Aller au contenu

Photo

Multiplayer!


2661 réponses à ce sujet

#1451
aaarcher86

aaarcher86
  • Members
  • 1 977 messages

I think the worry would hold a little more weight if the Devs had said there was a small tie in to the SP game, but you wouldn't need MP to get the same things. 

 

Since they've said there's zero tie in, it shouldn't feel the same as the ME3 MP debacle. 



#1452
leaguer of one

leaguer of one
  • Members
  • 9 995 messages

Since no one has the game, we don't know if there is a link or not. We only have dev assurances. For some it's going to take that level of proof before they buy.

That would make no difference. The fact it has no form of resource, character, stat, or mission export of any kind means it has no way of effecting the sp. No more proof is need. If it literally has no way to effect the sp it has no way to effect the sp.



#1453
leaguer of one

leaguer of one
  • Members
  • 9 995 messages

I think the worry would hold a little more weight if the Devs had said there was a small tie in to the SP game, but you wouldn't need MP to get the same things. 

 

Since they've said there's zero tie in, it shouldn't feel the same as the ME3 MP debacle. 

Thank you. Someone using some logic.



#1454
TheChris92

TheChris92
  • Members
  • 10 639 messages

Weapon restrictions are there to differentiate classes, healing was removed to make the game harder and annoy the casuals (like me :crying: )

You're WONG, WONG! Anyway.. If their idea of distinguishing classes is through restricting content as opposed to adding content in order, to balance them appropriately, then I got a car to sell -- A game that's hard will require more out of the player, and you'll usually be forced to master the gameplay to win, that's what I'd call a hard game -- as someone who generally likes playing games that provide challenge.



#1455
dekkerd

dekkerd
  • Members
  • 832 messages

That would make no difference. The fact it has no form of resource, character, stat, or mission export of any kind means it has no way of effecting the sp. No more proof is need. If it literally has no way to effect the sp it has no way to effect the sp.


Themes are affected by MP. And again, we don't know that what you stated is fact, and can't until the game is out.

#1456
Giubba

Giubba
  • Members
  • 1 128 messages

Actually i'm favorable to a MP setted up like in DAI or ME3 that affect the single player because it's coherent with the SP story, in ME3 the MP match was an abstraction on what was happening on the galaxy while Shepard was trying to find a way to save the day in DAI for what we saw the MP matchs are missions from the war table that we assign to some unamed goons.

 

What was wrong initially with ME3 MP was that the only way for reaching the required amount of readiness was through MP



#1457
leaguer of one

leaguer of one
  • Members
  • 9 995 messages

I don't personally believe that MP will affect SP in DAI, mind you.

 

I'm saying that those who doubt it have legitimate reasons. The last big Bioware game was ME3 and the team behind ME3 lied about the ending and lied about there being MP in the game up until the reveal of said MP.

 

Who can be certain about what will be in the game and how things will play out? Only the developers. And a Bioware dev team lied before.

They would only have a legitimate reason is the mp did have an export feature of stats,resources and etc to the sp game. Till then it's a baseless fear.

 

At this point the concern is like a person a person who is too afraid to go into any form of water no matter how small because they think a shark will attack them from it.


  • davishepard aime ceci

#1458
aaarcher86

aaarcher86
  • Members
  • 1 977 messages

You're WONG, WONG! Anyway.. If their idea of distinguishing classes is through restricting content as opposed to adding content in order, to balance them appropriately, then I got a car to sell -- A game that's hard will require more out of the player, and you'll usually be forced to master the gameplay to win, that's what I'd call a hard game -- as someone who generally likes playing games that provide challenge.

 

It's not new.  DA2 had class restrictions.  It shouldn't be a surprise to anyone at this point.

 

 As someone who played a DW warrior in Origins, the class restrictions make sense to me.  I don't have to like it, but they certainly make sense. 


  • Giubba aime ceci

#1459
leaguer of one

leaguer of one
  • Members
  • 9 995 messages

Themes are affected by MP. And again, we don't know that what you stated is fact, and can't until the game is out.

The themes of the mp is effected by it. That has nothing to do the sp. Try again.

 

No more proof is needed. If it has not effect on the sp then it has no effect on the sp. With no resource export from mp to sp the the fear is baseless.



#1460
Degenerate Rakia Time

Degenerate Rakia Time
  • Banned
  • 5 073 messages

You know what would be fun, if MP was affected by SP, like if in SP you side with the mages then you unlock fighting templars in MP (and the other way around), or if you attack the dalish in SP you unlock dalish as MP opponents



#1461
Lexxbomb

Lexxbomb
  • Members
  • 486 messages

They would only have a legitimate reason is the mp did have an export feature of stats,resources and etc to the sp game. Till then it's a baseless fear.

