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#1426
hangmans tree

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If it was changed it means it's no longer canon/never happened. Ergo, Shepard is done, and the 'additional ending' (which it isn't, it's a 5 second clip added onto an ending you can already get) never happened. Ergo, some of the things--in fact, the main thing--people are complaining about no longer factor into...anything really, and the notion that multiplayer somehow caused Mass Effect 3's general issues are completely false and misinformed.

I think you just like to argue for the sake of demagogy.

What it was was detriment to the series as a whole and showed exactly what a mess was the story development in the first place and how MP affected it all.

It was not changed, the ending is still there, they lowered the bar of galactic readiness for people who felt offended so they could see the ending without playing MP.

And if you think this scene, a mere 5 sec clip, amounts to nothing I would wonder why you pick up RPGs in the first place? Its like saying last scene in Batman DKR with Bruce and Selina at dinner is irrelevant. Or like ending the book Crime and punishment just after the trial... or any other sort of story that has an open ending format.

Sir, your statements are full of ****.



#1427
The Elder King

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I wonder how Focus will work in MP?  Could get annoying to have pooled party resource in a multiplayer game.  Particularly if someone getting greedy can stop you healing.


Didn't they say in the combat Q&A that only the character that use the focus talent loses the focus?

#1428
dutch_gamer

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They did, with shadowrun. It failed, PC users were basically destroying the console gamers.

That still doesn't mean they shouldn't try again for co-op games. PC users can't destroy console gamers if there is no such a thing as player versus player being offered.

#1429
leaguer of one

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Two whole years! Wow, isn't that something?

Let's see give or ten. Or fifteen

That's a pointless argument. People would move on to new versions of memp by then. Added, not many mp have people playing that long.



#1430
The Elder King

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Here:[DK]: Focus is earned as a party, but spent as an individual. Focus is given to all party members when any of them damage a foe: this allows lower-damage characters like defensive warriors to fulfill their role while still accumulating focus. After enough is earned, a character can use an ability that costs focus. That character's focus is then spent, but not the focus of their allies, who can still use it for their own abilities

#1431
Wulfram

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You're right, I'd misunderstood



#1432
leaguer of one

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Two years ? Wow, that is a "big" achievement isn't it. 

 

Let's see if there are other RPGs that are still being played long after two years.

 

Oh look ! There's Skyrim. There is Morrowind. Heck there are a group of talented modders who are legally building Morrowind from the ground up in Skyrim's new engine, the game is called Skywind. 

 

Don't see that happening with MP and certainly don't see it happening with ME3 MP. MPs only last as long as the servers are up. You can bet that EA will take down ME3's servers when ME4 comes along. 

 

MP shortens the game longevity by making it dependent on servers. If people are looking for game longevity, games that offer toolset is the way to go, not tacked on, shoehorned, simplistic, Diablo-ripoff MP. 

For modern mp that normally have people stop playing in 6 months, yes that is an achievement. And comparing skyrim to mass effect is like comparing apples to oranges, We play each game for different things.



#1433
leaguer of one

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Their skepticism exists because at the release of ME3, it was impossible to get the breath scene without doing something to improve galactic readiness.

But ME3mp had a way to effect the sp. DAMP does not. It's still somehow going to effect DAI sp with no integration?



#1434
milena87

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But ME3mp had a way to effect the sp. DAMP does not. It's still somehow going to effect DAI sp with no integration?

 

While I don't think that this will be the case for DAI, we have a record that shows us that the ME team lied about achieving everything through SP alone. Hence skepticism.



#1435
Rogue Roxy

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Game Informer @gameinformer 1m

A Step-By-Step Guide To Dragon Age: Inquisition Multiplayer - http://bit.ly/1nCyhPg  pic.twitter.com/QvJMlMOfmJ

BwDCD-qIYAAfn2e.jpg

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#1436
cronshaw

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Is there an official term for the phenomenon where people who liked something before it was popular

get all bent out of shape when that thing changes

most often happens with bands

that seems to be what is happening here

I propose "original fan syndrome"



#1437
dekkerd

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But ME3mp had a way to effect the sp. DAMP does not. It's still somehow going to effect DAI sp with no integration?


This has already been discussed in thread. We have assurances from devs. We had them for ME3 as well. I don't blame or belittle people for being skeptical this time. Many will wait for reviews, and that's fine. Acting like their concerns are baseless isn't helping anyone.
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#1438
Sylvius the Mad

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Not sure what in particular you're aiming for then.

You mentioned a common ruleset, but I don't think you meant that you had a particular preference for a no longer in use ruleset, but that there was something in particular you wanted to carry over regarding how those kinds of worlds operated.

Could you specify what you feel the average CRPG is missing that existed in tabletop(if its not realistic freeform play).

There's a free form element missing, that we've at least seen to some degree in some CRPGs. But it has to do with how problems are tackled rather than letting the character do whatever he wants.

I've never known a completely undirected tabletop game. The players need to buy-in to whatever campaign the GM is running.

No, I'm thinking of the simulationist world. We need a ruleset that can be applied equally to all creatures, even beings not directly tied to the plot or the gameplay. We need an elimination of plot/gameplay segregation. No tabletop game has that (at least, none I would tolerate - I was such a rules lawyer). And we need transparency of those rules.

