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#826
cjones91

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So just pretend the chars in DA:I MP are training for the espionage missions they get sent on SP.

You keep bringing up AC's MP as one that has a "point", but judging by your definition of "having a point", AC's mp is just as "pointless" as what DA:I mp is shaping up to be. It has no bearing on the main story and its only connected to the SP by being in the same universe, nothing you do in it is referenced or has an impact on the SP story, same as what we know of DA:I mp.

Hell, you could argue that since it's all simulated stuff it's even more "pointless".

AC's multiplayer was'nt pointless,on the contrary it is intertwined with the AC universe as a whole.

 

For example one particular story point involves Desmond's dad getting kidnapped,if you play AC:R's mutiplayer and reach the max level then you get a special cutscene explaining why Abstergo wanted him snatched.

 

Not to mention the side stories are all connected to the AC mutiplayer story.



#827
Bayonet Hipshot

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This whole loot system, didn't Diablo 3 had a big problem concerning loot. More recently, didn't ESO suffer from loot shenanigans. 

 

Odd to see that they would pursue an MP system that is similar. 



#828
Sylvius the Mad

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I WISH... but that's unlikely.


Other than not being able to pause, seems so.


I imagine they would, they did in ME3.

Given the lack of pause, I don't think they should have the same UI. Is the UI optimised for pausing or no pausing?

Also, since MP typically involves fast-paced gameplay and tactics, any mechanics best suited to a slower pace of play (like stealth) either get wasted in MP or they don't get included in the game at all.

Is the tactical camera available in MP?

#829
Vandicus

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This whole loot system, didn't Diablo 3 had a big problem concerning loot. More recently, didn't ESO suffer from loot shenanigans. 

 

Odd to see that they would pursue an MP system that is similar. 

D3's problem stemmed from a player to player auction house, which has nothing to do with how DAMP apparently will work.

 

ESO had loot problems that had been solved forever ago by the implementation of rolls and need/greed systems in MMOs, or at the very least a unique chest system like DDO.

 

Both of their loot systems are radically different from the kind of loot system we've been told about so far. My understanding is that loot will be individualized in DAMP.



#830
AppealToReason

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AC's multiplayer was'nt pointless,on the contrary it is intertwined with the AC universe as a whole.

 

Yeah it was really impactful with all the nothing that happened besides doing sweet diving stabs to people.



#831
Dr. Rush

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This whole loot system, didn't Diablo 3 had a big problem concerning loot. More recently, didn't ESO suffer from loot shenanigans. 

 

Odd to see that they would pursue an MP system that is similar. 

To be fair, loot progression is just one type of progression system. Many progression systems do have flaws, like Diablo 3 was recently improved upon with patch 2.0, but in general, progression systems have been around for a long time, are a very entertaining mechanic that people enjoy and probably aren't going anywhere anytime soon. 

 

Also, ME3 MP was also based on this kind of system and was very successful, so it is definitely easier for Bioware to measure the success of their own titles rather than make design choices based on what other studios or franchises are doing. 



#832
cjones91

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Yeah it was really impactful with all the nothing that happened besides doing sweet diving stabs to people.

You obviously aren't concerned with the story then,many things that happened in the story are connected to AC's multiplayer.



#833
Deebo305

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This whole loot system, didn't Diablo 3 had a big problem concerning loot. More recently, didn't ESO suffer from loot shenanigans. 

 

Odd to see that they would pursue an MP system that is similar. 

Don't know about any problem with Diablo 3 aside from raising the difficultly gets you more op loot but when you fight guys with 5 different immunities it makes sense, Don't play ESO and never plan on to soo....meh



#834
Dr. Rush

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You obviously aren't concerned with the story then,many things that happened in the story are connected to AC's multiplayer.

I am a big AC geek and I would say you are exaggerating a bit. The lore that is provided in MP is pretty brief and insignificant. They have a basic framework to explain what you are doing and then they have those 30 second story beats that you unlock like every 5-10 levels. I don't know, I do like that lore, but its certainly not anything to write home about, it is just small little bread crumbs of lore. 


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#835
Biotic Sage

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To the people thinking that the MP won't affect the SP:  It already has.

 

They designed the entire gameplay system with accommodating multiplayer in mind.  There are no sustainable abilities.  There is an 8 ability "loadout" and no radial menu (much like Diablo 3). 

 

These are irrefutable facts, and if you think they aren't due to MP, I'm really not sure what I can say that will convince you.


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#836
deuce985

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Man this thread is depressing to read. Why did I even bother? Y'all can be some debbie downers(some). :(



#837
Guest_IceQuinn_*

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I'm wondering about how extensive customization will be. I hear fixed characters & unlocking new skins/armor, and that changing their look - but what about faces, hair.. etc? In ME3's multiplayer, we had an Appearance customization tab which allowed us to tint armor, choose different patterns/facial painting, skin color even...  can we expect anything in that front, at all?

 

Also: promotion = attribute point ,system; how's that going to be balanced? I mean, is there a limit for that, or it keeps going and going ...? O.o



#838
AresKeith

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I wonder if this will be like ME3, were in multiplayer you only have access to 3 abilities and 4 items. While in the SP game you still had the full quickbar, and could access every ability you had at the press of a button. 

 

They appear to have the same ability UI as the SP



#839
AppealToReason

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You obviously aren't concerned with the story then,many things that happened in the story are connected to AC's multiplayer.

