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#801
Paul E Dangerously

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And everything sucks if you only see the negatives.

 

I've defended ME3 and DA2 for a lot of things, and I still don't see the positives in this. In fact, a lot of previously questionable announcements look decidedly worse. There's the chance that the SP will be damn near perfect (or at least Origins tier) but looking at the class system, the equipment system, and the eight slot ability lock, it's a hell of a lot shakier.


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#802
cjones91

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Well, what's more important? MP not affecting SP or MP making you feel like you're doing something in relation to SP?

They said that our advisors would tell us the missions in MP and it would flow with the game. It's kind of the best of both, IMO.

I just want the multiplayer to have a point,it does'nt need to affect SP and vice versa.



#803
AppealToReason

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I've defended ME3 and DA2 for a lot of things, and I still don't see the positives in this. In fact, a lot of previously questionable announcements look decidedly worse. There's the chance that the SP will be damn near perfect (or at least Origins tier) but looking at the class system, the equipment system, and the eight slot ability lock, it's a hell of a lot shakier.

 

I remember SP elitests claiming these as great victories for SP. "Wow Biower is really committed to making the upgrade system count. I have to be really smart about how I upgrade and approach combat!" and "Wow what a great crafting idea! Like Amalur but not junk! yay SP!"



#804
aaarcher86

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I just want the multiplayer to have a point,it does'nt need to affect SP and vice versa.


What could that be without affecting SP though?

#805
Ghostjs

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I wonder if this will be like ME3, were in multiplayer you only have access to 3 abilities and 4 items. While in the SP game you still had the full quickbar, and could access every ability you had at the press of a button. 



#806
Vandicus

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What could that be without affecting SP though?

I think they're talking about story/motivation elements. As in a reason for being at each location doing the things the group of players is doing.



#807
themageguy

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I love the artwork on the Reaver card.

Firestorm looks like it does in the comics - cool.

Mind blast looks freaking awesome.

Reavers look like they could have a magic claw attack? OMG hell yes! Blood magic warriors FTW :D

#808
Paul E Dangerously

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I remember SP elitests claiming these as great victories for SP. "Wow Biower is really committed to making the upgrade system count. I have to be really smart about how I upgrade and approach combat!" and "Wow what a great crafting idea! Like Amalur but not junk! yay SP!"

 

I don't think I've ever said the crafting system was a good idea, with the sole exception of making later-tier versions of early armors. The only time a crafting system is good is if the entire game is designed around it (the Summon Night Swordcraft Story series, for example) otherwise it just winds up nerfing exploration entirely and making merchants absolutely useless.

 

And DA2's weapon limitations were always an absolute disaster. DAI isn't even changing that one iota.



#809
Dragoonlordz

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Generally from what read basic idea behind most of it is okay but the one thing that sounds very concerning to me is if you pug teammates and no-one picks a specific class then you have to quit midway through because content is locked out based on class composition of the party going by IGN's video. That sounds horrible to me, wasting someones time like that when they have no control over what someone else chooses for their class so could end up prevented from completing the MP session because of it. I don't know if IGN simply got it wrong and I don't want to read 33 pages of this thread to find out but if IGN statement is true then that's a big downside to the mode.



#810
cjones91

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What could that be without affecting SP though?

Have a tangible objective in the MP itself,for example AC's multiplayer had players being trained by Abstergo and was connected to the overall story.



#811
Vandicus

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Generally from what read basic idea behind most of it is okay but the one thing that sounds very concerning to me is if you pug teammates and no-one picks a specific class then you have to quit midway through because content is locked out based on class composition of the party going by IGN's video. That sounds horrible to me, wasting someones time like that when they have no control over what someone else chooses for their class so could end up prevented from completing the MP session because of it. I don't know if IGN simply got it wrong and I don't want to read 33 pages of this thread to find out but if IGN statement is true then that's a big downside to the mode.

Unless I'm mistaken, that's not content but loot/treasure being locked off. Kind of like how having to bring a rogue along to unlock chests.



#812
aaarcher86

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I think they're talking about story/motivation elements. As in a reason for being at each location doing the things the group of players is doing.


Oh gotcha. Thanks.

Hopefully we will know more this weekend. With the inclusion of advisors I think they'll be something like this.