#1439
leaguer of one

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Maria please try to re-read my OP, it was heartfelt and reflects many of the joys we all share as RPGers.

 

When you think Baldurs Gate do you really think Multi-player?.....really?  i would love to see you say yes publicly.

 

come on now Maria be honest, i know you can do it!

 

Both of those examples i used are perfect examples of forgotten Multi-player, have you tried to play Baldurs Gate or Icewindale Multi-player in say oh the last 10 years?...

 

yeah i thought so :)

 

Come on Maria your a vet here, read don't react.

That really does not mater. The point is that it had it and the sp was still good. Heck, no even focus of dai in mp but that no reason to stop us from playing it and liking it.That point of that argument. And with the new versions of BG /BG2 Enhances, we can play mp with easy.



#1440
Lexxbomb

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Is there an official term for the phenomenon where people who liked something before it was popular

get all bent out of shape when that thing changes

most often happens with bands

that seems to be what is happening here

I propose "original fan syndrome"

"Getting Old"

 

and now I am Getting Old


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#1441
Giubba

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"Getting Old"

 

/win

 

Now i'm gonna sit in a corner for 5 minutes brooding


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#1442
animedreamer

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1.) What are the likely Ninja-ish Race/Rogue Combos?

 

2,) Will there be Sync Kills?

 

3.) Please Make a Golem/Warrior Kit that is similar to the Geth Juggernaut

 

4.) Please don't tie everything to one button (Running, Taking Cover, Rolling to Cover, Activating a button, Reviving a ally.)

 

5.) Make the Shop Packs less Random? I don't know how to put that, but i hope someone understands what i mean.



#1443
leaguer of one

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While I don't think that this will be the case for DAI, we have a record that shows us that the ME team lied about achieving everything through SP alone. Hence skepticism.

And ME3mp had a way to effect the sp. So at that point it did have a way of messing up. DAMP has no connect to the sp, so it has no way of mucking things up. If it has no way to muck things up.....How is it going to muck things up?



#1444
The Elder King

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You don't have 8 abilities in MP mapped, only four according to GI :whistle:.

#1445
TheChris92

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Let' see....
 
We cannot have :- 
 

- Weapon placement that makes sense and proper quivers. Floating back daggers  and shabby quivers anyone ?

 

- Decent weapon selection for rogues. Well, unless we count the DLC axes in DA2, there was nothing but daggers. No swords, no mauls. 

 

- Dual-weilding warriors or bow warriors. Evidently warriors are not weapon specialists and they can only either use sword & broad or two-handed weapons. All in the name of "making each class feel unique."

 

- Support and healing mages. Healing spells now use Focus. I don't know, my spirit healers never had to use such resources, they just used mana. 

 

- More than two armor slots.

 

- More than eight slots for skills for consoles and this most likely will happen to PC as well. 

 

- Modding toolset 

 

But...

 

We can have:- 

 

- A dungeon crawling MP mode...for loot..and...stuff...

 

What was the point of all those surveys or have a game called Dragon Age Origins which had a lot more abilities, weapons, spells, specializations ?

 

Seriously, removing healing spells and the weapons restriction is a decision above any form of logic I can possibly come up with to justify it.


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#1446
aaarcher86

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Game Informer @gameinformer 1m

A Step-By-Step Guide To Dragon Age: Inquisition Multiplayer - http://bit.ly/1nCyhPg  pic.twitter.com/QvJMlMOfmJ

BwDCD-qIYAAfn2e.jpg

 

 

The card artwork is freaking amazing. 

 

And Keeper as a subclass?  Fun!



#1447
leaguer of one

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This has already been discussed in thread. We have assurances from devs. We had them for ME3 as well. I don't blame or belittle people for being skeptical this time. Many will wait for reviews, and that's fine. Acting like their concerns are baseless isn't helping anyone.

I would only see a reason for them to be skeptical if  DAMP had a way to effect the sp. Let's say the dai was effect by damp via resource importing and such. Then you would have something to be skeptical about but cause then they would have a way to muck things up. But it does not have a way to interact with the sp. If it has no way to do so then why worry that it's going to muck things up?



#1448
Degenerate Rakia Time

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Seriously, removing healing spells and the weapons restriction is a decision above any form of logic I can possibly come up with to justify it.

Weapon restrictions are there to differentiate classes, healing was removed to make the game harder and annoy the casuals (like me :crying: )


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#1449
milena87

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And ME3mp had a way to effect the sp. So at that point it did have a way of messing up. DAMP has no connect to the sp, so it has no way of mucking things up. If it has no way to muck things up.....How is it going to muck things up?

 

I don't personally believe that MP will affect SP in DAI, mind you.

 

I'm saying that those who doubt it have legitimate reasons. The last big Bioware game was ME3 and the team behind ME3 lied about the ending and lied about there being MP in the game up until the reveal of said MP.

 

Who can be certain about what will be in the game and how things will play out? Only the developers. And a Bioware dev team lied before.



#1450
dekkerd

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I would only see a reason for them to be skeptical if  DAMP had a way to effect the sp. Let's say the dai was effect by damp via resource importing and such. Then you would have something to be skeptical about but cause then they would have a way to muck things up. But it does not have a way to interact with the sp. If it has no way to do so then why worry that it's going to muck things up?


Since no one has the game, we don't know if there is a link or not. We only have dev assurances. For some it's going to take that level of proof before they buy.