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#851
dekkerd

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To the when was no sustainable abilities in SP announced and only 8 selectable abilities in SP, gonna need a source for this


Twitter thread on 8 slots. Radial menu power select is gone, although you can switch up your 8 abilities "in the field," whatever that means.
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#852
Biotic Sage

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Twitter thread on 8 slots. Radial menu power select is gone, although you can switch up your 8 abilities "in the field," whatever that means.

 

Precisely.  And it means you can switch them up outside of combat anywhere.  Exactly like Diablo 3.



#853
Cyonan

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To the people thinking that the MP won't affect the SP:  It already has.

 

They designed the entire gameplay system with accommodating multiplayer in mind.  There are no sustainable abilities.  There is an 8 ability "loadout" and no radial menu (much like Diablo 3). 

 

These are irrefutable facts, and if you think they aren't due to MP, I'm really not sure what I can say that will convince you.

 

You could start by coming up with some actual proof that MP influenced these things other than the usual "It's MP so obviously everything I see as dumbed down is a result of it!" excuse that gets thrown around here.

 

As much as I would enjoy it if me repeatedly saying the same thing over and over with no proof made it true, it unfortunately doesn't and I don't have a working replica of the Normandy from Mass Effect.



#854
Guest_Dandelion_Wine_*

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I assume the only thing is the "warrior kicks down door" thing, but I'm sure that whatever is behind that door is relatively unimportant to anything.

I'm excited for all the MP vids about squishy mages and mages can't tank and DPS only for someone to build a tanky DPS mage within 24 hours of release.

And the solo vids, those are always impressive. Okay (whew)... I'm not worried anymore. Thanks again!

#855
deathhawk2

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I think there will be a difference in the UI and the gameplay in that aspect for PC compared to console, were going have the how bar at the bottom where we can load it up with skills. We will not now for sure until they show the PC UI, but them adding in MP will not change the UI layout for PC.



#856
Maria Caliban

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We still don't know what the PC interface looks like. Consoles will be limited to 8 slots on their hotbar.

I'm wondering if it's the same with kb/m toolbar.

#857
Iakus

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User

Hi Mike. In the DA:I MP, do you HAVE to have 4 players? Or can the missions scale down for 2 or 3 players?

 

Mike Laidlaw ‏@Mike_Laidlaw

You can run with less than 4, but it will be harder.

So I guess they don't have a solo mode either, at least  :(



#858
Lyrandori

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Ok...

 

Ok,,,

 

Well, that's... unexpected.

 

It took me a moment to process this news but after I put some thought into it, I conclude that:

 

1) For me, the best part of ME3 was its multi-player. I accumulated a good 1K+ hours so far in it. So, since Inquisition's co-op multi-player seems to be in the same vein as ME3's then all I can say is that I am a happy panda right now.

 

2) I am very glad that there's no PvP, and am also quite happy that [according to that IGN video in the original post] Inquisition's co-op also sort of mimics ME3's MP connection to the campaign (to a certain extent). That is to say that Inquisition's co-op characters we'll play happen to be part of the Inquisition's "army", doing side missions "off the screen" for the Inquisitor. Which is comparable to the ME3 MP's characters being N7 agents sent by the Alliance to fight Cerberus / Reapers / Collectors "off the screen" as Shepard does whatever he/she's doing during the campaign. And that could help with a certain sense of immersion (that's good for the players whom are more comfortable when there's a minimum amount of role-playing elements included) for Inquisition's MP, even though its primary goal is obviously a to be a mode for fun, without too much to do with the actual campaign (which is fine, but having that small connection with the Inquisition's army is a neat thing).

 

3) I'm hoping that there's going to be character customization. Not just colors and patterns, but also various outfits to choose from (or collect as part of the loot table), weapon skins perhaps, or also character's icons/avatars, and possibly more. As far as facial customization goes... well that might be sort of useless in a MP mode. Because obviously you won't spend your time standing still to look at your character's face, nor would other players do so when a bunch of demons and blood mages try to burn you alive.

 

BUT...

