DA3 singleplayer would suck like DA2 and in some degree ME3, but DA3 MP would be an absolute hit imo. Just like ME3 MP.
Multiplayer!
#1576
Posté 27 août 2014 - 04:06
#1577
Posté 27 août 2014 - 04:06
In what way was ME 3 just a vehicle for the MP?A little worried about DA:I ..... I'll definitely wait and see before / if I buy it. ( I have that ME3 feeling, that the game will be a vehicle just for the MP)
#1578
Posté 27 août 2014 - 04:06
Indeed, they fixed in ME3, which had, by the way, MP as well.Oh, they noticed, alright. Mass Effect 2 did the exact same thing. You know what they did for Mass Effect 3? They fixed it. And not only that, improved upon it. DAI's done literally nothing.
So, how come that in ME3 they fixed it despite the presence of MP?
We have no way to know if this decision is based on MP. As much as I don't like it, there were numerous people who said that they liked the DA2 approach. We have no way to know if the feedback Bioware collected presented more people that disliked the DA2 approach or if they liked it.
Plus, is seems AW is present in MP. Shouldn't they avoid doing so by your logic?
#1579
Posté 27 août 2014 - 04:07
yes but did ME3MP have a special currency that you could buy with real money?
I'm serious did it, I don't remember
It had microtransactions, yeah. You could buy packs to unlock stuff either with in-game credits or RL money.
The point is that I never felt compelled to use microtransactions, because it only takes a few matches to build enough credits for a Spectre pack, which usually unlocked either a new character or a shiny new gun. It's not at all similar to Dungeon Keeper, in which people felt they literally hit a wall and could not progress without using microtransactions.
#1580
Posté 27 août 2014 - 04:08
DA3 singleplayer would suck like DA2 and in some degree ME3, but DA3 MP would be an absolute hit imo. Just like ME3 MP.
Why do you think SP will suck? Story? Gameplay?
#1581
Posté 27 août 2014 - 04:09
Why do you think SP will suck? Story? Gameplay?
A lot of it comes from the DA2 and ME3(arguably justified) hate. DA2 only had a year of development apparently though. No excuses for ME3.
#1582
Posté 27 août 2014 - 04:10
It had microtransactions, yeah. You could buy packs to unlock stuff either with in-game credits or RL money.
The point is that I never felt compelled to use microtransactions, because it only takes a few matches to build enough credits for a Spectre pack, which usually unlocked either a new character or a shiny new gun. It's not at all similar to Dungeon Keeper, in which people felt they literally hit a wall and could not progress without using microtransactions.
for those into the MP I truly hope they don't change the rate of upgrades in the MP... I could easily imagine EA slowing the rate of natural progression
#1583
Posté 27 août 2014 - 04:10
yes but did ME3MP have a special currency that you could buy with real money?
I'm serious did it, I don't remember
You could buy packs with Bioware Points or w/e. But that just got you RNG packs faster it did not increase your chances of getting the gun or character you wanted.
#1584
Posté 27 août 2014 - 04:10
Having your character develop short-term amnesia, then?
Nah more like memorizing spells from D&D
to be honest it doesn't seem any more immersion breaking than having my entire party die and then come back to life
or carrying around 100s of lbs of gear with no discernable means to carry it
but then I'm not someone who needs an in game reason for every single game mechanic
- CronoDragoon aime ceci
#1585
Posté 27 août 2014 - 04:11
A lot of it comes from the DA2 and ME3(arguably justified) hate. DA2 only had a year of development apparently though. No excuses for ME3.
You've also got ME2 (Improved gameplay, but was a vast oversimplification and basically a giant sidestory) and TOR (bastardization of an SP franchise, not very good as an MMO either).
For some people, they've been on a four-game slide from Bioware when it comes to quality. Can't blame 'em for being wary.
#1586
Posté 27 août 2014 - 04:12
A lot of it comes from the DA2 and ME3(arguably justified) hate. DA2 only had a year of development apparently though. No excuses for ME3.
Eh, they screwed up with the ending but the rest of the story is widely loved. The Dragon Age team has acknowledged the ME3 ending backlash and said they kept it in mind when developing Dragon Age, so I really doubt you'll ever see an ending like ME3's again.
#1587
Posté 27 août 2014 - 04:12
Are you honestly saying that in DAO and DA2 SP you used more than 8 abilities? Because as a warrior i rarely used more than 6...
Yes.
If anything I found the cooldowns frustrating. I've run out of room on my abiltity bars.
#1588
Posté 27 août 2014 - 04:12
If you don't think the "fee-to-pay" in Inquisition'll be too bad, good on ya. Just remember what EA's like when it gets a foot in the door.
What I'm not allowed to be concerned about potential abuse of microtransactions buy EA...