 

At this point the concern is like a person a person who is too afraid to go into any form of water no matter how small because they think a shark will attack them from it.

to be fair thats more likely to be aquaphobia not galeophobia...

there is nothing wrong with people being wary when they have been bitten before. in the eyes of those players Bioware has to earn their trust again, trust is earned not given.


  • milena87 aime ceci

#1462
Lexxbomb

Lexxbomb
  • Members
  • 486 messages

You know what would be fun, if MP was affected by SP, like if in SP you side with the mages then you unlock fighting templars in MP (and the other way around), or if you attack the dalish in SP you unlock dalish as MP opponents

That would actually make thematic sense.



#1463
TheChris92

TheChris92
  • Members
  • 10 639 messages

It's not new.  DA2 had class restrictions.  It shouldn't be a surprise to anyone at this point.

 

 As someone who played a DW warrior in Origins, the class restrictions make sense to me.  I don't have to like it, but they certainly make sense. 

Implying that I was saying otherwise? Just because they went with the stupid decision back in DA2 doesn't make it okay now. The decision itself doesn't really make any sense to me -- at least not in any form of logic that isn't BioWare's own. There were no larger things that differentiated the classes in Origins, but there are plenty of games that have provided a neat usage of balance to ensure that each class play differently -- I know Obsidian has done it before and now with Eternity as well, even in WoW, you have the obvious differences between a warrior and rogue. But, perish the thought. It's all about the ICONICNESS and cosplaying, which is such an important factor playing into this game's development. So, yes, I suppose it makes sense, at least if your idea of unique is removing content as opposed to adding anything.



#1464
dekkerd

dekkerd
  • Members
  • 832 messages

The themes of the mp is effected by it. That has nothing to do the sp. Try again.
 
No more proof is needed. If it has not effect on the sp then it has no effect on the sp. With no resource export from mp to sp the the fear is baseless.



I'm not the one trying. Here's the link:
http://forum.bioware...faq/?p=17201040

Again, you have no proof whether there is an effect or not, you only have dev assurances. Until the game drops, that's all we have.
Allan has acknowledged the skepticism as legitimate, why can't you?

#1465
leaguer of one

leaguer of one
  • Members
  • 9 995 messages

to be fair thats more likely to be aquaphobia not galeophobia...

there is nothing wrong with people being wary when they have been bitten before. in the eyes of those players Bioware has to earn their trust again, trust is earned not given.

It's understandable is it's the ocean with things in it, but a puddle of water that goes up to your shoes  in the street with nothing in it? You go on about trust, that not the issue. It's insecurity. Why would it have a way to effect the sp if it has no form of interaction with the sp? Not even an export feature. You're being illogical.

You would only have a legitimate reason is the mp did have an export feature of stats,resources and etc to the sp game. Till then it's a baseless fear.



#1466
Giubba

Giubba
  • Members
  • 1 128 messages

Implying that I was saying otherwise? Just because they went with the stupid decision back in DA2 doesn't make it okay now. The decision itself doesn't really make any sense to me -- at least not in any form of logic that isn't BioWare's own. There were no larger things that differentiated the classes in Origins, but there are plenty of games that have provided a neat usage of balance to ensure that each class play differently -- I know Obsidian has done it before and now with Eternity as well, even in WoW, you have the obvious differences between a warrior and rogue. But, perish the thought. It's all about the ICONICNESS and cosplaying, which is such an important factor playing into this game's development. So, yes, I suppose it makes sense, at least if your idea of unique is removing content as opposed to adding anything.

 

HAHAHA please leave that mess of PoE out of this place



#1467
leaguer of one

leaguer of one
  • Members
  • 9 995 messages

I'm not the one trying. Here's the link:
http://forum.bioware...faq/?p=17201040

Again, you have no proof whether there is an effect or not, you only have dev assurances. Until the game drops, that's all we have.
Allan has acknowledged the skepticism as legitimate, why can't you?

You would only have a legitimate reason is the mp did have an export feature of stats,resources and etc to the sp game. Till then it's a baseless fear.


