It's called deduction. If you can come up with another reason why Bioware would cut parts of the established gameplay system (sustainable abilities and radial menu) rather than enhancing it, I'd love to hear it. The fact of the matter is it makes game development much, much simpler when you keep the same gameplay system in multiplayer and single player. And they have. Therefore, the gameplay system was designed to accommodate multiplayer. Multiplayer isn't the sole reason for all of the gameplay design decisions, but it is something that needed to be taken into consideration every step of the way.
And I never said "dumbed down." That's an opinion, which is not the point I'm trying to make.
To let the series change in a way that they find more fun/intuitive/challenging?
Kinda like how Final Fantasy changes up their combat system between instalments? I mean, say what you like about FFXIII, but I rate it rather high on my top Final Fantasy list solely because the Paradigm Shift system is, IMO, freaking amazing.
Letting a series stagnate by not changing up anything in the gameplay is not exactly a great choice, as people will just complain about the game being exactly the same. Better to try and innovate and refine your gameplay. And I'm of the opinion that all the changes made to combat so far are improvements. Limited abilities force you to think about what to choose before starting an engagement. Limited healing means you have to be careful about how much damage you take.





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