 

Barely. And if you take your headset off or check your phone at the right time you miss the "story". When you come back 30 seconds later you wouldn't be able to tell that you missed a thing because it has 0 impact on anything



#840
Zjarcal

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I am a big AC geek and I would say you are exaggerating a bit. The lore that is provided in MP is pretty brief and insignificant. They have a basic framework to explain what you are doing and then they have those 30 second story beats that you unlock like every 5-10 levels. I don't know, I do like that lore, but its certainly nothing to write home about, it is just small little bread crumbs of lore. 

 

Yeah, I love AC to death, but the argument that AC's mp is so relevant to the universe is a huge exaggeration, and it just looks silly when it's being used as a comparison of how DAI mp is "pointless".

 

You gain minor tidbits on AC lore by playing the MP, that's on par with the stuff DAI MP seems to be offering. Learning about the characters that are working behind the scenes on those espionage missions (which we will with their party banter) is on the same level if you ask me.

 

I should also note that I don't care one bit about whether the MP has a point or no, but that argument about AC was kinda irking me.



#841
Guest_Dandelion_Wine_*

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I'm kinda worried about the need for a balanced party. How is that going to work in public matches where most players don't visit the forums? I'm a little afraid.

#842
AresKeith

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Yeah, I love AC to death, but the argument that AC's mp is so relevant to the universe is a huge exaggeration, and it just looks silly when it's being used as a comparison of how DAI mp is "pointless".

 

You gain minor tidbits on AC lore by playing the MP, that's on par with the stuff DAI MP seems to be offering. Learning about the characters that are working behind the scenes on those espionage missions (which we will with their party banter) is on the same level if you ask me.

 

I should also note that I don't care one bit about whether the MP has a point or no, but that argument about AC was kinda irking me.

 

All I accepted in AC mp was that it's only Templar training and left it at that lol



#843
AppealToReason

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I'm kinda worried about the need for a balanced party. How is that going to work in public matches where most players don't visit the forums? I'm a little afraid.

 

I wouldn't be. They claimed that you'd need a super balanced cohesive party to defeat gold and platinum (even claimed that platinum was near impossible) but then the community went to town and figured out how to basically do everything by yourself or with minimal help.



#844
Deebo305

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To the people thinking that the MP won't affect the SP:  It already has.

 

They designed the entire gameplay system with accommodating multiplayer in mind.  There are no sustainable abilities.  There is an 8 ability "loadout" and no radial menu (much like Diablo 3). 

 

These are irrefutable facts, and if you think they aren't due to MP, I'm really not sure what I can say that will convince you.

To the when was no sustainable abilities in SP announced and only 8 selectable abilities in SP, gonna need a source for this


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#845
cjones91

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I am a big AC geek and I would say you are exaggerating a bit. The lore that is provided in MP is pretty brief and insignificant. They have a basic framework to explain what you are doing and then they have those 30 second story beats that you unlock like every 5-10 levels. I don't know, I do like that lore, but its certainly not anything to write home about, it is just small little bread crumbs of lore. 

Have you read the extended backstories about some of the MP characters from Brotherhood?Because they have plenty of info pertaining to the main story,that list of assassination targets Ezio gets?The Courtesan is the one who provides the list to Niccolo,I could go on but really the info is there on the Wiki site,

 

The MP has plenty of ties to the main story,you just have to bother looking first.



#846
Zjarcal

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Given the lack of pause, I don't think they should have the same UI. Is the UI optimised for pausing or no pausing?

Also, since MP typically involves fast-paced gameplay and tactics, any mechanics best suited to a slower pace of play (like stealth) either get wasted in MP or they don't get included in the game at all.

Is the tactical camera available in MP?

 

Well, I believe some abilities won't be available in MP, perhaps that's related to your question about sharing mechanics.

 

The tactical camera isn't in MP.



#847
Guest_Dandelion_Wine_*

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I wouldn't be. They claimed that you'd need a super balanced cohesive party to defeat gold and platinum (even claimed that platinum was near impossible) but then the community went to town and figured out how to basically do everything by yourself or with minimal help.

That is a good point, thanks. :)

#848
Biotic Sage

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To the when was no sustainable abilities in SP announced and only 8 selectable abilities in SP, gonna need a source for this

 

Go look at any of the skill trees.  There are passive abilities and active abilities.  There are no sustainable abilities.  People who are in denial will say "but the game is still in development!"  Come on guys.  They've shown demos this month and we are 3 months away from release. We can clearly see they are not in the game.

 

As for the 8 abilities, they've already confirmed this.  You can only use your hotkeyed abilities, there is no radial menu and there are only 8 hotkey bindings.  People who are in denial will say that "but PC UI could be different!"  But that would fundamentally change the gameplay, which they are not going to do.  They are going to keep the gameplay consistent across platforms.


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#849
AppealToReason

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That is a good point, thanks. :)

 

I assume the only thing is the "warrior kicks down door" thing, but I'm sure that whatever is behind that door is relatively unimportant to anything.

 

I'm excited for all the MP vids about squishy mages and mages can't tank and DPS only for someone to build a tanky DPS mage within 24 hours of release.



#850
Maria Caliban

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Also, since MP typically involves fast-paced gameplay and tactics, any mechanics best suited to a slower pace of play (like stealth) either get wasted in MP or they don't get included in the game at all.


I thought stealth in ME3MP worked well.

Other than that time I was the only non-infiltrator in a group. My little engineer didn't know what hit her.
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