*Timidly enters thread"
I've... never played MP on any game ever. I... might be willing to give this a go. But... I don't have any friends or family who play DA on PS4.
*Sighs forlornly*
*Exits thread*
*Timidly enters thread"
I've... never played MP on any game ever. I... might be willing to give this a go. But... I don't have any friends or family who play DA on PS4.
*Sighs forlornly*
*Exits thread*
Well, I knew I was going to regret coming back on here one last time before bed. Now I feel compelled to post once more. Leaguer of one, you said lakus wasn't having trust issues but was instead being insecure. I deny this with every fiber of my being considering the empirical evidence stands with him and the other jilted BioWare fans (ie myself included). Here are the facts:
BioWare lied about the Javik DLC not being locked on the disc: FACT
BioWare lied about Multiplayer not affecting SP content in ME 3: FACT (doesn't matter how insignificant you think that "breathe" scene is)
BioWare lied (and over-exaggerated) about the endings themselves: FACT
If a close and long time friend of yours was caught stealing your shoes three times in a row, you would be hard pressed to trust him after that. It stands to reason. Insecurity? I scoff at the notion. I'm not going to debate any more about the multiplayer because what's been said has been said and fair points have been made on both sides. But I find this increasing hostility to differing or dissenting opinions on this forum disconcerting to say the least. Any side that refuses to listen to what the other side has to say and feels the need to be sardonic to the opposition and overly-hostile isn't worth talking to in my opinion.
All of those issues are about one game, in a different series, and a completely different team. And it's regarding something that happened two years ago. Is it really so ridiculous to say that carrying those emotions over to a discussion regarding DA reeks of insecurity?
Wait so seeing that 5 second breath scene made up for those horrible ending some how? I mean Shepard still dies in that breath scene, so doing anything to see it is pointless pre extended cut. Heck, there was no achievement for it.
And being that damp not going to effect the sp for dai, what there to even fear?
DUDE! It's not because it's a game changer, it's simple because it's SP content locked because of a MP progression. Be it 1s or 1h, it should not be locked that way!
And who are you to say that that 5s scene did not give a better clousure to someone? Not everyone has the same opinion and tastes than you. To some, have a 1% doubt of "he lives?" is a better ending than 100% certainty of "he is death".
The Citadel DLC while fun did nothing to me in the way of "there is a better closure now for this characters", it was all ruined already. But to many it was all they needed. Different people, different tastes and expectations.
Im ok with the multiplayer (just wished it was more like BG2), i will still pre-order the game, but i understand why many has doubts about bioware on some matters.
Well, I knew I was going to regret coming back on here one last time before bed. Now I feel compelled to post once more. Leaguer of one, you said lakus wasn't having trust issues but was instead being insecure. I deny this with every fiber of my being considering the empirical evidence stands with him and the other jilted BioWare fans (ie myself included). Here are the facts:
BioWare lied about the Javik DLC not being locked on the disc: FACT
BioWare lied about Multiplayer not affecting SP content in ME 3: FACT (doesn't matter how insignificant you think that "breathe" scene is)
BioWare lied (and over-exaggerated) about the endings themselves: FACT
If a close and long time friend of yours was caught stealing your shoes three times in a row, you would be hard pressed to trust him after that. It stands to reason. Insecurity? I scoff at the notion. I'm not going to debate any more about the multiplayer because what's been said has been said and fair points have been made on both sides. But I find this increasing hostility to differing or dissenting opinions on this forum disconcerting to say the least. Any side that refuses to listen to what the other side has to say and feels the need to be sardonic to the opposition and overly-hostile isn't worth talking to in my opinion.
1. Javik dlc was not on disk. The mission to get him and his skins was download only. His dialogue is only on disc. Kasumi in me2 was don the same way.
2.A 5 second breath scene that had no effect on the out come...Get over it.
3. We all know that and the mp had no effect on it.
And in the end all that has no relevancy to DAMP. Why? Because it has no way to import anything to the sp, nothing like war assist.
It wasn't a screw up. According to a post on BSN by Chris Priestly, the MP requirement was done intentionally to encourage people to try MP.
I quoted it fairly recently.
Did you bring up the original quote you meant to? I believe I was in a discussion with you regarding it recently and you said you had accidentally used the wrong quote, as the one you brought in did not say so explicitly.
Without having seen direct contradiction, I intend to take the other quotes I've seen at face value.
*EDIT
Even if intentional, its still a screw up so I think the intent of my previous post stands. The SP team screwed up, intentionally or unintentionally, and the MP team gets a lot of flak for it(since the iOS app existed, we can blame it on the app as much as we do MP).
Sounds like it's not balanced for it.
I mean yeah you can solo ME3's MP too. But I doubt a lot of people could
Still, some can.
To find out whether or not they should be skeptical
But that's pointless, it's not even going to be new info. It's just the same info they stated from the start about mp.
*Timidly enters thread"
I've... never played MP on any game ever. I... might be willing to give this a go. But... I don't have any friends or family who play DA on PS4.
