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#1401
Elhanan

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which were co-op in campaign, but not true multiplayer... these words have meanings in gaming culture.
Also what about KOTOR and Jade Empire... they didn't and they are what built the Newer Bioware Community.


NWN1 and SWTOR are also on that list, and the former has been around for some time.

#1402
DragonAgeLegend

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This is interesting... I'm now expecting a mediocre story experience. Thanks. :L



#1403
Lexxbomb

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NWN1 and SWTOR are also on that list, and the former has been around for some time.

True.



#1404
HellaciousHutch

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which were co-op in campaign, but not true multiplayer... these words have meanings in gaming culture.
Also what about KOTOR and Jade Empire... they didn't and they are what built the Newer Bioware Community.

 

1. Co-Op campaigns are true multiplayer, I'm not sure what you're getting at here. Any multiplayer IS true multiplayer.

 

2. KOTOR and Jade Empire really came into play during a weird time in the video game industry, when for some reason, multiplayer play like...fell off the face of the Earth. The only games that were seemingly doing multiplayer play at that time were MMOs, a genre that is STRICTLY multiplayer. Multiplayer didn't start taking off again until around 2005 to 2006 (in other genres of game), believe it or not. Don't get me wrong, it was there, though.

 

3. KOTOR is really what built BioWares newer community, not Jade Empire. Jade Empire didn't do too well initially (in the sales department). It didn't fine reception wise, but for some reason, that didn't really help it when it came to sales figures. KOTOR is what really put BioWare on the forefront of the game industry once again, then Mass Effect 1 launched them even further. 



#1405
Elhanan

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This is interesting... I'm now expecting a mediocre story experience. Thanks. :L


Solo and MP were implemented using separate teams. As others have indicated, if what you have seen thus far is of interest to you, the inclusion of DA-MP will not bear on the SP experience.

#1406
HellaciousHutch

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Solo and MP were implemented using separate teams. As others have indicated, if what you have seen thus far is of interest to you, the inclusion of DA-MP will not bear on the SP experience.

 

Don't try to reason with people that can't/don't want to be reasoned with.


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#1407
The Elder King

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Oooooooh. Well that changes things. I do wish to pay for Hayder's Razor.

WE should get paid for having that abomination in our game :D.
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#1408
Elhanan

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Don't try to reason with people that can't/don't want to be reasoned with.


While true, not all that are initially against this have closed minds.

I know from experience, as I was initially opposed to updated Space Combat for SWTOR which I would never be able to play due to my RL restrictions. When someone suggested that both types of play would improve the overall game by catering to varied tastes, I began supporting the new systems as it could improve gaming for others, have no affect on my game experience, and more would be attracted to the overall game as it had something for almost everyone.

#1409
LuPoM

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As much as I scoffed at the idea of co-op in the main story, where someone takes control of one of your companions, I would have found it much more interesting and exciting than a dull copy-paste of Mass Effect 3's multiplayer. They could even have given the controlled companions extra dialogue choices and such for the person playing, and other neat bonus features like that.

 

But of course they wouldn't do that, because there's no easy way to monetize it, and at the end of the day that's what the multiplayer mode is really for. To make more money through microtransactions, not to actually provide a new gameplay experience. 

 

Even if it could have been "fun" to hace a co-op on the main story, as you tell it, giving more options/extra dialogue choices for the controlled companions, that would have ruined it, or at least give a big frown, to people like me, who enjoy their completionist playthrough *alone* and with our own times.

 

Just knowning that there are more options, more knowledge, more choice, which is accessible only if you get someone along with you to play, would make the main game (single player campaign) feel uncomfortable for who doesn't want to share their playthrough with others.

 

On the other hand, I think that a co-op mode like this, would be the only viable way, which also makes sense in a story setting, to introduce multiplayer to this game.

I, that don't like multiplayer, enjoyed the ME3 co-op mode, so I kinda look forward to this.



#1410
Rawgrim

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Didn't Laidlaw say something about the only MP being considered was something like the BG MP? I seem to remember a quote like that from last year.



