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#1101
Maria Caliban

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The issue is that if any concessions were made, if anything was omitted from single player that Bioware would have put in if not for the fact that they needed to take multiplayer into consideration, then that is a big red flag.


But making games is all about making concessions.

Not to mention that there's probably more *added* to the game due to MP than you might realize. After all MP pays for itself and then some.

*Looks around cautiously*

Its possible to play ME3 MP modded(after a fashion). I've played a few rounds of a modified ME3MP(significantly more difficult) that an acquaintance of mine made(not trying to imply anything through the use of the word acquaintance, he is literally a friend of a friend that I knew irl). The people adjudicating the system would take reports of people "hacking"(mostly modifying the ini file though really) and such, and technically any kind of modification to the MP warrants a ban. As I understood it, they weren't chasing people into solo lobbies to look for people using mods or hacks though.


Yes, they had some problems with people 'modding' the MP game. Even after the last DLC pack, I'd sometimes go into random gold lobbies where the host had a gun that never ran out of bullets and tore through all the enemies.

If anything, MP increased the amount of people interested in 'modding' their game.
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#1102
Iakus

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*Looks around cautiously*

 

Its possible to play ME3 MP modded(after a fashion). I've played a few rounds of a modified ME3MP(significantly more difficult) that an acquaintance of mine made(not trying to imply anything through the use of the word acquaintance, he is literally a friend of a friend that I knew irl). The people adjudicating the system would take reports of people "hacking"(mostly modifying the ini file though really) and such, and technically any kind of modification to the MP warrants a ban. As I understood it, they weren't chasing people into solo lobbies to look for people using mods or hacks though.

I'm not talking about modded multiplayer.  I'm talking about allowing players to add single player content to the game.



#1103
AlanC9

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You could play MP for about a month before the game came out, so already knew the combat and my Galactic Readiness was at 100%.

I beat DA:O in three days, but I admit that I went without sleep and spammed (killallhostiles) during the battle for Denerim.

 

Yikes. I beat DA:O in 3-1/2. Might have made three but I got killed in the last battle at 5:30 AM and couldn't bear to start it again.

 

A one-day ME3 run is still pretty impressive, unless you blew off a lot of content. Which 100% readiness would let you do, of course.



#1104
Dr. Rush

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Nope.  It was mathematically impossible to get the breath scene with just single player assets.  Even in a perfect import.  Despite repeated assurances to the contrary.  And despite numerous threads breaking it down (which had a tenancy to get locked or deleted.  Go figure  :whistle: )  You had to do MP or the iOS game

Ok thanks for the answer. I guess that is pretty odd. It was a while ago, I forgot about that mobile game too that boosted assets. I had like 60 points in Cerberus Scientists from that lol.



#1105
Setiweb

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I don't want to play MP, so that won't matter.

You won't want to appear as a bipedal sword swinging wyvern?



#1106
addiction21

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Again why should a game, a franchise that has always been developed as a party base go out the way to balance for solo play?

 

And what does mods or a toolkit really have anything to do with it all?



#1107
AlanC9

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But making games is all about making concessions.

Not to mention that there's probably more *added* to the game due to MP than you might realize. After all MP pays for itself and then some.

 

 

MP literally added in the case of ME3, since the N7 mission maps came from the MP side



#1108
Vandicus

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Ok thanks for the answer. I guess that is pretty odd. It was a while ago, I forgot about that mobile game too that boosted assets. I had like 60 points in Cerberus Scientists from that lol.

That's a different one actually.

 

The Datapad app boosted readiness(allowing you to cap it), while I think it was Infiltrator(?) that gave a set boost.



#1109
Iakus

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Again why should a game, a franchise that has always been developed as a party base go out the way to balance for solo play?

 

Or an Amrax arena type thing where you can go with a couple of bots?



#1110
cjones91

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You won't want to appear as a bipedal sword swinging wyvern?

Heck yes.



#1111
Zjarcal

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So...this is how Bioware's pure single-player gaming dies...with thunderous applause.

 

Fixed it for you 

 

It had already "died" since the Baldurs gate days.


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#1112
Lexxbomb

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Deeply angry with this announcement.
Once again a SP franchise has been infected with the cancer of the gaming world - Multiplayer.

Seriously If they wanted to have a Multiplayer Dragon Age game they should have made a completely separate title just for multiplayer sold separately.

Particularly when in interviews they had said that the only online component of DA:I would be The Keep as that filled EA's requirements and so a Multiplayer wasn't required. [seriously go checkout the interviews from over a year ago].

 

Bioware you are my 3rd Fav developer after Sierra and Lucas Arts. but Ruining Mass Effect and now Dragon Age by introducing Multiplayer feels like a betrayal. Whats next you will re-release all the old games with multiplayer added, at least The Old Republic had the good graces to actually be a MMO.


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#1113
leaguer of one

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ME3's MP did more to add depth and strategy to Mass Effect's combat than any of the three SP campaigns did.

Yep, and it helped people learn how to play the game. No adepts going in with 3 heavy gun like people who don't know what they are doing.



#1114
Iakus

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That's a different one actually.

 

The Datapad app boosted readiness(allowing you to cap it), while I think it was Infiltrator(?) that gave a set boost.

Yeah but it took hours just to raise it by a couple percentage ponts.



#1115
Biotic Sage

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But making games is all about making concessions.

Not to mention that there's probably more *added* to the game due to MP than you might realize. After all MP pays for itself and then some.