 

More Importantly

 

I only hope that Inquisition's MP will be supported for more than just one year. I love ME3's MP but the amount of obvious bugs still lingering in that game mode is just a testament to what happens when you leave your game behind in the dust (well, its multi-player portion anyway). I do feel that the Inquisition team will be supporting the game for "some time" after release. How much time... that's of course impossible to say but I'm hoping that it will last longer than the one meager year that ME3's MP team disposed of to support it (they did a good job during that time, I'm not saying that nothing happened during that year, but I'm saying that a couple of extra months or another year beyond that point would have tremendously helped).

 

Anyway, I'm happy with this news, it's a shocker but in a good way.


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#859
Zjarcal

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So I guess they don't have a solo mode either, at least  :(

 

There is (i.e. start with no other people in the group).



#860
Biotic Sage

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You could start by coming up with some actual proof that MP influenced these things other than the usual "It's MP so obviously everything I see as dumbed down is a result of it!" excuse that people claim around here.

 

As much as I would enjoy it if me repeatedly saying the same thing over and over with no proof made it true, it unfortunately doesn't and I don't have working replica of the Normandy from Mass Effect.

 

It's called deduction. If you can come up with another reason why Bioware would cut parts of the established gameplay system (sustainable abilities and radial menu) rather than enhancing it, I'd love to hear it.  The fact of the matter is it makes game development much, much simpler when you keep the same gameplay system in multiplayer and single player.  And they have.  Therefore, the gameplay system was designed to accommodate multiplayer.  Multiplayer isn't the sole reason for all of the gameplay design decisions, but it is something that needed to be taken into consideration every step of the way.

 

And I never said "dumbed down."  That's an opinion, which is not the point I'm trying to make.


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#861
aaarcher86

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We still don't know what the PC interface looks like. Consoles will be limited to 8 slots on their hotbar.I'm wondering if it's the same with kb/m toolbar.


Wondering as well.

Since it seems they weren't releasing the PAX schedule until this was out in the open, it makes me wonder if that's why they didn't show the PC UI.

#862
DiegoRaphael

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I think there will be a difference in the UI and the gameplay in that aspect for PC compared to console, were going have the how bar at the bottom where we can load it up with skills. We will not now for sure until they show the PC UI, but them adding in MP will not change the UI layout for PC.

 

I really hope not. Give me my gigantic skill bar Bioware!



#863
aaarcher86

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It's called deduction. If you can come up with another reason why Bioware would cut parts of the established gameplay system (sustainable abilities and radial menu) rather than enhancing it, I'd love to hear it.  The fact of the matter is it makes game development much, much simpler when you keep the same gameplay system in multiplayer and single player.  And they have.  Therefore, the gameplay system was designed to accommodate multiplayer.  Multiplayer isn't the sole reason for all of the gameplay design decisions, but it is something that needed to be taken into consideration every step of the way.
 
And I never said "dumbed down."  That's an opinion, which is not the point I'm trying to make.


I won't speculate on sustainables until it's confirmed they aren't in the game.

As far as the 8 abilities and radial choice removal, it could easily have been a gameplay decision in line with no health regeneration and limiting potion carrying - to make preparing more necessary.

I don't see why it would have been difficult to keep the radial menu selections present in SP, but eliminate it in MP since they don't interact with one another.

#864
SafetyShattered

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Oh, so to all the people freaking out about this and saying "preorder cancelled!!!!" and similar crap, let me just ask something. When you saw the singleplayer you were extremely excited this game, because it looks brilliant. But all of a sudden now that mp is announced everyone is saying that bioware is pissing in their fans etc. I mean how many times can Bioware say this has no affect on sp before someone FINALLY starts to think "hey, maybe this doesn't affect single player?"

This isn't just for people here, on this thread or bsn in particular. Just everyone. I've done a little looking at other sites to see some of the people's responses to this but holy crap...some people are just so juvenile.

#865
dekkerd

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I really hope not. Give me my gigantic skill bar Bioware!


I wish you the best, but, if they yanked the radial menu...

