Aller au contenu

Photo

Multiplayer!


2661 réponses à ce sujet

#1626
The Elder King

The Elder King
  • Members
  • 19 631 messages

Yeah, the story is already a famous Bioware cliche - "save the world from an epic threat". DA3 Gameplay is hard to say, but all flashy and action combat doesn't really look promising. Maybe it's characters would be a saving grace because they are already the best part of Bioware games imo..

Prepare for dwarven mages, people. Multiplayer fans don't give a **** about lore, all they want is their "fun".

1) Understood. Thanks for answering.
2) There are plently of cool and fun characters with magic that they can introduce without breaking the lore though.

#1627
CronoDragoon

CronoDragoon
  • Members
  • 10 413 messages

But abilities? Let's say my character has a shield sustained that makes him immune to knockdown, similar to DAO. Now I don't want to map it all the time, because I don't get much trouble - but if an ogre, or a giant, or a damned dragon shows up - I'll want to use it. Guess what? I either have to have foreknowledge of an encounter, save scum, or be totally unable to use it at all.


Dragons and Ogres don't sprout out of the ground. If you see one, equip the ability before you engage it.

Yeah, the story is already a famous Bioware cliche - "save the world from an epic threat". DA3 Gameplay is hard to say, but all flashy and action combat doesn't really look promising. Maybe it's characters would be a saving grace because they are already the best part of Bioware games imo..


There's nothing specific to BioWare about that cliche, and it's been the basic plot of many fantastic stories.

#1628
Degenerate Rakia Time

Degenerate Rakia Time
  • Banned
  • 5 073 messages

So? BGII and Fallout 1 are still being played. NWN was a complete flop as an MP game commercially. While MP is obviously popular - just look at MMOs - proper highly regarded RPGs have never featured it to any degree. And that includes BGI-II.

BG1 and 2 didnt have MP? i suggest you check again



#1629
Paul E Dangerously

Paul E Dangerously
  • Members
  • 1 884 messages

Dragons and Ogres don't sprout out of the ground. If you see one, equip the ability before you engage it.

 

..except DA encounter design hasn't normally worked that way.



#1630
cronshaw

cronshaw
  • Members
  • 4 997 messages

This is wrong. I can see it for something like say, health potions. Each character's only got so many spaces they can stow a potion bottle without bordering on "portable hole" territory. Or even party members - some reason why I shouldn't just take along -everyone- and have to leave some behind.

 

But abilities? Let's say my character has a shield sustained that makes him immune to knockdown, similar to DAO. Now I don't want to map it all the time, because I don't get much trouble - but if an ogre, or a giant, or a damned dragon shows up - I'll want to use it. Guess what? I either have to have foreknowledge of an encounter, save scum, or be totally unable to use it at all.

 

This is not good design in any stretch of the imagination.

 

I see where you are coming from, but I disagree with you

but at this point I'm ready to just call it a discussion since I think we have pretty strong philosophical difference when it comes to this

and I'm not sure subsequent posts are going to get us anywhere fruitful.

Just to be clear I also am not opposed to the system you are advocating.

I'm just also not opposed to the system they seem to be implementing



#1631
Althix

Althix
  • Members
  • 2 524 messages

a current game like that is Warframe

please don't mention DE here. please? pretty please? 

 

anyway. i had this feeling that something nasty is about to happen.

and there i have it - DAI MP.

 

no wonder combat mechanics of DAI sucks so bad.


  • Bayonet Hipshot aime ceci

#1632
The Night Haunter

The Night Haunter
  • Members
  • 2 968 messages

So? BGII and Fallout 1 are still being played. NWN was a complete flop as an MP game commercially. While MP is obviously popular - just look at MMOs - proper highly regarded RPGs have never featured it to any degree. And that includes BGI-II.

The point is that MP didn't shorten the life of the game. 



#1633
In Exile

In Exile
  • Members
  • 28 738 messages

BG1 and 2 didnt have MP? i suggest you check again


I said the opposite - that it wasn't featured at all. And it wasn't. MP was tacked on LAN that used a multiplayer ruleset in the same way it worked on PnP.

When we finally see the radical changes they've made to the PC UI for DAI, we'll be able to bury this shared MP/SP gameplay doesn't hurt SP meme.

#1634
The Elder King

The Elder King
  • Members
  • 19 631 messages

..except DA encounter design hasn't normally worked that way.

They did say that in DAI you can scout enemies ahead, or even disengage from combat.
Still, I hope that the 'on the field' refers to something we can do in combat.

#1635
leaguer of one

leaguer of one
  • Members
  • 9 995 messages

Well given MP in ME3 screwed up single player for months for a lot of people and ME3, like DAI, is supposed to be a primarily SP experience, I'd say that "one mistake" was a doozy that more than undid any positive gains made.

No, It did not screw up sp at all. Not being able to see a 5 second breathing scene does not make the sp worse.


  • Giubba et dutch_gamer aiment ceci

#1636
Paul E Dangerously

Paul E Dangerously
  • Members
  • 1 884 messages

They did say that in DAI you can scout enemies ahead, or even disengage from combat.
Still, I hope that the 'on the field' refers to something we can do in combat.

 

I really doubt it. It's that kind of marketer's language where it sounds enough like something to confuse people, but isn't. Until they clarify, I'd take "in the field" to mean "while not engaged in combat". Otherwise they'd have just said "in combat".