*Sighs forlornly*
*Exits thread*
I was hoping it would be coop in singleplayer story where a buddy takes control of a companion during missions. This just doesn't seem interesting like the me3 multiplayer it will prob grow stale after awhile.
Sounds like it's not balanced for it.
I mean yeah you can solo ME3's MP too. But I doubt a lot of people could
Why should a party based game be balanced for solo play?
They've said it doesn't affect the story. They've said there's no gated content.What new info is even needed? The fact that mp is not effect sp should be enough.
Source?
An argument rendered utterly irrelevant by two things: one, I cannot find a lick of proof that that breathe scene is in before the EC, and two: the EC
I've been on the forums since DAII, and it was the fans that exaggerated, not BioWare.
1. Are you anthrophobic?
2.It has no way of effecting the sp what so ever. No proof is needed.
Not sure if trolling or not. But let's play along:
1) You know what, I play the Walking Dead games and The Wolf among us. Single player games. You know what's fun about them? I can play the game by myself, and later chat with others about their choices, and how things unfolded differently. I don't need to pwn walkers with my bros to make it a social experience.
I would, however, be royally p*ssed if it turned out that assurances that I don't have to do so turned out to be.,.inaccurate...Especially if it had already happened once before.
2 How do you know there's no way?
But that's pointless, it's not even going to be new info. It's just the same info they stated from the start about mp.
Which is why I literally said when the game releases
Think of it as a demon possessed corpse.

All of those issues are about one game, in a different series, and a completely different team. And it's regarding something that happened two years ago. Is it really so ridiculous to say that carrying those emotions over to a discussion regarding DA reeks of insecurity?
Yes. Yes it is ridiculous. People got burned by the last Bioware game. And will get skittish when they see patterns repeating themselves.
Source?
An argument rendered utterly irrelevant by two things: one, I cannot find a lick of proof that that breathe scene is in before the EC, and two: the EC
I've been on the forums since DAII, and it was the fans that exaggerated, not BioWare.
Also, I've no sympathy for anyone who didn't see the ending coming back in ME2.
Those are so laughably wrong it's not even funny.
DUDE! It's not because it's a game changer, it's simple because it's SP content locked because of a MP progression. Be it 1s or 1h, it should not be locked that way!
And who are you to say that that 5s scene did not give a better clousure to someone? Not everyone has the same opinion and tastes than you. To some, have a 1% doubt of "he lives?" is a better ending than 100% certainty of "he is death".
The Citadel DLC while fun did nothing to me in the way of "there is a better closure now for this characters", it was all ruined already. But to many it was all they needed. Different people, different tastes and expectations.
Im ok with the multiplayer (just wished it was more like BG2), i will still pre-order the game, but i understand why many has doubts about bioware on some matters.
I don't want to argue about that scene here but pre-extended cut there was no way for Shepard to live in a space station with no working tech in a galactic dark age.
Also, if your issue the mp is going to cut scene in the sp from you do to integration points that you're missing the point here the DAMP has no way to do that be cause it non integrated.
Wait, what happens if multiple players choose the same character?
They've said it doesn't affect the story. They've said there's no gated content.
That is not the same as having no effect.
I expect the mechanics and the UI were both designed with MP in mind from the start. That would explain the significant lack of utility spells and abilities. Everything seems to be combat-focussed.
That might suit MP very well, but it's certainly not how I would choose to design a roleplaying game.
We did not even see the full talent/spell list to even say that.
It wasn't accidental. That was the best one I could find.Did you bring up the original quote you meant to? I believe I was in a discussion with you regarding it recently and you said you had accidentally used the wrong quote, as the one you brought in did not say so explicitly.
Without having seen direct contradiction, I intend to take the other quotes I've seen at face value.
Source?
An argument rendered utterly irrelevant by two things: one, I cannot find a lick of proof that that breathe scene is in before the EC, and two: the EC
I've been on the forums since DAII, and it was the fans that exaggerated, not BioWare.
Also, I've no sympathy for anyone who didn't see the ending coming back in ME2.
Yes. Yes it is ridiculous. People got burned by the last Bioware game. And will get skittish when they see patterns repeating themselves.
Some got burned and they have been grinding that axe for 2+ years now.
Why should a party based game not be balanced for that and why is it a bad thing if it is not?
At least part of the Javik content was, though I'm not sure why it matters. Fans seem to have this imaginary scenario where it was possible for Javik to be included in the budget of the vanilla game.
I got the breath scene because I played MP a week after ME3 launched, so it was definitely there. But yeah EC fixed this.
Fans have definitely exaggerated more, but it's hard to interpret "the rachni have a huge effect on the ending" as anything but an exaggeration.
IIRC the disc Javik was incomplete and most of the related content(what little there was) wasn't in there.
The last bit really depends on how you define an ending.
If you consider the ending a summation of the results of your journey, then the difference between an entire race being wiped out or surviving is pretty huge.
If you consider it whatever particular results happen in the last few moments of the story, the rachni didn't make any more difference than any choice in Dragon Age Origins aside from the ultimate sacrifice. Yes, if the choices that matter are only those that affect the ending scene in a significant manner, than Dragon Age Origins' ending choices are pretty much on par with ME3's. Live or die.