 

I hope this is the case.  The only concessions I've seen so far seem to be coming from the SP side.  We've had 2 Dragon Age games with sustainable abilities; suddenly they are absent.  We've seen 2 Dragon Age games where you had access to all of your abilities in combat via radial menu, and suddenly we don't.  I do believe Bioware when they say they've learned from ME3 MP experience, in that the story of SP will not be affected in any way.  So it's not as bad as that was with the EMS meter, but still, I hope you can understand my concerns and many others' as well.


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#1116
cjones91

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Yep, and it helped people learn how to play the game. No adepts going in with 3 heavy gun like people who don't know what they are doing.

I incorporated many of my SP skills into the multiplayer matches.Give me a good spot to easily defend from and I can hold my own for several waves.



#1117
leaguer of one

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Deeply angry with this announcement.
Once again a SP franchise has been infected with the cancer of the gaming world - Multiplayer.

Seriously If they wanted to have a Multiplayer Dragon Age game they should have made a completely separate title just for multiplayer sold separately.

Particularly when in interviews they had said that the only online component of DA:I would be The Keep as that filled EA's requirements and so a Multiplayer wasn't required. [seriously go checkout the interviews from over a year ago].

 

Bioware you are my 3rd Fav developer after Sierra and Lucas Arts. but Ruining Mass Effect and now Dragon Age by introducing Multiplayer feels like a betrayal. Whats next you will re-release all the old games with multiplayer added, at least The Old Republic had the good graces to actually be a MMO.

1.BW started out make sp with co-op mp. The even made a 2 games centered around mp.

2. MP is not a cancer. Heck, rpgs started out as mp games only.

3.MP is also optional, you don't need to play it.


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#1118
AlanC9

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And all of the FAQ info and gameplay videos we've seen seem to confirm that the gameplay was indeed designed with multiplayer in mind, meaning that they did not optimize the gaemplay system for the SP, Dragon Age experience.  This is what people were concerned about when EA bought Bioware.  EA is about the bottom line: more money.  And designing a game with multiplayer in mind can potentially lead to much more money than a purely single player game.  Because all of us Dragon Age fans will still buy it for the campaign, even if the gameplay is not optimized for SP, plus all of the larger demographic they are now pulling in with the MP aspect.  It is enough to make anyone cynical, even this Bioware fan who has played and enjoyed every single Bioware game from KOTOR to ME3.  Yes, I'm including DA2 and TOR in there.

 

Constructive criticism does not mean "hate."  It means that we love these games and want to see them optimized, not watered down.

 

I don't see the actual problem here. How would MP optimizations make a party-based game worse? I can see such optimizations making it hard on players who want to solo the game, but so what? Unless there's some sort of concession to crappy console interfaces, but if that's the case I'll blame the consoles -- unless the PC side gets it right in which case I won't give a damn.

 

If anything, I would expect a game with good MP balance to play better in SP. Certainly DAO's all-powerful-mages would never have survived an MP balance check.



#1119
Vandicus

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Or an Amrax arena type thing where you can go with a couple of bots?

To ensure I haven't misunderstood you.

 

You've got one point where you're saying if there was mod support in the form of a toolkit for SP, you wouldn't be bothered by the existence of MP.

 

 

In another you're saying you wouldn't be bothered(or at least less bothered), if MP were soloable in a practical fashion.

 

Assuming I've understood you correctly, it is very likely that even if the latter isn't true out of box, it should be fairly easy to modify enemy or player stats to make it so, and playing entirely solo would mean you'd basically never be caught.

 

The existence of mod support is pretty much a no from the devs.



#1120
Sylvius the Mad

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I'm still looking for CRPGs to emulate tabletop gameplay.  That's a lot harder to do when the game mechanics have to support real-time multiplayer.

 

If MP were turn-based, then we'd probably be fine.



#1121
Vandicus

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Yeah but it took hours just to raise it by a couple percentage ponts.

Actually it was a progression system. By the time you maxed all your upgrades in the Datapad system, you could easily maintain it at 100% readiness with little involvement.



#1122
leaguer of one

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I incorporated many of my SP skills into the multiplayer matches.Give me a good spot to easily defend from and I can hold my own for several waves.

I've incorporated many on my mp skills into the sp.  I can take on the mirror matches on insanity solo, which is way harder then anything  in the mp. =]


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#1123
Aolbain

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Okay...
 
I'm trying to not say much one way or another on the subject. I will say I'm really disappointed that there will be multiplayer, and even more so that apparently it's going to be really hard for no good reason.  (based on the comments made in the ign article)
 
I will spend no money on multiplayer, that much I'm sure of.  I won't say I'll never play it, but since one has to have ps plus to play it on PS4 it is far less likely that I'll play it regularly.  If it turns out that mostly all that is worked on post release is multiplayer like with Mass Effect 3...  I'll just go.


And 3 "major" story dlc:s. Which was more then da2 ever got.

#1124
Vandicus

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I'm still looking for CRPGs to emulate tabletop gameplay.  That's a lot harder to do when the game mechanics have to support real-time multiplayer.

 

If MP were turn-based, then we'd probably be fine.

You either need an AI governing the game or a living person with access to a flexible system of controls. Bioware seems to be aiming for something akin to the latter with ShadowRealms.



#1125
AlanC9

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1.BW started out make sp with co-op mp. The even made a 2 games centered around mp.

2. MP is not a cancer. Heck, rpgs started out as mp games only.

3.MP is also optional, you don't need to play it.

 

Get over yourself.

 

 

Jeez, I'm glad someone besides me remembers point 1


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