#1411
Lexxbomb

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1. Co-Op campaigns are true multiplayer, I'm not sure what you're getting at here. Any multiplayer IS true multiplayer.

 

2. KOTOR and Jade Empire really came into play during a weird time in the video game industry, when for some reason, multiplayer play like...fell off the face of the Earth. The only games that were seemingly doing multiplayer play at that time were MMOs, a genre that is STRICTLY multiplayer. Multiplayer didn't start taking off again until around 2005 to 2006 (in other genres of game), believe it or not. Don't get me wrong, it was there, though.

 

3. KOTOR is really what built BioWares newer community, not Jade Empire. Jade Empire didn't do too well initially (in the sales department). It didn't fine reception wise, but for some reason, that didn't really help it when it came to sales figures. KOTOR is what really put BioWare on the forefront of the game industry once again, then Mass Effect 1 launched them even further. 

1. Co-Op term came out of Adventure/RPG gaming... Multiplayer came out of FPS and RTS
2. Multiplayer was huge when KOTOR and Jade Empire came out. Your ignoring the FPS crowd.. Halo, Counter Strike, Quake
3. So your argument is that the games that Built the Community and Biowares Current base don't matter. They were Single Player experiences only.

I don't begrudge people enjoying the MP, I hope they enjoy it. 



#1412
The Elder King

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Didn't Laidlaw say something about the only MP being considered was something like the BG MP? I seem to remember a quote like that from last year.


It was at PAX 2012, I think. Though I don't recall if he said BG coop was the only type of coop they were considering.

#1413
Lexxbomb

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Don't try to reason with people that can't/don't want to be reasoned with.

While I might try the MP internet permitting I am always willing to listen and be reasoned with. Notice I haven't insulted anyone at all. I merely vent and argue. If the content is great and doesn't feel like a betrayal when I try it I will eat my words and humble pie.


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#1414
Rawgrim

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It was at PAX 2012, I think. Though I don't recall if he said BG coop was the only type of coop they were considering.

 

Could be PAX, yes. But I distinctly remember Baldur being mentioned.



#1415
NextArishok

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1. Co-Op term came out of Adventure/RPG gaming... Multiplayer came out of FPS and RTS
2. Multiplayer was huge when KOTOR and Jade Empire came out. Your ignoring the FPS crowd.. Halo, Counter Strike, Quake
3. So your argument is that the games that Built the Community and Biowares Current base don't matter. They were Single Player experiences only.

I don't begrudge people enjoying the MP, I hope they enjoy it. 

FYI the only thing that had an effect on games having multiplayer (Mass Effect 3 included) is the popularity of MP as a whole and  interest and $$$$$ it can bring in from gamers who are primarily MP focused

 

It's not about stabbing long time fans in the back, or going back on what bioware is supposed to be, its about being a business and being in it for profit.  I'm sure that being published by EA only further makes this a huge issue just like they went to  PS3 with ME2.

 

I understand the frustration.  I hardly game anymore now that we have all this watered down crappy games that are so mind numbingly easy and hold your hand the whole time because of the infestation of so many casual gamers into the market they literally dumbed everything down (look how simple and easy COD is) , but it is what it is and the almighty $$$ is what makes things happen.


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#1416
HellaciousHutch

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1. Co-Op term came out of Adventure/RPG gaming... Multiplayer came out of FPS and RTS
2. Multiplayer was huge when KOTOR and Jade Empire came out. Your ignoring the FPS crowd.. Halo, Counter Strike, Quake
3. So your argument is that the games that Built the Community and Biowares Current base don't matter. They were Single Player experiences only.

I don't begrudge people enjoying the MP, I hope they enjoy it. 

 

1. It doesn't matter. You said that co-op is not true multiplayer, but it is a form of multiplayer, and all multiplayer is "true multiplayer", as you put it. This argument of yours is poor.

