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#1051
J-Reyno

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It's already been confirmed that that's possible.  You can also end up in a situation where there's available loot but you don't have the right class in your party to unlock it.

 

Has it? I know it's been mentioned that you can have four warriors, but I don't remember it being specifically stated that you could have four of the same character. There will be multiple warriors and all.  Four at release, in fact.  I don't mind having a look through currently released info on my own, but do you happen to remember where it was confirmed?

 

I don't really expect them to lock characters out based on player selection, and I know I won't pay too much attention to it when I'm absorbed in the gameplay.  But I do have a habit of going out of my way to select a different character than anyone else in matches, in pretty much any game.  I wouldn't mind if the game did that for me.



#1052
cjones91

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Are you joking?

I got the breath scene the day ME 3 came out.

Same here,of course he/she would already know that scene existed before the EC if they had played the game and some MP matches.


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#1053
Setiweb

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Wait, what happens if multiple players choose the same character?

You take friendly fire until you give up the loot. ;)



#1054
Sylvius the Mad

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The quote you used also implied that it was for the sake of the iOS app in the exact same fashion, which makes my tangent into "how crazy would we seem if we thought they were trying to sell iPads" seem very valid.

Yes, it did.  Though I think that's still just about getting players to try products with which BioWare is not traditionally associated.

 

It was marketing for their non-SP-RPG content.

 

And that's just as damning, I would argue.

For the most part, I simply don't believe it was part of some overarching marketing incentive plan to get into MP. If it was just someone thinking it might be cool to have a tie-in to encourage people to try out a certain type of content, that doesn't really bother me.

I deem those two things equivalent.



#1055
cjones91

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You take friendly fire until you give up the loot. ;)

Sounds like with what happened to Lobo.



#1056
falconlord5

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Same here,of course he/she would already know that scene existed before the EC if they had played the game and some MP matches.

 

So you claim.

 

But I was on the forums during and after the endings, and not a living soul made reference to that ending.

 

The closest one was were some rubble moved and *somebody* moved, but there was no confirmation it was Shepard.

 

That did not come until the EC.



#1057
AlanC9

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Even a cursory check of YouTube ME3 vids would have shown you a bunch of pre-EC breath clips. One is the first result if you search for "mass effect 3 breath clip."

 

(When everybody's telling you you're wrong about something, it's generally a best practice to at least ask Google about that thing.)


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#1058
addiction21

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The breath scene there for head canon purporses only,there's no cannon saying Shepard died in that ending as well.

 

For head canon? That scene is as messed up and out of place as the rest of the ending the only reason people cling to it is because its the "best" it took the most points and many like to go "mp ruined my game"

 

Head canon really? When people have already made extensive headcanon for their exile, bhallspawn, warden, and Hawke?

 

Sorry I ran out of straws for you to grasp at.
 



#1059
Setiweb

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Also, now that the game has MP, I want to mod it even more.

Given the history of EA and Frostbite I'd say that mods will be banned in MP.  Of course if MP was their intent all along that would explain the whole impossible to mod part because that was intentional.



#1060
Sylvius the Mad

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In all honesty I can not imagine a scenario you would not want to mod a game or just find a reason to mod it.  smiley face
 

Even if the SP game is perfect, and I don't want to change a thing, I'll want to change something just to make a point.

 

Because MP games typically discourage modding, and I strongly disagree with that.  It subverts the individual for the benefit of the group.



#1061
cjones91

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For head canon? That scene is as messed up and out of place as the rest of the ending the only reason people cling to it is because its the "best" it took the most points and many like to go "mp ruined my game"

 

Head canon really? When people have already made extensive headcanon for their exile, bhallspawn, warden, and Hawke?

 

Sorry I ran out of straws for you to grasp at.
 

*Sighs*I'm not even going to bother with a response.



#1062
DiegoRaphael

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I don't want to argue about that scene here but pre-extended cut there was no way for Shepard to live in a space station with no working tech in a galactic dark age.

Also, if your issue the mp is going to cut scene in the sp from you do to integration points that you're missing the point here the DAMP has no way to do that be cause it non integrated.

First part:  AGAIN it's not the point.

 

Second Part: I don't think it will also, but i do understand those who needs more proof of that. For you a statement is enought, for them it's not, and from solid and understandable reasons.

 

There is reasons for people to no believe in that statement from Bioware. Just that.

 

And i will not argue this anymore.



#1063
Sylvius the Mad

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Given the history of EA and Frostbite I'd say that mods will be banned in MP.  Of course if MP was their intent all along that would explain the whole impossible to mod part because that was intentional.

I don't want to play MP, so that won't matter.



#1064
Vandicus

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Yes, it did.  Though I think that's still just about getting players to try products with which BioWare is not traditionally associated.

 

It was marketing for their non-SP-RPG content.

 

And that's just as damning, I would argue.

 

 

I deem those two things equivalent.

As someone familiar with just how deep the rabbit hole goes when it comes to marketing, I find the two things to be radically different.

 

The one is someone making a design decision to try and encourage people to play something he thinks is fun, doing something that would later be viewed as a mistake, and as such not something likely intentionally repeated. The latter tends to become increasingly invasive and usually involves attempts at making structural changes to the consumers' behavior. 

 

Seriously, marketing can get downright creepy at times.



#1065
Bayonet Hipshot

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So...this is how pure single-player gaming dies...with thunderous applause. 

