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#1076
Iakus

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Also, now that the game has MP, I want to mod it even more.

I would accept MP if there was modding capability.


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#1077
Maria Caliban

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Given the history of EA and Frostbite I'd say that mods will be banned in MP.  Of course if MP was their intent all along that would explain the whole impossible to mod part because that was intentional.


You're going to blame the lack of toolset on MP? Really?

Despite the fact that 'frostbyte is near impossible to mod' is something that people have said long before DA:I was even announced? Despite developers explaining that they use a lot of middleware that they can't just copy and give out for free?
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#1078
aznricepuff

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Yep. MP should be a FULLY optional. I want the option of have it as an optional extra, meaning I can choose to not have it in my game and to get a discount for it. 

 

So for example just DA:I single player : $ 50

 

DA:I with multiplayer : $ 60

 

As it stands, it is being forced on us. 

 

This is ridiculous. It would be like me saying "Well I'm never going to play as a Qunari inquisitor and I don't want to be forced to pay for that content so I want a 25% discount on the game."

 

You have never been able to buy game content a la carte (DLCs and expansions aside). Why should DAI suddenly be any different?



#1079
AlanC9

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I got the breath scene the day ME 3 came out.

 

That's a fairly impressive speed run on a new game.



#1080
The Hierophant

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:(

#1081
Grayvisions

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Ugh.



#1082
cjones91

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You're going to blame the lack of toolset on MP? Really?

Despite the fact that 'frostbyte is near impossible to mod' is something that people have said long before DA:I was even announced? Despite developers explaining that they use a lot of middleware that they can't just copy and give out for free?

I think that person didn't read all the articles saying FB3 is not moddable.



#1083
meganbytez

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woo exciting. idk if i have any friends with same system that will want to play with me but hope i find somebody. 

altho i'll prob suck at it. I've always played dragon age on easy and rarely have ever tried harder lmao. its fun but i just haven't tried using strategies . just kinda deal as much damage as possible and heal. i have played/finished ME on insanity tho however haha. maybe this multiplayer will teach me how to be better at dragon age combat on more difficult levels. :) altho also hope theres like diff difficulties to choose form or everybody's gnna hate me lmao. 



#1084
Dr. Rush

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My memory is a bit foggy, but wasn't the ME3 war assets issue only for people who weren't importing from ME1/2? I thought if you imported from ME1 and 2 and then did all the sidequests you could still get all the endings without any MP? Is this not correct, because I thought this was for sure the case. Can anyone verify? I know it is an old topic, but I am trying to figure out exactly what upset people so much. Because, I remember my first playthrough of ME3 was a full completionist import and my readiness was great, so I am not quite sure what the fuss is? 



#1085
cjones91

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I hope the mp pc shares nearly the same customization options as the sp pc.

The MP characters are all going to have fixed appearances so they unfortunately won't have the same amount of customization options as the Inquisitor.



#1086
CronoDragoon

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As it stands, it is being forced on us. 

 

So it will go until you fully fund the next Dragon Age out of your pocket. Some content was not designed with you in mind.

 

 

Can anyone verify?

 

Max EMS at 50% Readiness with an import and all SP assets wasn't enough for the breath scene.



#1087
addiction21

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Even if the SP game is perfect, and I don't want to change a thing, I'll want to change something just to make a point.

 

 

Which is why you are "the Mad" You will always make your points :)

 

 

 



#1088
Sylvius the Mad

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You have never been able to buy game content a la carte (DLCs and expansions aside).

Though it is something I`ve been asking for for some time.

 

You want voice-over?  Pay extra.  You want full-text dialogue options?  Pay extra.  You want crafting?  Pay extra.

 

That would let each of us have something more like the game we want without having to fund the parts we dislike.  I even suggested dynamic pricing so the less popular parts would be more expensive, thus allowing niche audiences to fund their preferred features.



#1089
Maria Caliban

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That's a fairly impressive speed run on a new game.


You could play MP for about a month before the game came out, so already knew the combat and my Galactic Readiness was at 100%.

I beat DA:O in three days, but I admit that I went without sleep and spammed (killallhostiles) during the battle for Denerim.
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#1090
cjones91

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My memory is a bit foggy, but wasn't the Readiness issue only for people who weren't importing from ME2? I thought if you imported from ME1 and 2 and then did all the sidequests you could still get all the endings without any MP? Is this not correct, because I thought this was for sure the case. Can anyone verify? I know it is an old topic, but I am trying to figure out exactly what upset people so much. Because, I remember my first playthrough of ME3 was a full completionist import and my readiness was great, so I am not quite sure what the fuss is? 

Even with a perfect import you still come up short on enough war assets to get all of the endings.



#1091
Biotic Sage

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I think some people are misunderstanding the apprehensions that myself and others are experiencing.  It isn't that we don't enjoy multiplayer.  It isn't that we don't want to have a game that is set in the Dragon Age universe and is a co-op dungeon crawler like Diablo.  That's not the point at all.

 

The issue is that if any concessions were made, if anything was omitted from single player that Bioware would have put in if not for the fact that they needed to take multiplayer into consideration, then that is a big red flag.  Bioware has always been at the forefront of the single player RPG, and to see the Dragon Age development team sacrifice part of their focus on single player gameplay to accommodate multiplayer gameplay is concerning to anyone who values SP more than MP.  I still like MP, I just don't value it nearly as much as SP.  