 

2. Yes multiplayer was biggish at that time, but I was talking strictly about genres inside and around the RPG genre (I should have specified or explained it better, my fault on this part). The only RPGs and stuff in the early 2000s that used multiplayer extensively were MMORPGs (and people who still played the old games, like Neverwinter and Baldur's Gate). Games like Baldur's Gate, Neverwinter Nights etc, the story-driven RPGs, were having multiplayer falling out of favor, and didn't start picking up again until around 2005 to 2006. Now (most) people love the co-op and minor PvP multiplayer experiences they can find in the RPG genre, that, are of similar quality to that of shooters, RTS', MOBAs etc.

 

3. To be fair, BioWare's "new community" wouldn't even be there to begin with if it wasn't for their older community that loved their games like Baldur's Gate, and craved and cherished their multiplayer experiences. The KOTOR community and Jade Empire community (what little community Jade Empire had initially) aren't as special as you seem to be indicating. 



#1417
Lexxbomb

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Could be PAX, yes. But I distinctly remember Baldur being mentioned.

I know Gamermd83 found a quote from PAX2012, she mentioned quoting in her next vid (from Twitter).



#1418
dekkerd

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given that the new Platforms are all x86 based (and 64bit) then there is absolutely zero reason that they can't be cross platform from a network point of view... it would only be because Microsoft and Sony won't allow it... But Imagine if Microsoft allowed Xbox and PC to communicate.


They did, with shadowrun. It failed, PC users were basically destroying the console gamers.

#1419
davishepard

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I am happy with this news finally being out, it took long enough. By what I read, DAMP is similar to the ME3's MP and I loved that one. I can't wait to play it.



#1420
The Elder King

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Could be PAX, yes. But I distinctly remember Baldur being mentioned.

Oh no, I know that. What I meant is that I don't know if Mike said that BG coop is the only type of coop they were considering, or if other types were considered as well.

#1421
milena87

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Could be PAX, yes. But I distinctly remember Baldur being mentioned.

 

I remember something like: if we were ever to consider MP for DA, we'd take a long look at what was done in Baldur's Gate.

 

I'm not sure if this was followed by something else, though.



#1422
Lexxbomb

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1. It doesn't matter. You said that co-op is not true multiplayer, but it is a form of multiplayer, and all multiplayer is "true multiplayer", as you put it. This argument of yours is poor.

 

2. Yes multiplayer was biggish at that time, but I was talking strictly about genres inside and around the RPG genre (I should have specified or explained it better). The only RPGs and stuff in the early 2000s that used multiplayer extensively were MMORPGs. Games like Baldur's Gate, Neverwinter Nights etc, the story-driven RPGs, were having multiplayer falling out of favor, and didn't start picking up again until around 2005 to 2006. Now (most) people love the co-op and minor PvP multiplayer experiences they can find in the RPG genre, that, are of similar quality to that of shooters, RTS', MOBAs etc.

 

3. To be fair, BioWare's "new community" wouldn't even be there to begin with if it wasn't for their older community that loved their games like Baldur's Gate, and craved and cherished their multiplayer experiences. The KOTOR community and Jade Empire community (what little community Jade Empire had initially) aren't as special as you seem to be indicating. 

fine, I was coming at it from a cultural point of view.

to be fair I consider myself from the old school community and not all of us played and loved the co-op in the early games...the co-op back then was impossible to play due to a lack of internet infrastructure in my area. 
Don't knock the Jade Empire fans, they are/were really fanatical.

some of us don't game to be social, some of us game to escape social groups



#1423
Rawgrim

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I remember something like: if we were ever to consider MP for DA, we'd take a long look at what was done in Baldur's Gate.

 

I'm not sure if this was followed by something else, though.

 

I think you are spot on.



#1424
leaguer of one

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No they wouldn't because a Co-OP implementation of the campaign would actually be preferable to the way Multiplay is handled now.

That makes no sense. Your ok with mp that can effect the sp story if it's campaign only but upset with mp that has no effect on the sp story?



#1425
Wulfram

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I wonder how Focus will work in MP?  Could get annoying to have pooled party resource in a multiplayer game.  Particularly if someone getting greedy can stop you healing.