#813
Nohvarr

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I remember SP elitests claiming these as great victories for SP. "Wow Biower is really committed to making the upgrade system count. I have to be really smart about how I upgrade and approach combat!" and "Wow what a great crafting idea! Like Amalur but not junk! yay SP!"

To those people I say:

 

193cfe636724433066803187ff321882c61d4029



#814
aaarcher86

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Have a tangible objective in the MP itself,for example AC's multiplayer had players being trained by Abstergo and was connected to the overall story.


Makes sense. Hopefully we will get more details this weekend.

#815
cronshaw

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Generally from what read basic idea behind most of it is okay but the one thing that sounds very concerning to me is if you pug teammates and no-one picks a specific class then you have to quit midway through because content is locked out based on class composition of the party going by IGN's video. That sounds horrible to me, wasting someones time like that when they have no control over what someone else chooses for their class so could end up prevented from completing the MP session because of it. I don't know if IGN simply got it wrong and I don't want to read 33 pages of this thread to find out but if IGN statement is true then that's a big downside to the mode.

 

I think they were just saying you may miss some content, like a hidden chest or something, because only certain classes can get into certain areas.

It's not like you can't still complete the mission or dungeon or whatever.



#816
AppealToReason

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I think they were just saying you may miss some content, like a hidden chest or something, because only certain classes can get into certain areas.

It's not like you can't still complete the mission or dungeon or whatever.

 

And its most likely that chest is an extension of the "store" where you get a free set of items, probably all marginally useful mid-tier.



#817
Zjarcal

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Have a tangible objective in the MP itself,for example AC's multiplayer had players being trained by Abstergo and was connected to the overall story.


So just pretend the chars in DA:I MP are training for the espionage missions they get sent on SP.

You keep bringing up AC's MP as one that has a "point", but judging by your definition of "having a point", AC's mp is just as "pointless" as what DA:I mp is shaping up to be. It has no bearing on the main story and its only connected to the SP by being in the same universe, nothing you do in it is referenced or has an impact on the SP story, same as what we know of DA:I mp.

Hell, you could argue that since it's all simulated stuff it's even more "pointless".
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#818
AppealToReason

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So just pretend the chars in DA:I MP are training for the espionage missions they get sent on SP.

You keep bringing up AC's MP as one that has a "point", but judging by your definition of "having a point", AC's mp is just as "pointless" as what DA:I mp is shaping up to be. It has no bearing on the main story and its only connected to the SP by being in the same universe, nothing you do in it is referenced or has an impact on the SP story, same as what we know of DA:I mp.

Hell, you could argue that since it's all simulated stuff it's even more "pointless".

 

Thats the whole theme of the MP.



#819
Maria Caliban

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I suspect that not having the right mix of classes will suck.

This MP sounds like it's longer to play through than ME's and the chests are probably the same as the packs you buy. Instead of automatically getting credits per wave survived, the chests have the gold/loot you want.

#820
AppealToReason

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"Inquisitor, we need to send some soldiers to go to this area"

 

*sends soldiers which you can "play" in MP*

 

"The soldiers were successful!" Woo!

 

"The soldiers were captured and died" Awh shucks



#821
Zjarcal

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Thats the whole theme of the MP.


Which as I said, makes this MP have as much a "point" as AC's does.

#822
Had-to-say

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MP tying into SP was a damn great idea. It was implemented poorly in ME3 with the best ending fiasco and thus Bioware scrapped the entire concept in its next game. Tying MP into SP in a game like DAI could work on so many levels. SMH thanks anti MP BSN.



#823
Sylvius the Mad

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I have questions:

Is MP cross-platform?

Do MP and SP share the same mechanics?

Do MP and SP share the same UI?

#824
Zjarcal

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I have questions:

Is MP cross-platform?


I WISH... but that's unlikely.
 

Do MP and SP share the same mechanics?


Other than not being able to pause, seems so.
 

Do MP and SP share the same UI?


I imagine they would, they did in ME3.

#825
Sylvius the Mad

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MP tying into SP was a damn great idea. It was implemented poorly in ME3 with the best ending fiasco and thus Bioware scrapped the entire concept in its next game. Tying MP into SP in a game like DAI could work on so many levels. SMH thanks anti MP BSN.

As long as no SP content is locked behind MP content (I don't even approve of SP content being locked behind SP content, like NG+), and the SP is balanced to suit the lack of MP play, I would have no objection.