 

And all of the FAQ info and gameplay videos we've seen seem to confirm that the gameplay was indeed designed with multiplayer in mind, meaning that they did not optimize the gaemplay system for the SP, Dragon Age experience.  This is what people were concerned about when EA bought Bioware.  EA is about the bottom line: more money.  And designing a game with multiplayer in mind can potentially lead to much more money than a purely single player game.  Because all of us Dragon Age fans will still buy it for the campaign, even if the gameplay is not optimized for SP, plus all of the larger demographic they are now pulling in with the MP aspect.  It is enough to make anyone cynical, even this Bioware fan who has played and enjoyed every single Bioware game from KOTOR to ME3.  Yes, I'm including DA2 and TOR in there.

 

Constructive criticism does not mean "hate."  It means that we love these games and want to see them optimized, not watered down.


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#1092
dekkerd

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My memory is a bit foggy, but wasn't the ME3 war assets issue only for people who weren't importing from ME1/2? I thought if you imported from ME1 and 2 and then did all the sidequests you could still get all the endings without any MP? Is this not correct, because I thought this was for sure the case. Can anyone verify? I know it is an old topic, but I am trying to figure out exactly what upset people so much. Because, I remember my first playthrough of ME3 was a full completionist import and my readiness was great, so I am not quite sure what the fuss is?


Nope. Prior to EC a optimal trilogy playthrough would not unlock all endings. MP or GaW was required.

#1093
leaguer of one

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First part:  AGAIN it's not the point.

 

Second Part: I don't think it will also, but i do understand those who needs more proof of that. For you a statement is enought, for them it's not, and from solid and understandable reasons.

 

There is reasons for people to no believe in that statement from Bioware. Just that.

 

And i will not argue this anymore.

What more proof is need. If there is no integration of mp and sp, the they are no sp /mp integration. They have no way of having mp effect sp. It's like saying you need more proof before saying the moon is not made out of cheese. At this point you would need to see it first hand.



#1094
Sylvius the Mad

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Ignoring the cost or benefit of the behavior,which was quite sometime in the past, isn't intent at least logically relevant when judging the type of future action an entity is likely to take?

 

Trying to skip over any morality-based viewpoints here to make the point that an accident or something judged later to be an error means it is less likely to be repeated. A concerted marketing effort is likely to be continued on into the future in one form or another.

Certainly, if BioWare were still unapologetic about the ME3 thing, that would affect predictions of future behaviour.

 

But that was outside the point I was seeking to clarify.



#1095
J-Reyno

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So you claim.

 

But I was on the forums during and after the endings, and not a living soul made reference to that ending.

 

The closest one was were some rubble moved and *somebody* moved, but there was no confirmation it was Shepard.

 

That did not come until the EC.

 

I never downloaded the EC.  By then I was far too wrapped up in MP and had long finished my time with Shepard.  To this day I still don't even know what all the EC entails except what other players mention.

 

All the same, I got the breath scene many times.  I've never even experienced the destroy ending that does not have the breath scene.



#1096
Iakus

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My memory is a bit foggy, but wasn't the ME3 war assets issue only for people who weren't importing from ME1/2? I thought if you imported from ME1 and 2 and then did all the sidequests you could still get all the endings without any MP? Is this not correct, because I thought this was for sure the case. Can anyone verify? I know it is an old topic, but I am trying to figure out exactly what upset people so much. Because, I remember my first playthrough of ME3 was a full completionist import and my readiness was great, so I am not quite sure what the fuss is? 

 

Nope.  It was mathematically impossible to get the breath scene with just single player assets.  Even in a perfect import.  Despite repeated assurances to the contrary.  And despite numerous threads breaking it down (which had a tenancy to get locked or deleted.  Go figure  :whistle: )  You had to do MP or the iOS game


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#1097
cjones91

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You could play MP for about a month before the game came out, so already knew the combat and my Galactic Readiness was at 100%.

I beat DA:O in three days, but I admit that I went without sleep and spammed (killallhostiles) during the battle for Denerim.

I beat DA:O in even less time because I pulled a all nighter.That happens when I get so engrossed in playing a game,I forget that it's mid night. :lol:



#1098
Vandicus

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I would accept MP if there was modding capability.

*Looks around cautiously*

 

Its possible to play ME3 MP modded(after a fashion). I've played a few rounds of a modified ME3MP(significantly more difficult) that an acquaintance of mine made(not trying to imply anything through the use of the word acquaintance, he is literally a friend of a friend that I knew irl). The people adjudicating the system would take reports of people "hacking"(mostly modifying the ini file though really) and such, and technically any kind of modification to the MP warrants a ban. As I understood it, they weren't chasing people into solo lobbies to look for people using mods or hacks though.



#1099
Wolfen09

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The MP characters are all going to have fixed appearances so they unfortunately won't have the same amount of customization options as the Inquisitor.

 

darn, and here i thought the multiplayer was just a character creator and no actual gameplay


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#1100
CronoDragoon

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And all of the FAQ info and gameplay videos we've seen seem to confirm that the gameplay was indeed designed with multiplayer in mind, meaning that they did not optimize the gaemplay system for the SP, Dragon Age experience.


What is the basis for this assumption? The logic that the removal of abilities from the radial menu was because of MP, for example, doesn't hold water when one looks at ME3. It's merely a suspicion.
 

It means that we love these games and want to see them optimized, not watered down.


ME3's MP did more to add depth and strategy to Mass Effect's combat than any of the three SP campaigns did.
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