  • Giubba aime ceci

#1468
cronshaw

cronshaw
  • Members
  • 4 997 messages

This thread is starting to give me this kinda vibe

ModernDaySisyphus_zps43740676.gif


  • Lexxbomb et DiegoRaphael aiment ceci

#1469
aaarcher86

aaarcher86
  • Members
  • 1 977 messages

Implying that I was saying otherwise? Just because they went with the stupid decision back in DA2 doesn't make it okay now. The decision itself doesn't really make any sense to me -- at least not in any form of logic that isn't BioWare's own. There were no larger things that differentiated the classes in Origins, but there are plenty of games that have provided a neat usage of balance to ensure that each class play differently -- I know Obsidian has done it before and now with Eternity as well, even in WoW, you have the obvious differences between a warrior and rogue. But, perish the thought. It's all about the ICONICNESS and cosplaying, which is such an important factor playing into this game's development. So, yes, I suppose it makes sense, at least if your idea of unique is removing content as opposed to adding anything.

 

If that's the only thing you're going to focus on between the two games, alrighty.  They've given a **** ton more customization and content than we've ever had. 

 

Sorry if you're pissed about it. 



#1470
Hrungr

Hrungr
  • Members
  • 18 256 messages

Destructoid's take on DAI multiplayer

http://www.destructo..._medium=twitter

 

&

 

Bioware: 'We will support Dragon Age: Inquisition's multiplayer far beyond Mass Effect 3'

 

A BioWare representative confirmed that they would "support [Dragon Age: Inqusition's] multiplayer far beyond Mass Effect 3," adding that "they have a lot of content planned for Dragon Age for months on end."


  • animedreamer, ElitePinecone, davishepard et 1 autre aiment ceci

#1471
Hrungr

Hrungr
  • Members
  • 18 256 messages

GameInformer's "Step by Step Guide to Multiplayer"

 

http://www.gameinfor...campaign=buffer



#1472
TheChris92

TheChris92
  • Members
  • 10 639 messages

If that's the only thing you're going to focus on between the two games, alrighty.  They've given a **** ton more customization and content than we've ever had. 

 

Sorry if you're pissed about it. 

What's with this shameless baiting here? I was complaining about certain aspects of the game, which another poster pointed out, as something I don't exactly like. Bad design choices, to sum it up, especially in regards to what they'd consider "adding in more challenge". In retrospect, the whole focus aspect sounds lot like these tedious slow-mo features that have been shoo-horned in almost any AA game as of late. It feels more or less like a feature that makes the game distinctively easier than ever -- But that wasn't you who pointed that out so ignore that if you wish.

Sorry, if you're pissed about me complaining about it :)



#1473
TheChris92

TheChris92
  • Members
  • 10 639 messages

HAHAHA please leave that mess of PoE out of this place

Well, since you asked so nicely, I'll probably consider it but it was relevant to the point I was trying to make :)



#1474
Lexxbomb

Lexxbomb
  • Members
  • 486 messages

It's understandable is it's the ocean with things in it, but a puddle of water that goes up to your shoes  in the street with nothing in it? You go on about trust, that not the issue. It's insecurity. Why would it have a way to effect the sp if it has no form of interaction with the sp? Not even an export feature. You're being illogical.

You would only have a legitimate reason is the mp did have an export feature of stats,resources and etc to the sp game. Till then it's a baseless fear.

leaguer, Bioware actively said ME3MP would have no effect on SP and it did
now Bioware are saying DAMP would have no effect on SP...
for some people this is a trust issue,
unless you have in your hands a fully certified copy of the game and have played both the SP and DAMP then you ONLY have the word of Bioware that they don't share data...you have to take their word on trust.
Just because you trust them doesn't mean others are not entitled to distrust.
you don't get to decide who people can trust - thats for them alone to decide.

 

Me I trust Mike Laidlaw a lot more then Casey Hudson and as such I am still going to pickup my DA:I inquisitors Edition along with my Inquisitors Guide and Art book.


  • dekkerd aime ceci

#1475
aaarcher86

aaarcher86
  • Members
  • 1 977 messages

What's with this shameless baiting here? I was complaining about certain aspects of the game, which another poster pointed out, as something I don't exactly like. Bad design choices, to sum it up, especially in regards to what they'd consider "adding in more challenge". In retrospect, the whole focus aspect sounds lot like these tedious slow-mo features that have been shoo-horned in almost any AA game as of late. It feels more or less like a feature that makes the game distinctively easier than ever -- But that wasn't you who pointed that out so ignore that if you wish.

Sorry, if you're pissed about me complaining about it :)

 

@_@  No one is baiting you. 

 

The time for complaining about class restrictions was 2010.  Not liking it is fine - I don't particularly like it myself.  But since the bulk of this thread is people assuming SP elements were changed for MP it seems like an odd time to ****** about it.  None of the devs have mentioned the design choice was to add in more challenge, unless you have a quote I missed? 

 

Your last little bit was referencing cutting content, which is an asinine claim to be honest.  And since it was made in reference to class restrictions with no other reasoning behind it, I have to assume that's the focus of that claim.