#866
XxPrincess(x)ThreatxX

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Is pretty sad that so many people on here have went from praising inquisition & BW but as soon as a optional MP mode is announced it's "F**k EAware & DA, ill only buy TW3 cos DA:I will be bargain bin crap made for casual CoD gamers". I really don't get how someone could skip a game they've been waiting to play, thats potentially 200+ hour's long, just cos it dares to have a "just for fun" MP mode that can easily be ignored if they're not interested in playing it. :huh:
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#867
Biotic Sage

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I won't speculate on sustainables until it's confirmed they aren't in the game.

As far as the 8 abilities and radial choice removal, it could easily have been a gameplay decision in line with no health regeneration and limiting potion carrying - to make preparing more necessary.

I don't see why it would have been difficult to keep the radial menu selections present in SP, but eliminate it in MP since they don't interact with one another.

 

Well let's say for the sake of argument that sustainables are not in the game, since for some reason you aren't accepting this yet despite the numerous gameplay videos and demos shown.  So for argument's sake, how would you feel about this?



#868
J-Reyno

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To the people thinking that the MP won't affect the SP:  It already has.

 

They designed the entire gameplay system with accommodating multiplayer in mind.  There are no sustainable abilities.  There is an 8 ability "loadout" and no radial menu (much like Diablo 3). 

 

These are irrefutable facts, and if you think they aren't due to MP, I'm really not sure what I can say that will convince you.

 

I can't agree that not having sustainable abilities is necessarily because of multiplayer.  It's probably just an overall design choice.  ME3 MP had sustained abilities for several of their kits... it's not an anti-MP thing.

 

I do agree with your other post that everyone will be limited to 8 mapped abilities.  The removal of abilities in the radial menu points to limited availability for abilities as yet another design choice.


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#869
dekkerd

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Oh, so to all the people freaking out about this and saying "preorder cancelled!!!!" and similar crap, let me just ask something. When you saw the singleplayer you were extremely excited this game, because it looks brilliant. But all of a sudden now that mp is announced everyone is saying that bioware is pissing in their fans etc. I mean how many times can Bioware say this has no affect on sp before someone FINALLY starts to think "hey, maybe this doesn't affect single player?"
This isn't just for people here, on this thread or bsn in particular. Just everyone. I've done a little looking at other sites to see some of the people's responses to this but holy crap...some people are just so juvenile.


Oh many are over the top, I agree. I for one believe them when they say there is no effect. I did for ME3 as well. I'm willing to give it one last try despite last time.
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#870
cjones91

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Oh, so to all the people freaking out about this and saying "preorder cancelled!!!!" and similar crap, let me just ask something. When you saw the singleplayer you were extremely excited this game, because it looks brilliant. But all of a sudden now that mp is announced everyone is saying that bioware is pissing in their fans etc. I mean how many times can Bioware say this has no affect on sp before someone FINALLY starts to think "hey, maybe this doesn't affect single player?"

This isn't just for people here, on this thread or bsn in particular. Just everyone. I've done a little looking at other sites to see some of the people's responses to this but holy crap...some people are just so juvenile.

Maybe because the last time Bioware said MP wouldn't affect the single player it in fact was the exact opposite.You can't blame people for being skeptical.


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#871
Rolling Flame

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Meh. With Halo MCC coming out I can't see myself playing this.

#872
Maria Caliban

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So I guess they don't have a solo mode either, at least  :(


You can run solo. It's just harder. Most of my ME 3 MP games are solo nowadays.

#873
cjones91

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Is pretty sad that so many people on here have went from praising inquisition & BW but as soon as a optional MP mode is announced it's "F**k EAware & DA, ill only buy TW3 cos DA:I will be bargain bin crap made for casual CoD gamers". I really don't get how someone could skip a game they've been waiting to play, thats potentially 200+ hour's long, just cos it dares to have a "just for fun" MP mode that can easily be ignored if they're not interested in playing it. :huh:

Some people just hate multiplayer.



#874
AppealToReason

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So I guess they don't have a solo mode either, at least  :(

 

It'd likely be the same as soling in ME3. Silver is still Silver. It doesn't become Bronze because you're on your own.



#875
Al Foley

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How exciting. :D Loved ME 3 MP but hated the fact that it tied into the SP campaign, so the idea that the two are entirely seperate this time makes me all sorts of happy happy. :D