zero benefits here.
And I play pure single player games to get away from dealing with people,if I want to play with a team then I'll play AC's multiplayer or GTA Online.That's one benefit of playing purely single player games,my fun isn't dictated by others and the same in reverse.
There are plenty of benefits. Let's look at what ME3 did alone - it introduced new enemies, classes, weapons and environment hazards. It also provided a social/party aspect to a game that normally didn't have such. This opened up a whole new way to enjoy the game - and that is what the game should be about. Enjoying it. You want to play it for it's SP story. So do I. But I also relish the idea to go on Skype with 3 other friends and just have some insane fun in the Dragon Age world using characters to complete objectives and hack/slash up some mobs.
I see plenty of benefits. Just because you don't like the addition of MP does not invalidate what it brings to the table.
Dragon Age isn't suited for multiplayer,especially the kind that DAI has been confirmed to have.There are literally zero benefits here.
And I play pure single player games to get away from dealing with people,if I want to play with a team then I'll play AC's multiplayer or GTA Online.That's one benefit of playing purely single player games,my fun isn't dictated by others and the same in reverse.
i agree with you 100%. I too am the same way.
![]()
Am I, really? Mind explaining how this is even remotely a good thing?
Was multiplayer (MP) mode created by the same team that made single-player (SP)?
· MP and SP were developed side by side. The multiplayer environment gave us a perfect opportunity for testing combat, creatures, and encounter design, and since the two environments are near-identical, every improvement spread to both parts of the game.
It is worth playing because it's fun, challenging, and you progress through leveling-up, unlocking content, and gaining various achievements.
Lots of things are fun,but I expect my multplayer modes to have a point to them besides that.Atleast make it like AC's multiplayer where people can compete against each other in terms and is connected to the story in some way.