 

So...this is how Bioware's pure single-player gaming dies...with thunderous applause.

 

Fixed it for you 


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#1066
AresKeith

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First part:  AGAIN it's not the point.

 

Second Part: I don't think it will also, but i do understand those who needs more proof of that. For you a statement is enought, for them it's not, and from solid and understandable reasons.

 

There is reasons for people to no believe in that statement from Bioware. Just that.

 

And i will not argue this anymore.

 

No point in continuing, it'll just keep going in circles because he's missing the point on purpose


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#1067
cjones91

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So you claim.

 

But I was on the forums during and after the endings, and not a living soul made reference to that ending.

 

The closest one was were some rubble moved and *somebody* moved, but there was no confirmation it was Shepard.

 

That did not come until the EC.

Are you being intentionally in denial or what?Several people who have played the game before and after the EC including myself proved that the scene existed before the EC.


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#1068
AlanC9

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But I was on the forums during and after the endings, and not a living soul made reference to that ending.

 

The closest one was were some rubble moved and *somebody* moved, but there was no confirmation it was Shepard.

 

That did not come until the EC.

 

Wait a second. What do you mean by "that ending" in the italed? The breath clip itself doesn't change one bit in the EC.

 

Whoever's holding Shepard's plaque at the memorial won't put it up if you're going to get the breath clip. OK, nobody talked about that bit pre-EC because obviously there wasn't any memorial scene yet. Other than that, there's no difference.



#1069
Iakus

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Let me get this straight.  Bioware has been making fantastic games since 1998(Baldur's Gate) but since they made a mistake(multiple huge ones admittedly) with their most recent game it's okay for people to throw sludge and apprehension towards anything else they do? And that's not insecurity? 10+ years of great games doesn't get you any leeway? 

 

Bioware's been on the decline for a few years now (DAI is about redeeming themselves for DA2 as well as ME3) 

 

But yes, anything that resembles ME3 at all is cause for apprehension.  Twenty years of great games wouldn't give enough leeway for ME3.

 

And this is coming from a huge BG fan.  I replayed the entire series last year.


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#1070
Sylvius the Mad

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As someone familiar with just how deep the rabbit hole goes when it comes to marketing, I find the two things to be radically different.

 

The one is someone making a design decision to try and encourage people to play something he thinks is fun, doing something that would later be viewed as a mistake, and as such not something likely intentionally repeated. The latter tends to become increasingly invasive and usually involves attempts at making structural changes to the consumers' behavior. 

 

Seriously, marketing can get downright creepy at times.

The only difference there is whether the entity in question considers the original action, in hindsight, a mistake.

 

I do not consider intent when judging actions.



#1071
Bayonet Hipshot

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It is being forced on us though.   I'm paying for a product that doesn't focus all its attention on what its primary point of engagement is.  If I wanted to pay $60 dollars for a game that tried to metaphorically chase after two rabbits simultaneously, I'd buy Spec Ops: The Line. 

 

Yep. MP should be a FULLY optional. I want the option of have it as an optional extra, meaning I can choose to not have it in my game and to get a discount for it. 

 

So for example just DA:I single player : $ 50

 

DA:I with multiplayer : $ 60

 

As it stands, it is being forced on us. 



#1072
AresKeith

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Yep. MP should be a FULLY optional. I want the option of have it as an optional extra, meaning I can choose to not have it in my game and to get a discount for it. 

 

So for example just DA:I single player : $ 50

 

DA:I with multiplayer : $ 60

 

As it stands, it is being forced on us. 

 

But you do realize that the MP doesn't change the cost of the game right?



#1073
Lee80

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Okay...

 

I'm trying to not say much one way or another on the subject. I will say I'm really disappointed that there will be multiplayer, and even more so that apparently it's going to be really hard for no good reason.  (based on the comments made in the ign article)

 

I will spend no money on multiplayer, that much I'm sure of.  I won't say I'll never play it, but since one has to have ps plus to play it on PS4 it is far less likely that I'll play it regularly.  If it turns out that mostly all that is worked on post release is multiplayer like with Mass Effect 3...  I'll just go. 



#1074
Vandicus

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The only difference there is whether the entity in question considers the original action, in hindsight, a mistake.

 

I do not consider intent when judging actions.

Ignoring the cost or benefit of the behavior,which was quite sometime in the past, isn't intent at least logically relevant when judging the type of future action an entity is likely to take?

 

Trying to skip over any morality-based viewpoints here to make the point that an accident or something judged later to be an error means it is less likely to be repeated. A concerted marketing effort is likely to be continued on into the future in one form or another.



#1075
BabyFratelli

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Yep. MP should be a FULLY optional. I want the option of have it as an optional extra, meaning I can choose to not have it in my game and to get a discount for it. 

 

So for example just DA:I single player : $ 50

 

DA:I with multiplayer : $ 60

 

As it stands, it is being forced on us. 

 

I see where you're coming from, but that does seem a bit of a slippery slope.

 

Just because you (or in this case, we) don't like a particular feature in a game, doesn't mean anyone has to go to extra effort to make an alternative version. There are plenty of features people ignore in games that they love (some people hate romances, some people will hate crafting, various game difficulty modes etc). Nothing is being 'forced on us' anymore than those things are 'forced on' them.

 

Not to mention I'm not sure the game would be any cheaper without it. 


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