What's with this shameless baiting here? I was complaining about certain aspects of the game, which another poster pointed out, as something I don't exactly like. Bad design choices, to sum it up, especially in regards to what they'd consider "adding in more challenge". In retrospect, the whole focus aspect sounds lot like these tedious slow-mo features that have been shoo-horned in almost any AA game as of late. It feels more or less like a feature that makes the game distinctively easier than ever -- But that wasn't you who pointed that out so ignore that if you wish.
Sorry, if you're pissed about me complaining about it 
@_@ No one is baiting you.
The time for complaining about class restrictions was 2010. Not liking it is fine - I don't particularly like it myself. But since the bulk of this thread is people assuming SP elements were changed for MP it seems like an odd time to ****** about it. None of the devs have mentioned the design choice was to add in more challenge, unless you have a quote I missed?
Your last little bit was referencing cutting content, which is an asinine claim to be honest. And since it was made in reference to class restrictions with no other reasoning behind it, I have to assume that's the focus of that claim.