<sarcasm> Who are you the Though\Care Police?
remember I said I would give it a try... I can not want it but give it a try
In all EA games that i've played that had microtransactions i've never seen them being used for something that cant be achieved by just playing the game, they are made for lazy people, nothing more
also, Jim Sterling brings a whole new level of my conspiracy theory comment from earlier
#1589
Posté 27 août 2014 - 04:13
for those into the MP I truly hope they don't change the rate of upgrades in the MP... I could easily imagine EA slowing the rate of natural progression
Well the way it worked in ME3 was that leveling your characters didn't take terribly long
it was the acquisition of gear that was the time sink.
how much of a factor gear will be in combat efficacy remains to be seen
the right weapons made a huge, some would say imbalancing, difference in ME3MP
#1590
Posté 27 août 2014 - 04:13
I never paid an euro in ME3. Big thank you to those who did.
it was the acquisition of gear that was the time sink.
Release a overpowered new weapon, wait until a certain amount of people have bought it or unlocked it, then nerf it and announce a new overpowered weapon. e.g., Krysae.
#1591
Posté 27 août 2014 - 04:14
Nah more like memorizing spells from D&D
to be honest it doesn't seem any more immersion breaking than having my entire party die and then come back to life
or carrying around 100s of lbs of gear with no discernable means to carry it
but then I'm not someone who needs an in game reason for every single game mechanic
I wish people would quit using this as an example. The average character (say, cleric) can pass eight slots by fifth level. Mage at sixth, and Sorcerer by second. It actually, you know, grows.
#1592
Posté 27 août 2014 - 04:14
Until they fix it, that time never ends.The time for complaining about class restrictions was 2010.
- Paul E Dangerously et Zarvis aiment ceci
#1593
Posté 27 août 2014 - 04:14
Yes.
If anything I found the cooldowns frustrating. I've run out of room on my abiltity bars.
well okay maybe if you're a mage then yes, 8 is not nearly enough, but for the other classes you dont have that many active abilities that you can choose by the time you reach max lvl
#1594
Posté 27 août 2014 - 04:15
A lot of it comes from the DA2 and ME3(arguably justified) hate. DA2 only had a year of development apparently though. No excuses for ME3.
I wouldn't blame anyone for being wary about DAI. I just thought Star fury was referring to thinks we already know in the Story and gameplay department.You've also got ME2 (Improved gameplay, but was a vast oversimplification and basically a giant sidestory) and TOR (bastardization of an SP franchise, not very good as an MMO either).
For some people, they've been on a four-game slide from Bioware when it comes to quality. Can't blame 'em for being wary.
#1595
Posté 27 août 2014 - 04:15
Eh, they screwed up with the ending but the rest of the story is widely loved. The Dragon Age team has acknowledged the ME3 ending backlash and said they kept it in mind when developing Dragon Age, so I really doubt you'll ever see an ending like ME3's again.
I did not mind the ending, I thought the rest of the game(after the Krogan planet mission) sucked though, haha. I won't pre order a game again after those two, but that doesn't mean I won't buy it after seeing user reviews.
You've also got ME2 (Improved gameplay, but was a vast oversimplification and basically a giant sidestory) and TOR (bastardization of an SP franchise, not very good as an MMO either).
For some people, they've been on a four-game slide from Bioware when it comes to quality. Can't blame 'em for being wary.
ME2... yeah, I get what you mean. I feel they listened to some great advice but also some awful advice. Still a good game, but the lack of exploration in a space game irked me.
I wouldn't blame anyone for being wary about DAI. I just thought Star fury was referring to thinks we already know in the Story and gameplay department.
The only thing that troubles me about this multiplayer announcement is how the combat system might be tweaked to allow for non-tactical camera to be perfectly usable. On higher difficulties in Origins or even 2, you NEEDED to pause to win. In this, it seems they've tailored it to be OK to be action orientated.
#1596
Posté 27 août 2014 - 04:15
Because developping two different control schemes is actually diverting ressources from something else
If the two teams were as separate as Bioware says they are with their own budgets then how is the MP department making a dedicated control scheme for their game taking resources from SP. The actual combining of the controls so they are the same for both games it what is taking resources from something else.
#1597
Posté 27 août 2014 - 04:15
I am hoping this does not exclude SP dlc as well, also let's hope that the exclusive Xbox DLCs are all multiplayer, yay!
The first singleplayer DLC is exclusive to Xbox One, but it's a timed exclusive.
I am positive that there'll be heaps of SP DLC. It's where the majority of their audience will want to spend their money.
#1598
Posté 27 août 2014 - 04:16
The situation is very confusing. Plus I re-watched the video and i never saw characters switching slots.
#1599
Posté 27 août 2014 - 04:16
Until they fix it, that time never ends.
There is nothing to fix as there is nothing broken.
At max they could change again but they do not need to fix anything.
#1600
Posté 27 août 2014 - 04:16
I think ME2 made the combat worse. It simplified aiming (it was no longer possible to miss unless you chose to), and violated lore to bring in ammo.You've also got ME2 (Improved gameplay, but was a vast oversimplification and basically a giant sidestory) and TOR (bastardization of an SP franchise, not very good as an MMO either).
- Lexxbomb aime ceci





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