#1637
ElitePinecone

ElitePinecone
  • Members
  • 12 936 messages

Yeah, the story is already a famous Bioware cliche - "save the world from an epic threat". DA3 Gameplay is hard to say, but all flashy and action combat doesn't really look promising. Maybe it's characters would be a saving grace because they are already the best part of Bioware games imo..  

 

The one time they didn't do a "save the world from an epic threat" story, people moaned for years.

 

This fanbase can't have it both ways. Either you like the sense of epic adventure, or you don't.


  • Giubba et Lexxbomb aiment ceci

#1638
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 118 messages

Sylvius, sometimes I wonder if you understand the concept of budgetary and limited time concerns.

Of course I do, which is why I wonder why they waste resources on features of no gameplay consequence (like animation), when doing so then limits gameplay (by not letting Rogues use blunt weapons).

I'd play these games if they still looked like NWN (BioWare's best game from a gameplay perspective). And they'd probably be better, as a result. They'd certainly be cheaper to make.

#1639
In Exile

In Exile
  • Members
  • 28 738 messages

The point is that MP didn't shorten the life of the game.


Which game? NWN was DOA almost and created the same level of rage DA2 until the expansions and KoTOR.

And again, MP in BG was a tacked on after thought. NWNs comical failure proved how little regarded or desired it was at the time.

The MP featured now is nothing like the after thought in those old games.

#1640
leaguer of one

leaguer of one
  • Members
  • 9 995 messages

I said the opposite - that it wasn't featured at all. And it wasn't. MP was tacked on LAN that used a multiplayer ruleset in the same way it worked on PnP.

When we finally see the radical changes they've made to the PC UI for DAI, we'll be able to bury this shared MP/SP gameplay doesn't hurt SP meme.

If it has it, it's a feature. You can say it's not one of it's key feature but it's still a feature.



#1641
CronoDragoon

CronoDragoon
  • Members
  • 10 413 messages

..except DA encounter design hasn't normally worked that way.


The previous two DA games were not structured encounter-wise like Inquisition is. Therefore, it makes more sense to go off of what they say will be the case in this game, and what we've seen from gameplay videos. In the fight with the dragon, for example, there's ample time to prepare before engaging the dragon and after recognizing a battle is coming.

#1642
leaguer of one

leaguer of one
  • Members
  • 9 995 messages

I really doubt it. It's that kind of marketer's language where it sounds enough like something to confuse people, but isn't. Until they clarify, I'd take "in the field" to mean "while not engaged in combat". Otherwise they'd have just said "in combat".

They showed videos of it. You can scout ahead in DAI like in DAO.



#1643
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 118 messages

They did say that in DAI you can scout enemies ahead, or even disengage from combat.
Still, I hope that the 'on the field' refers to something we can do in combat.

It damn-well better.

#1644
The Night Haunter

The Night Haunter
  • Members
  • 2 968 messages

No, It did not screw up sp at all. Not being able to see a 5 second breathing scene does not make the sp worse.

Actually it does. You can say that all you want, but to thousands of fans that sucked. That is the only scene with Shepard alive at the end of the game. If you don't think thats important that is fine, but quite a lot of people disagree with you.


  • dekkerd aime ceci

#1645
leaguer of one

leaguer of one
  • Members
  • 9 995 messages

Which game? NWN was DOA almost and created the same level of rage DA2 until the expansions and KoTOR.

And again, MP in BG was a tacked on after thought. NWNs comical failure proved how little regarded or desired it was at the time.

The MP featured now is nothing like the after thought in those old games.

BG mp was not an after though. Being able to make a full team of player controlled characters does not make it an after thought.



#1646
Paul E Dangerously

Paul E Dangerously
  • Members
  • 1 884 messages

Which game? NWN was DOA almost and created the same level of rage DA2 until the expansions and KoTOR.

And again, MP in BG was a tacked on after thought. NWNs comical failure proved how little regarded or desired it was at the time.

The MP featured now is nothing like the after thought in those old games.

 

Hoo boy, did it. People were expecting something after BG2, and got that campaign. The expansions were good stuff, but that took a while.


  • Star fury aime ceci

#1647
In Exile

In Exile
  • Members
  • 28 738 messages

If it has it, it's a feature. You can say it's not one of it's key feature but it's still a feature.


But it's not the same thing. DA has romances, but it is nothing like a dating sim. Having tacked on LAN MP using the D&D ruleset is nothing like having real time MP where you control a solo character with action-RPG gameplay.

#1648
Degenerate Rakia Time

Degenerate Rakia Time
  • Banned
  • 5 073 messages

Of course I do, which is why I wonder why they waste resources on features of no gameplay consequence (like animation), when doing so then limits gameplay (by not letting Rogues use blunt weapons).

I'd play these games if they still looked like NWN. And they'd probably be better, as a result. They'd certainly be cheaper to make.

but the masses wont, Bioware doesnt only make games for the 50 people that want 20 years worth of Baldurs Gate 2 expansions


  • cronshaw aime ceci

#1649
The Elder King

The Elder King
  • Members
  • 19 631 messages

They showed videos of it. You can scout ahead in DAI like in DAO.


Sopa is referring to changing mapped powers during combat.

#1650
Giubba

Giubba
  • Members
  • 1 128 messages

The one time they didn't do a "save the world from an epic threat" story, people moaned for years.

 

This fanbase can't have it both ways. Either you like the sense of epic adventure, or you don't.

 

God i remember those days, the bitching was unbearable.

I'm still disgusted by that.


  • Lexxbomb aime ceci